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Region-Specific Troop Limits

PostPosted: Wed Jan 21, 2009 12:40 am
by n00blet
I was in my US history class about a month ago, we were studying the American Civil War, and my teacher mentioned how in many battles, the bottlenecks, bridges, and other obstacles severely limited army movement, often deciding the outcome of battles.

So I was thinking, would it be possible to make a map of one of these battles, with certain (or most of the) regions (ex: a bridge) being limited to holding a certain amount of armies? I figure to avoid any issues of not being able to deploy all the armies one is given, there should be a "reserves" section of the map where each can deploy an unlimited amount on.

Of course, the problem with the American Civil War is it's 2-sided....So I'm not totally set on it being from that time, as it would limit the gameplay. Perhaps it could be paintball, with 8 teams going into a central forest, or just some completely fictional battle? I imagine it would have to be conquest-ish, with set starting points for each player (the reserves region), but possibly with random regions in the "battle area" if you will.

So that's about it. I think it would be pretty cool, but as far as the XML goes, I don't know how possible this is :P

Re: Region-Specific Troop Limits

PostPosted: Wed Jan 21, 2009 6:15 pm
by sailorseal
It would be cool but if the limits were to low it might hurt gameplay. Also would that include the amount you can reinforce through a territ?

Re: Region-Specific Troop Limits

PostPosted: Wed Jan 21, 2009 11:46 pm
by n00blet
I don't think reinforcements should be affected (if it's chained or unlimited), because you could have them all march through in a line "in real life." Of course, the limits would need to be carefully set and position so as to not make it unbalanced...

Re: Region-Specific Troop Limits

PostPosted: Wed Jan 21, 2009 11:54 pm
by wcaclimbing
I'm pretty sure that was suggested in the XML thread.
I don't know what happened to the idea, though.

Re: Region-Specific Troop Limits

PostPosted: Fri Jan 23, 2009 10:28 pm
by sailorseal
I say try posting the idea again in sugs and bugs and really pushing it. I would very much support the idea

Re: Region-Specific Troop Limits

PostPosted: Sat Jan 24, 2009 1:25 am
by n00blet
I dunno...I'm already pushing my Adjacent Attacks idea there, and this is somewhat similar. Once I get some official word on it, I might post this.
If you'd like to, feel free to make one yourself ;)