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1756024118 Conquer Club • View topic - Age of the BIG MAP
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Age of the BIG MAP

PostPosted: Mon Feb 23, 2009 9:16 pm
by LED ZEPPELINER
this is my map, so far 118 territories, but planning 150, 8 starting positions

no bonuses
no autodeploy
just the troops you earn to deploy
Image
not sure if i got everywhere, so if u see somewhere, tell me

WHat do you think?

Re: Age of the BIG MAP

PostPosted: Mon Feb 23, 2009 9:19 pm
by the.killing.44
You need a new title lol. back later

.44

Re: Age of the BIG MAP

PostPosted: Mon Feb 23, 2009 9:20 pm
by sailorseal
So confusing! No bonuses! Come on julien! Add bonuses, make it less confusing make more mountains.
Cool idea!

Re: Age of the BIG MAP

PostPosted: Mon Feb 23, 2009 9:21 pm
by LED ZEPPELINER
im thinking maybe have the starts be 3 troops and all other neutrals be 2 or 1

Re: Age of the BIG MAP

PostPosted: Mon Feb 23, 2009 9:51 pm
by hecter
New name and more colour. Other than that, very nice.

Re: Age of the BIG MAP

PostPosted: Mon Feb 23, 2009 9:53 pm
by LED ZEPPELINER
sailorseal wrote:So confusing! No bonuses! Come on julien! Add bonuses, make it less confusing make more mountains.
Cool idea!

the whole idea of it is a huge map with no bonuses

Re: Age of the BIG MAP

PostPosted: Mon Feb 23, 2009 9:55 pm
by LED ZEPPELINER
hecter wrote:New name and more colour. Other than that, very nice.

since there are no bonuses, there is no regional color, do you think that i should just try my best to make it look more like an island or something, like the beaches, the grasslandy parts, some sand stuff, still with no bonuses

Re: Age of the BIG MAP

PostPosted: Mon Feb 23, 2009 10:26 pm
by hecter
I know there isn't any bonuses, but there just needs to be some variety. Allow you to see what's going on better, otherwise it's pretty boring and tedious...

Re: Age of the BIG MAP

PostPosted: Mon Feb 23, 2009 10:28 pm
by LED ZEPPELINER
hecter wrote:I know there isn't any bonuses, but there just needs to be some variety. Allow you to see what's going on better, otherwise it's pretty boring and tedious...

ya i know, i'll add some color

Re: Age of the BIG MAP

PostPosted: Mon Feb 23, 2009 11:24 pm
by ustus
no bonuses!?! :( i'll miss the bonuses... can you at least make it so you get more than one troop for every three terits or something??? 8-[

Re: Age of the BIG MAP

PostPosted: Tue Feb 24, 2009 3:15 am
by miniwally
this needs to be a lot better graphically it's just so bland :(

Re: Age of the BIG MAP

PostPosted: Tue Feb 24, 2009 7:37 am
by LED ZEPPELINER
miniwally wrote:this needs to be a lot better graphically it's just so bland :(

i am adding some grasslands, and a mountain, and whatever else i think of

Re: Age of the BIG MAP

PostPosted: Tue Feb 24, 2009 7:38 am
by LED ZEPPELINER
the.killing.44 wrote:You need a new title lol. back later

.44

what does everybody think this should be called

Re: Age of the BIG MAP

PostPosted: Tue Feb 24, 2009 10:25 am
by miniwally
Ultimate Conquest i don't know helps if you have a theme or more detail

Re: Age of the BIG MAP

PostPosted: Tue Feb 24, 2009 7:45 pm
by j35t3r.us
HUGE number of territories plus neuts on all territories plus NO BONUSES = all luck and no skill...

Turn One:


Player 1: Deploys 3 troops, and says go.
Player 2: Deploys 3 troops and attacks one territory and fails...
Player 3: Deploys 3 troops, attacks a territory and doesn't lose one troop, attacks another territory and doesn't lose one...
Player 4: Deploys 3 troops, attacks one territory and succeeds but doesn't go for another territory.


etc etc....


If you're going for HUGE MAP with the most territories Conquer Club has ever seen.... Go for 150+ territs, and have AUTO deploy on some.


Perhaps 2-3 Neuts on every territory, 4-5 on certain ones that give +1 or +2 auto deploy.




Maybe Starting territories auto-deploy 1 per turn. And the Center territory that everyone wants to get auto deploys 2 per turn, perhaps also have 8 other territories around the map(1 for each person) that are auto-deploy 1 per turn.



Thoughts?

Re: Age of the BIG MAP

PostPosted: Tue Feb 24, 2009 8:21 pm
by LED ZEPPELINER
j35t3r.us wrote:HUGE number of territories plus neuts on all territories plus NO BONUSES = all luck and no skill...

Turn One:


Player 1: Deploys 3 troops, and says go.
Player 2: Deploys 3 troops and attacks one territory and fails...
Player 3: Deploys 3 troops, attacks a territory and doesn't lose one troop, attacks another territory and doesn't lose one...
Player 4: Deploys 3 troops, attacks one territory and succeeds but doesn't go for another territory.


etc etc....


If you're going for HUGE MAP with the most territories Conquer Club has ever seen.... Go for 150+ territs, and have AUTO deploy on some.


Perhaps 2-3 Neuts on every territory, 4-5 on certain ones that give +1 or +2 auto deploy.




Maybe Starting territories auto-deploy 1 per turn. And the Center territory that everyone wants to get auto deploys 2 per turn, perhaps also have 8 other territories around the map(1 for each person) that are auto-deploy 1 per turn.



Thoughts?

having autodeploys would take away from the whole idea. I was thinking of making it for every 2 places u own u get +1 instead of 3 places, this map is not luck, it is mostly stradegy, you need to think to urself how fast am i going to spread? or am i just going to build up? there are many different ways a game on this kind of board could go

Re: Age of the BIG MAP

PostPosted: Tue Feb 24, 2009 8:55 pm
by ustus
I gotta agree, lots of luck involved with everyone starting on one terit, since anyone's advancement is going to depend on the rolls of the dice. there is the strategy in stay or go, but it is going to end up coming down to dice too much for my tastes. no matter how cool the map is, i won't play it beyond the novelty of the new map. i think you're better off starting with more terits and getting bonuses. but that's just my opinion. don't let me just trash your ideas. just make sure you think about how much the dice really control. whatever works, I'm still happy to see some enthusiasm for large maps.

Re: Age of the BIG MAP

PostPosted: Tue Feb 24, 2009 9:08 pm
by bryguy
j35t3r.us wrote:HUGE number of territories plus neuts on all territories plus NO BONUSES = all luck and no skill...

Turn One:


Player 1: Deploys 3 troops, and says go.
Player 2: Deploys 3 troops and attacks one territory and fails...
Player 3: Deploys 3 troops, attacks a territory and doesn't lose one troop, attacks another territory and doesn't lose one...
Player 4: Deploys 3 troops, attacks one territory and succeeds but doesn't go for another territory.


etc etc....


If you're going for HUGE MAP with the most territories Conquer Club has ever seen.... Go for 150+ territs, and have AUTO deploy on some.


Perhaps 2-3 Neuts on every territory, 4-5 on certain ones that give +1 or +2 auto deploy.




Maybe Starting territories auto-deploy 1 per turn. And the Center territory that everyone wants to get auto deploys 2 per turn, perhaps also have 8 other territories around the map(1 for each person) that are auto-deploy 1 per turn.



Thoughts?


lol I actually have an idea for something like this... but its gonna have to wait awhile if it wants to see the light of day (or night lol :) )

Re: Age of the BIG MAP

PostPosted: Tue Feb 24, 2009 9:09 pm
by LED ZEPPELINER
ustus wrote:I gotta agree, lots of luck involved with everyone starting on one terit, since anyone's advancement is going to depend on the rolls of the dice. there is the strategy in stay or go, but it is going to end up coming down to dice too much for my tastes. no matter how cool the map is, i won't play it beyond the novelty of the new map. i think you're better off starting with more terits and getting bonuses. but that's just my opinion. don't let me just trash your ideas. just make sure you think about how much the dice really control. whatever works, I'm still happy to see some enthusiasm for large maps.

well a lot of maps depend on dice, for example, doodle earth 1v1, if you get to a point where your just deploying attacking and stopping, and you and ur temmate only have 1 piece on each territ, its all about the luck of the dice, i just don't see the problem with no bonuses

Re: Age of the BIG MAP

PostPosted: Wed Feb 25, 2009 10:24 am
by ustus
LED ZEPPELINER wrote:
ustus wrote:I gotta agree, lots of luck involved with everyone starting on one terit, since anyone's advancement is going to depend on the rolls of the dice. there is the strategy in stay or go, but it is going to end up coming down to dice too much for my tastes. no matter how cool the map is, i won't play it beyond the novelty of the new map. i think you're better off starting with more terits and getting bonuses. but that's just my opinion. don't let me just trash your ideas. just make sure you think about how much the dice really control. whatever works, I'm still happy to see some enthusiasm for large maps.

well a lot of maps depend on dice, for example, doodle earth 1v1, if you get to a point where your just deploying attacking and stopping, and you and ur temmate only have 1 piece on each territ, its all about the luck of the dice, i just don't see the problem with no bonuses


no bonuses is only a problem by oppinion, not because it's actually worse, but because the people who have commented so far want to play maps with bonuses. We can go away and leave your map alone if that's what you want to do, but this isn't the map we want to see. Most of us were drawn here because your idea of a huge map appealed, and we're telling you what we want to see, not necessarily what's good or bad.

in regard to the doodle earth comment, I don't play 1 v 1, due to the luck v.s. strategy concern. I also don't like doodle cuz it's too small. again, personal preference. don't be annoyed cuz i know what i was hoping for when i saw your thread... once you get the idea going, i'll still be happy to help as much as i can (sorry, it's not much, i'm trying to get some experience in this forum) on the map you want to make. good luck.

Re: Age of the BIG MAP

PostPosted: Wed Feb 25, 2009 2:44 pm
by LED ZEPPELINER
i just thought that this would be a fun idea

Re: Age of the BIG MAP

PostPosted: Wed Feb 25, 2009 3:16 pm
by captainwalrus
Well you are going to need to put more thought into the territories. There needs to be a flow. people don't just declare random areas to be new things. As people conquest new land they divide it up in logical ways using mountains, forests, rivers ect. This means that the territories have to have shapes that would be likely to be formed by nature. Also, from a strategical point of view, there needs to be borders formed for a purpose. There should be paths which lessen the amount of territories it takes to get from corner to corner, because this give a slight advantage to the player who knows the map well. Also. Impossibles such as forests and rivers need to be made to form the game play style. I am a fan of large maps with little bonuses but it needs to be well done. I would like to see a draft come about soon

Re: Age of the BIG MAP

PostPosted: Wed Feb 25, 2009 3:20 pm
by InkL0sed
There also should be many more bottlenecks and impassables, because that's where the strategy in a map with no bonuses will come from.

Re: Age of the BIG MAP

PostPosted: Wed Feb 25, 2009 6:22 pm
by Emperor_Metalman
Currently, this map is way too luck based. The territories should just be divided up amongst the players like a normal game instead of having fixed starting positions.


And more impassables would be nice

Re: Age of the BIG MAP

PostPosted: Thu Feb 26, 2009 9:10 pm
by sailorseal
j35t3r.us wrote:HUGE number of territories plus neuts on all territories plus NO BONUSES = all luck and no skill...

Turn One:


Player 1: Deploys 3 troops, and says go.
Player 2: Deploys 3 troops and attacks one territory and fails...
Player 3: Deploys 3 troops, attacks a territory and doesn't lose one troop, attacks another territory and doesn't lose one...
Player 4: Deploys 3 troops, attacks one territory and succeeds but doesn't go for another territory.


etc etc....


If you're going for HUGE MAP with the most territories Conquer Club has ever seen.... Go for 150+ territs, and have AUTO deploy on some.


Perhaps 2-3 Neuts on every territory, 4-5 on certain ones that give +1 or +2 auto deploy.




Maybe Starting territories auto-deploy 1 per turn. And the Center territory that everyone wants to get auto deploys 2 per turn, perhaps also have 8 other territories around the map(1 for each person) that are auto-deploy 1 per turn.



Thoughts?

Agreed! Add bonuses or this map fails...

Change mountains also.