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Vinland v3 pg1

PostPosted: Sun Dec 07, 2008 12:29 pm
by crosseout
Vinland

Vital info:

Map Title: Vinland
Mapmaker: crosseout
6 Regions
39 territories
Bonuses: +15(regions) and -2 (Hostile territories (baku and vinland))
Gameplay: Take all territories along the conquestroute; baku and vinland are negative; else as standard.
Size: Large 800px × 667px; Small 630px × 525px (12% difference)

setting:
The vikings raid through europe using their awesome shallow ships. From Norway, Sweden and Denmark they pillage all the way to Newfoundland and Constantinople (Istanbul).

objective:
capture every territory on the viking trade/pillaging routes (marked with dots).

neutrals:
Baku and Vinland have 6 neutrals. Every other territory has 1-3.

features
Vinland and Baku are hostile territories. They have a -1 bonus, and 6 neutrals.
Armies that are past Iceland (due west) cannot return to iceland.
more?

Work:

- Changed from cities to territories.
- Added a bunch of territories
- Changed the routes
- Added legend
- Added kraken and viking ships(;
- Added bonus legend
- Fixed boarders and bonus region colors
- More coming at your request:D

current version:
Click image to enlarge.
image


original map:
Click image to enlarge.
image



v1: http://www.fileden.com/files/2006/11/16 ... landv1.jpg
v2: http://www.fileden.com/files/2006/11/16 ... landv2.jpg

Re: Vinland

PostPosted: Sun Dec 07, 2008 4:21 pm
by cairnswk
crosseout wrote:Does this have potential?

The map is based on the routes the vikings used to pillage europe, with some minor addons for playability...
Very uncertain about the city-conquering style though, perhaps I should go with normal boarders?

Click image to enlarge.
image


Vikings got all the way out to Baku??? Wow. Yes it happened.
I'd be interested to see your referencing articles.
And yes it does have potential. :)

Re: Vinland

PostPosted: Sun Dec 07, 2008 4:49 pm
by crosseout
cairnswk wrote:
crosseout wrote:Does this have potential?

The map is based on the routes the vikings used to pillage europe, with some minor addons for playability...
Very uncertain about the city-conquering style though, perhaps I should go with normal boarders?

Vikings got all the way out to Baku??? Wow. Yes it happened.
I'd be interested to see your referencing articles.
And yes it does have potential. :)


ya, I looked at some maps showing that the swedes went there, and I followed it up with some more research; nothing definite, but it seems to be what happened...
http://azer.com/aiweb/categories/magazi ... oming.html
http://www.travelblog.org/Asia/Azerbaij ... -1170.html


Do you think I should keep territories city-based, or country/county based?

Re: Vinland

PostPosted: Sun Dec 07, 2008 5:26 pm
by ZeakCytho
I love the background image =D>

I think cities could work - there are maps like that already - but I think I'd prefer territories.

Re: Vinland

PostPosted: Sun Dec 07, 2008 5:43 pm
by crosseout
ZeakCytho wrote:I love the background image =D>

I think cities could work - there are maps like that already - but I think I'd prefer territories.


yeah, I think i am going to go with territories instead of cities. But some of the routes will still apply(;

Re: Vinland

PostPosted: Sun Dec 07, 2008 5:57 pm
by blacky44
I like the idea!!!!!!!!!!!!!!!! :D

Re: Vinland v2 pg1

PostPosted: Mon Dec 08, 2008 8:34 am
by crosseout
Version 2 is here:
Based on the suggestions I did some changes (see post 1 for change log)

Click image to enlarge.
image

Re: Vinland v2 pg1

PostPosted: Tue Dec 09, 2008 9:33 pm
by Mr. Squirrel
I definitely like the map, but it is almost completely illegible. I definitely like the old raggedy map style that you used, but as for names, I can barely read them. Also, it's hard to tell which areas are territories and which are non-playable areas. Could you clear it up a bit, maybe make the colors a bit bolder?

Overall, I think this map has great potential, you just have to fix it up a bit.

Re: Vinland v2 pg1

PostPosted: Tue Dec 16, 2008 8:30 am
by crosseout
Mr. Squirrel wrote:I definitely like the map, but it is almost completely illegible. I definitely like the old raggedy map style that you used, but as for names, I can barely read them. Also, it's hard to tell which areas are territories and which are non-playable areas. Could you clear it up a bit, maybe make the colors a bit bolder?

Overall, I think this map has great potential, you just have to fix it up a bit.


I saturated the colors more to make them more visible, easier to distinguish between territories and continents now?
Should I change the font entirely, or just size it up a bit?

Click image to enlarge.
image

Re: Vinland v3 pg1

PostPosted: Fri Jan 09, 2009 11:15 pm
by sailorseal
Good idea

I like the effect you have going and you should stick with it. Increase the opacity of the colors identifying the bonuses. Can you make the whole map a little more defined but leave the surrounding area the way it is.

Re: Vinland v3 pg1

PostPosted: Sat Jan 10, 2009 4:45 pm
by MrBenn
This map looks visually stunning!

I preferred the look of v2 to v3 - the region areas look better as if they have been painted on rather than outline-painted. It's really difficult to see how things connect - the dotted lines are too heavy. There's also a lot of empty space, that you could utilise to tell the 'Vinland' story?

Re: Vinland v3 pg1

PostPosted: Mon Jan 12, 2009 10:56 am
by crosseout
MrBenn wrote:This map looks visually stunning!

I preferred the look of v2 to v3 - the region areas look better as if they have been painted on rather than outline-painted. It's really difficult to see how things connect - the dotted lines are too heavy. There's also a lot of empty space, that you could utilise to tell the 'Vinland' story?


thank you very much; will do.

Re: Vinland v3 pg1

PostPosted: Mon Jan 12, 2009 3:41 pm
by InkL0sed
Isn't the Black Sea missing?

Re: Vinland v3 pg1

PostPosted: Mon Jan 12, 2009 4:41 pm
by Lelle67
Dont call it Stockholm. Its from 1252.
It should be Birka or Sigtuna

Re: Vinland v3 pg1

PostPosted: Fri Feb 06, 2009 11:00 pm
by Joodoo
the map looks too dark I think

Re: Vinland v3 pg1

PostPosted: Fri Feb 06, 2009 11:01 pm
by Joodoo
I think the map looks too dark

Re: Vinland v3 pg1

PostPosted: Tue Feb 17, 2009 6:57 am
by MrBenn
[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the CAs will be able to help put the thread back into the Foundry system, after an update has been made. ;-)

Mr B