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1756265977 Conquer Club • View topic - U.S. Electoral College
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U.S. Electoral College

PostPosted: Thu Feb 26, 2009 11:05 pm
by THE ARMY
This map shows the electoral college members for each state (divided by 3 of course) for the U.S. presidential election. I thought it would be fun to act like a real politician running for the most prestigous office in the world. As you can see there are several interesting unique features about this map which makes it even more realistic, these features are:

1. Any state can attack any state (just like in real elections any state can vote for any presidential candidate)
2. Bonuses are marked in black in each state (they represent the electoral college votes divided by 3, for obvious purposes)
3. Each person will start with a single state whose bonus will be 1 (they will recieve bonus 1 and normal 3 per turn for a grand total of 4 armies there first turn)
4. Neutrals will be on every other "non-player-starting-position" state
5. Neutral strength for each state will be determined by EC number

I hope this idea flurishes as it is very unique and i believe it will eventually be another classic "great CC map" of our day.

This is the rough look of the map to be used.

Click image to enlarge.
image

Re: U.S. Electoral College

PostPosted: Fri Feb 27, 2009 10:47 am
by barterer2002
So I assume you're going to include DC then since there are only 7 states that have 3 Electoral votes unless I'm missing one

(DE, AK, MT, ND, SD, VT, WY).

Never mind I see DC on your map but these 8 are going to be the starting points from what I understand right? The question then is why am I every going to attack Maine or New Mexico?

Also, if every state can attack every other state, then starting your players with just 1 tert each is a bad idea since whoever goes last gets eliminated without a turn.

I like the idea you've got here-particularly the idea that every tert can attack every other tert which should be an interesting game play-more free flowing even than Conquer 4.

Re: U.S. Electoral College

PostPosted: Fri Feb 27, 2009 12:01 pm
by THE ARMY
To answer your first quetsion, i the states with smaller bonuses will be easier to take over, so taking maine or NM might be a priority for some

To you second question the player who goes last will not necesarily be eliminated becuase whoever eliminates someone else in the first couple turns will be weakening themselves thus making themselves vulnerable for elimination, and only the foolish would do that.

barterer2002 wrote:So I assume you're going to include DC then since there are only 7 states that have 3 Electoral votes unless I'm missing one

(DE, AK, MT, ND, SD, VT, WY).

Never mind I see DC on your map but these 8 are going to be the starting points from what I understand right? The question then is why am I every going to attack Maine or New Mexico?

Also, if every state can attack every other state, then starting your players with just 1 tert each is a bad idea since whoever goes last gets eliminated without a turn.

I like the idea you've got here-particularly the idea that every tert can attack every other tert which should be an interesting game play-more free flowing even than Conquer 4.

Re: U.S. Electoral College

PostPosted: Sat Feb 28, 2009 11:33 pm
by barterer2002
Alright maybe I'm not understanding here. I like the idea of being able to attack anywhere on the map but I'm not sure how it works out.

In your last post you'd commented that larger bonus states are going to be harder to get, if that's the case then I'm not sure why I'd attack the larger bonuses ever. I know that in every game of Treasures of the Galapagos that I've played that nobody ever attacks the Luggers even though, for the time before the bonuses were upped, they were the most strategic terts on the map.

In terms of going last, I'm not sure I understand how the game play works then. My understanding was that the idea was that each person would start with one tert. Are they starting off with something other than 3 armies on each because if not then my options are either to attack the 3 on DC and kill off teal or attack the 3 on NM and kill off neutral then the attack goes on teal of course. It may be smarter on this map not to attract the first turn-just to deploy but that isn't a strategy that is going to be embraced by all.

So the questions I have are-what are you planning on starting the neutrals with and what are you planning on starting the players with. I clearly don't have a grasp on what you're looking at here.

Re: U.S. Electoral College

PostPosted: Sun Mar 01, 2009 6:39 pm
by THE ARMY
hhhhmm, i understand. Well i guess then i would have to have each player start with more than 3 armies, maybe 10? Also another 'winning' option would be to hold a certain amount of bonuses. Just like in the regular election if one gets the vote of FL, CA, NY, TX its pretty much over, so maybe having 60 bonuses or so would win. That'll give more incentive to attack higher bonuses.
barterer2002 wrote:Alright maybe I'm not understanding here. I like the idea of being able to attack anywhere on the map but I'm not sure how it works out.

In your last post you'd commented that larger bonus states are going to be harder to get, if that's the case then I'm not sure why I'd attack the larger bonuses ever. I know that in every game of Treasures of the Galapagos that I've played that nobody ever attacks the Luggers even though, for the time before the bonuses were upped, they were the most strategic terts on the map.

In terms of going last, I'm not sure I understand how the game play works then. My understanding was that the idea was that each person would start with one tert. Are they starting off with something other than 3 armies on each because if not then my options are either to attack the 3 on DC and kill off teal or attack the 3 on NM and kill off neutral then the attack goes on teal of course. It may be smarter on this map not to attract the first turn-just to deploy but that isn't a strategy that is going to be embraced by all.

So the questions I have are-what are you planning on starting the neutrals with and what are you planning on starting the players with. I clearly don't have a grasp on what you're looking at here.

Re: U.S. Electoral College

PostPosted: Sun Mar 08, 2009 9:38 pm
by wercool
i'm not sure it would work well to let every state attack each other :?: . mabey your state can only attack ones it touches or the ones that are the same color. that way you would not be able to attack every-one to start.

Re: U.S. Electoral College

PostPosted: Thu Mar 12, 2009 9:04 am
by Joodoo
hmmm, I'm not sure about any state being able to attack any other state, it would give the player/team that goes first a good advantage...
maybe you could split the states into several regions, but the states can attack any other state in it's region (no matter if it borders it or not)