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1756015282 Conquer Club • View topic - The Farm/Barnyard (Version 1-2)
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The Farm/Barnyard (Version 1-2)

PostPosted: Fri Jan 23, 2009 12:18 pm
by Witt13
This is the current info on the map:
Continents: 8
Territories: 39

The tractor starts off neutral, say 5 neutrals... But if you control the tractor, you can attack any brown spot since the tractor can drive around... :D And vice versa, any brown spot can attack the tractor. The tractor gives an auto-deploy +2 at the start of each turn.


My latest map created:
Image

Original idea:
show


First picture made 01/23/09- Very rough draftish
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Re: The Farm

PostPosted: Fri Jan 23, 2009 12:30 pm
by lozzini
sounds like a great idea - but very hard to tell whether it is a map or not without even basic graphics :S

Re: The Farm

PostPosted: Fri Jan 23, 2009 12:33 pm
by Witt13
Yeah, I'll try working out something simple to give everyone an idea of what I'm picturing... Though I will admit, I probably won't be the best at making maps, I at least want to try, but if I fail I'll pass it on to someone if needed... :D

Re: The Farm

PostPosted: Fri Jan 23, 2009 2:27 pm
by Witt13
Ok, just threw this together in like a minute :D I know its not very good, but just to get some ideas thrown into a cheap image... Let me know what you think..

Image

Re: The Farm/Farmyard (Picture added)

PostPosted: Fri Jan 23, 2009 2:34 pm
by Tisha
could be cool... edit your first post, and put the image in it

Re: The Farm/Farmyard (Picture added)

PostPosted: Fri Jan 23, 2009 3:56 pm
by sailorseal
I say go for it! I like the concept and if you create a reasonable draft this idea just might work...

Re: The Farm/Farmyard (Picture added)

PostPosted: Sun Jan 25, 2009 3:40 pm
by Green88
It's pretty much ready to be quenched.

Re: The Farm/Farmyard (Picture added)

PostPosted: Sun Jan 25, 2009 3:51 pm
by obliterationX
Green88 wrote:It's pretty much ready to be quenched.

lmao

Anyway, good luck with the map. Sounds alright.

Re: The Farm/Farmyard (Picture added)

PostPosted: Sun Jan 25, 2009 4:06 pm
by the.killing.44
Green88 wrote:It's pretty much ready to be quenched.

:lol:

Anyway, I'd like to see this go further. It's a good idea — if you can't do the GFX try to get someone else to get it, I like your layout.

.44

Re: The Farm/Farmyard (Picture added)

PostPosted: Sun Jan 25, 2009 4:13 pm
by Jeff Hardy
would be great if it was a large map

i look forward to farming on this map :P

Re: The Farm/Farmyard (Picture added)

PostPosted: Sun Jan 25, 2009 6:37 pm
by sailorseal
Would be great if the map was drawn to look like a real farmyard...

Re: The Farm/Farmyard (Picture added)

PostPosted: Mon Jan 26, 2009 11:11 am
by Witt13
Green88 wrote:It's pretty much ready to be quenched.

lol, I wish :P

Ok, well it looks like I've gotten a decent amount of support, so I'll try pulling something together... We will see how that goes, don't expect the best though. :D

Re: The Farm/Farmyard (Picture added)

PostPosted: Mon Jan 26, 2009 3:00 pm
by Witt13
Start fiddling with getting territories and the attack routes worked out... I am open to suggestions for changes on these!

Image

Re: The Farm/Barnyard (Version 1-2)

PostPosted: Mon Jan 26, 2009 8:50 pm
by sailorseal
If you polish up the draft a little this could get moved... and i recommended calling it Barnyard and having the path territs be "path 1, 2 ,3 " or "Driveway 1, 2, 3"

Re: The Farm/Barnyard (Version 1-2)

PostPosted: Thu Jan 29, 2009 11:21 am
by Tisha
tractor should be able to attack all around with it's mobility



i love silos :D

Re: The Farm/Barnyard (Version 1-2)

PostPosted: Fri Jan 30, 2009 11:33 am
by Witt13
Well all around the road, and maybe all the fields and pastures... But I don't know if it has access to the attic :P What do others think what the tractors attack routes should be?

Re: The Farm/Barnyard (Version 1-2)

PostPosted: Mon Feb 02, 2009 11:36 pm
by whitestazn88
i don't think you're allowed to make drafts with paint, but the idea looks decent....

Re: The Farm/Barnyard (Version 1-2)

PostPosted: Tue Feb 03, 2009 6:33 pm
by Witt13
It isn't really a draft, just an idea put out there so that people understand what I'm thinking in a picture... ;)

Re: The Farm/Barnyard (Version 1-2)

PostPosted: Thu Feb 05, 2009 12:15 pm
by sailorseal
I think you need to make a real draft for this map to move any further...

Re: The Farm/Barnyard (Version 1-2)

PostPosted: Thu Feb 05, 2009 10:50 pm
by neanderpaul14
Witt13 wrote:Well all around the road, and maybe all the fields and pastures... But I don't know if it has access to the attic :P What do others think what the tractors attack routes should be?



Ohhhh cmon now anyone who has never driven a tractor into an attic has never really lived :lol: :lol: