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Le Québec

Posted:
Sat Jan 03, 2009 1:37 pm
by Ludo_recreo
Le Québec
Map Status
The map is already in is first development stage, I need your comments and/or suggestions on this map so that I can make all the changes
Gameplay
This map represent the Québec. All the continent, represent a region of the Québec,
exept Lanaudière/Laurentide and Mauricie/Centre-du-Qc wich represent 2 regions mixted.
The star represent the important city in the regions and add bonus to people who conquer 4, 8, 12 or 14 of it.
The map has 79 territories distributed in 14 continents, which are:
* Estrie (9)
* Montérégie (6)
* Montréal (1)
* Outaouais (4)
* Lanaudière/Laurentide (6)
* Mauricie/Centre-du-Qc (7)
* Capital-National (3)
* Chaudière-Appalache (6)
* Bas-St-Laurent (5)
* Saguenay-Lac-St-Jean (5)
* Nord-du-Québec (5)
* Côte-Nord (4)
* Gaspésie (9)
* Abitibi-Téminscaming(9)
Re: Le Québec

Posted:
Sat Jan 03, 2009 1:41 pm
by the.killing.44
79 terts
I'd love to see the first draft. Good idea. Get the draft out ASAP!
.44
Re: Le Québec

Posted:
Sat Jan 03, 2009 1:43 pm
by The Neon Peon
Yeah, you are not going to get any useful comments until you show a draft.
Re: Le Québec

Posted:
Sat Jan 03, 2009 3:39 pm
by DomQuebec
J'ai une idée originale pour toi, c'est une suggestion. Si tu fais des traversiers, fais en sorte qu'ils sont unidirectionnels à chaque deux tours.
Par exemple, les tours impairs, il y aurait possibilité de traverser de la Côte-Nord à la Gaspésie seulement, alors que les tours pairs ce serait de la Gaspésie à la Côte-Nord.
Ce serait une première dans l'histoire de Conquer Club.
If you don't speak French, tell me, I will translate.
Re: Le Québec

Posted:
Sat Jan 03, 2009 4:35 pm
by LED ZEPPELINER
DomQuebec wrote:J'ai une idée originale pour toi, c'est une suggestion. Si tu fais des traversiers, fais en sorte qu'ils sont unidirectionnels à chaque deux tours.
Par exemple, les tours impairs, il y aurait possibilité de traverser de la Côte-Nord à la Gaspésie seulement, alors que les tours pairs ce serait de la Gaspésie à la Côte-Nord.
Ce serait une première dans l'histoire de Conquer Club.
If you don't speak French, tell me, I will translate.
i cannot speak french, just throwing that out there
Re: Le Québec

Posted:
Sat Jan 03, 2009 5:43 pm
by the.killing.44
DomQuebec in ENGLISH wrote:I have an original idea for you, it is a suggestion. If you make cross bars, make so that they are one-way with each two turns.
For example, the odd turns, there would be possibility of only crossing Coast-North in Gaspésie, whereas the even turns it would be of Gaspésie in Coast-North.
It would be a first in the history of Conquer Club.
DomQuebec (douche), it is not possible to have something happen on specific rounds. That's why it would be a first. Sucks, don't it.
.44
Re: Le Québec

Posted:
Sat Jan 03, 2009 5:53 pm
by iancanton
correct: this is not possible at the moment.
the golfe du saint-laurent map covers a similar area, so try to make this map distinct.
viewtopic.php?f=64&t=39628&start=0one way u can do this is by giving montréal a much bigger part of the gameplay (because it is a big part of the lives of
les québeqois) by splitting montréal into several territories and showing these territories in an inset box (like the railway stations in bamboo jack).
ian.
