
This isn't the best start I've ever seen.... It could develop into something with a lot of effort, but I would recommend getting some decent gfx software, and then having a practice with some online tutorials, or some of the suggestions in the Tips & tricks thread in the 'Not Maps' Foundry Forum.
Gameplay-wise, the map feels small and that red island looks to be key. Again, you'd be better trying to develop some kind of theme - arbitrary landmasses are generally unpopular for developing maps

Once you've got a clear thematic focus, we'll see about getting you back into the drafting room.
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Moved]
This map has been moved into the Ideas subforum, as it does not meet the criteria for a Working Draft:
Drafting Room Guidelines To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
Draft images should not be larger than 630x600px (small image) or 840x800px (large image).