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DNA

PostPosted: Thu Jan 29, 2009 12:38 am
by Witt13
This idea is an off branch of what Jim suggested with an atom. But how about a map of DNA?

It has some potential with Adenine, Cytosine, Guanine, and Thymine, something around those for the bonuses... Plus I'm sure we could come up with some other ones as well...

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Re: DNA

PostPosted: Thu Jan 29, 2009 10:36 pm
by jim save
I think DNA is a great idea. :D It would be a unique map. Good Job.

Re: DNA

PostPosted: Wed Feb 11, 2009 1:59 pm
by ustus
ok, so are you thinking a random strand of DNA and each molecule is a bonus? maybe something else for holding a whole codon (three peices of DNA, the code for a specific amino acid in a protein)? and then bonuses along the backbone, or are those just gonna be routes to other molecules?

Re: DNA

PostPosted: Thu Jan 07, 2010 10:35 am
by Witt13
Gosh... This is old... But I still think the idea is legit!

Ustus, there could be alot of different variations I'm thinking concerning the bonuses. Perhaps your bonus magnifies if you hold more strands or something like that. Treat it like 3-piece capitals like in the USA maps where the more strands your hold, the bonus increases greater.

Now the question is how big of a map should it be... I'm open to suggestions. This map has a lot of flexibility because it could be as big or as small as you wanted it. I'm personally thinking medium sized...

Re: DNA

PostPosted: Thu Jan 07, 2010 10:38 am
by natty dread
I tried to make a map of a protein a while back, but it seems CC doesn't want maps of molecules...

viewtopic.php?f=242&t=99354

Re: DNA

PostPosted: Thu Jan 07, 2010 10:46 am
by Witt13
Hmm... Yeah, that is kinda the same thing, but at the same time it isn't. Because I think this DNA map has a lot of potential for some interesting bonus combinations. They are just both of the micro level of science.

Re: DNA

PostPosted: Thu Jan 07, 2010 11:57 am
by natty dread
Witt13 wrote:Hmm... Yeah, that is kinda the same thing, but at the same time it isn't. Because I think this DNA map has a lot of potential for some interesting bonus combinations. They are just both of the micro level of science.


Well go ahead, just don't say I didn't warn you.

Re: DNA

PostPosted: Fri Jan 08, 2010 11:02 am
by ustus
well I, for one, strongly support this. It's educational and interesting, plus DNA does offer you some interesting and subject-specific ways to do bonuses and connections. It has some natural borders and connections, and is something that is relevant to everyone's lives - even if most people never need to know anything about it, they still have it. It also has some natural choke-points. I love choke-points. If you need anything to move this along, the idea sounds really interesting, so I'd love to help however I can. Even if I may never get around to playing the map more than once or twice since I only get 4 games (if I had the money I'd probably have gone premium by now, but I'm too cheap ;) )

Re: DNA

PostPosted: Fri Jan 08, 2010 6:06 pm
by WidowMakers
I started this a while back lol (almost 3 years) and it did not go far
viewtopic.php?f=242&t=14083&p=258924&hilit=DNA%2A#p258924

Click image to enlarge.
image

Re: DNA

PostPosted: Fri Jan 08, 2010 6:47 pm
by natty dread
You have marked phosphates as sugars and sugars as phosphates... :P

Re: DNA

PostPosted: Sat Jan 09, 2010 12:18 am
by WidowMakers
natty_dread wrote:You have marked phosphates as sugars and sugars as phosphates... :P

Yes. I believe that was brought up in the original thread

Re: DNA

PostPosted: Sat Jan 09, 2010 7:05 am
by Lone.prophet
nice ideea i suggest you go with the look of the second picture think that would be cool