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1756240920 Conquer Club • View topic - Palau & Rock Islands
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Palau & Rock Islands

PostPosted: Sun Mar 08, 2009 1:56 am
by john9blue
Draft 2

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Gameplay still under discussion.

show: Original Post

Re: Palau

PostPosted: Sun Mar 08, 2009 4:47 am
by Lobster Crush
Nice start! Also, if I'm not mistaken, Palau is one of the newest independent nations to be admitted into the UN...

I think that +6 for Babeldaob is pretty steep, considering you only need to defend 3 to hold it, and only 2 if nobody had gone for Kayangel (and why would they, with 5 neutrals and only +1 reward?).

Are there any ports that would make sense to connect more of the continents?

Cheers,
LC

Re: Palau

PostPosted: Sun Mar 08, 2009 11:58 am
by porkenbeans
Palau is indeed very much like the draft that I did last week. There is even a heart shaped island like my Angelfish Island. Wow, just uncanny.

I would be very happy to work on the artwork for this project.

I have a couple of concerns. Can we possibly make the game play as such, that I do NOT have to color the land ?

Also, when zooming out to get in all of Palau, you loose most of the detail, and it looks just like any other island chain. Maybe a map pack is in order. One large map that encompasses all of palau, and 2 or 3 that zoom in on just a single island. That way maybe I can show the real beauty of this place.

Anyway, let me know what you have in mind. I am just the artist, you are the mapmaker. So, I will do my best to give you what you are looking for. Please keep in mind that I am NOT a photoshop wiz. I can use paint, brushes and canvas to create art, but this photoshop is a new medium to me. I am, however, getting better and learning more each day. :D

Re: Palau

PostPosted: Sun Mar 08, 2009 5:45 pm
by MrBenn
[Moved]

This map has been moved into the Ideas subforum, as it does not meet the criteria for a Working Draft, and does not have a current developer.

Drafting Room Guidelines

To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
    1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
    2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
    3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
    4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
Draft images should not be larger than 630x600px (small image) or 840x800px (large image).

Re: Palau

PostPosted: Sun Mar 08, 2009 9:13 pm
by john9blue
Right, change of plans then. People go to Palau to dive, so the map is going to be focused on diving. Here are the diving maps I used

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and here is the revised map.

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The map name might change to Rock Islands... we'll take a poll or something later.

The islands will start off neutral.

Possible gameplay changes:

- Players start on islands and conquer the reefs (too much like Treasures Of Galapagos?)
- Travel amongst the islands
- Islands aren't territories

I'll send pork the PSD, but I doubt he'll need it. :lol:

Re: Palau & Rock Islands

PostPosted: Mon Mar 09, 2009 10:22 am
by miniwally
R u still working with pork?

Re: Palau & Rock Islands

PostPosted: Mon Mar 09, 2009 3:35 pm
by sailorseal
I like the idea but I have nothing to add until some serious graphics get added and maybe some more land?

Re: Palau & Rock Islands

PostPosted: Tue Mar 10, 2009 11:57 pm
by porkenbeans
http://s665.photobucket.com/albums/vv12/porkenbeans/
I have not had a chance to work on anything the past couple of days, but I did take some snapshots on goolgle earth. Check em out. 8-) -Click on the picture and then zoom.

Re: Palau & Rock Islands

PostPosted: Thu Mar 12, 2009 7:32 pm
by porkenbeans
Click image to enlarge.
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Experimenting with styles.