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BRICK WALL V2

PostPosted: Thu Jan 29, 2009 12:41 pm
by sailorseal
Map Makers:
sailorseal
JweezyIII

1.Continents- 7

2.Number of Territory-81

3.Starting positions-Random

4.Bonuses
Hold continent spaces named-
Y
B
P
L
E
R
G


5.Objectives- Standard


Image

Click image to enlarge.
image

Re: TILES

PostPosted: Thu Jan 29, 2009 12:53 pm
by RjBeals
use the [bigimg ] tags around those big images.

and this doesn't look like to much fun to play. :?


Click image to enlarge.
image

Re: TILES

PostPosted: Thu Jan 29, 2009 5:43 pm
by The Neon Peon
Step one of making a map is having a theme.

A bunch of squares in different colors is not a theme.

Re: TILES

PostPosted: Thu Jan 29, 2009 6:14 pm
by wcaclimbing
The Neon Peon wrote:Step one of making a map is having a theme.

A bunch of squares in different colors is not a theme.


well, technically it is.
But it doesn't look like a very entertaining theme.

Whats the concept behind it? Is there anything other than 'squares can attack eachother' that would make this interesting to play?

Re: TILES

PostPosted: Thu Jan 29, 2009 6:15 pm
by sailorseal
wcaclimbing wrote:
The Neon Peon wrote:Step one of making a map is having a theme.

A bunch of squares in different colors is not a theme.


well, technically it is.
But it doesn't look like a very entertaining theme.

Whats the concept behind it? Is there anything other than 'squares can attack eachother' that would make this interesting to play?


There will be in the next version...

Re: TILES

PostPosted: Thu Jan 29, 2009 6:31 pm
by oaktown
if you're going to proceed, I'd suggest getting rid of the four-corner borders, as it is not clear what can attack what.

Re: TILES

PostPosted: Thu Jan 29, 2009 9:58 pm
by sailorseal
What if a simple "Corners can not attack each other" was added?

Re: TILES

PostPosted: Thu Jan 29, 2009 10:04 pm
by RjBeals
I think he means most of the borders in the map.
Like G1-G5 and G6-G7....

Re: BRICK WALL V2

PostPosted: Wed Feb 04, 2009 12:12 pm
by sailorseal
Image
version 2

Re: BRICK WALL V2

PostPosted: Wed Feb 04, 2009 2:10 pm
by AndyDufresne
I'm sorry to say this idea looks horrible. Surely your time could be spent better elsewhere.


--Andy

Re: BRICK WALL V2

PostPosted: Wed Feb 04, 2009 2:21 pm
by the.killing.44
AndyDufresne wrote:I'm sorry to say this idea looks horrible. Surely your time could be spent better elsewhere.


--Andy

Seconded. Just work on some ideas with Led for a bit, eh?

.44

Re: BRICK WALL V2

PostPosted: Wed Feb 04, 2009 2:28 pm
by LED ZEPPELINER
thats a good idea

Re: BRICK WALL V2

PostPosted: Wed Feb 04, 2009 2:29 pm
by The Neon Peon
AndyDufresne wrote:I'm sorry to say this idea looks horrible. Surely your time could be spent better elsewhere.


--Andy

That's another good way of saying it.

Re: BRICK WALL V2

PostPosted: Wed Feb 04, 2009 3:40 pm
by sailorseal
Alright

Re: BRICK WALL V2

PostPosted: Wed Feb 04, 2009 5:46 pm
by MrBenn
Does that mean I can move this to the recycling bin?

Re: BRICK WALL V2

PostPosted: Wed Feb 04, 2009 5:49 pm
by sailorseal
MrBenn wrote:Does that mean I can move this to the recycling bin?

If you would do ther honors...

Also I was just playing with photoshop and thought the bricks looked cool, please don't judge me by this map ;)