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1756013235 Conquer Club • View topic - The Death of Julius Caesar
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The Death of Julius Caesar

PostPosted: Fri Nov 14, 2008 9:28 pm
by Gurg
Click image to enlarge.
image


I'm not experienced with the coding, so I would need help with that. Two things before I get into the rules:

1. The image is in the public domain in the U.S. so there isn't a copyright issue.

2. The colors will be toned down, the bright colors are just to make illustration easier.

Now, the rules would be as follow:

"Territories": 15

"Continents": 7

Continent Army worth by color:
Purple: 6
Yellow and Blue: 3
Pink, Orange, Green, Red: 2

Attacks:
All Yellow, Pink, Orange, Green, Red, and Blue can attack each other.
All Yellow, Pink, Orange, Green, Red, and Blue can bombard Purple (Caesar).
Purple can attack within itself, and Purple's (Caesar's) chest can attack Blue's (Brutus') chest.

In other words, if Caesar can stay alive, he can attack through Brutus, but if the conspirators succeed in "bombarding" all of Caesar, there's no way to conquer any of him (he's dead). Then the conspirators have to fight it out amongst each other. The incentive will be to get rid of Caesar, but players who start as conspirators may not want to weaken themselves by taking care of Caesar, therefore making them susceptible to attack from conspirators who chose to consolidate their power as opposed to bombarding Caesar. In some games this could give Caesar a chance to survive "win over" Brutus, and take the win. If the proper balance isn't created, Caesar could either always be abandoned or instantly bombarded to death. (I might have to drop the value of owning Caesar in order to create less incentive to wipe him out immediately. We'll see.

Re: The Death of Julius Caesar

PostPosted: Sun Nov 16, 2008 5:30 pm
by Qwert
I dont see nothing original idea here.
Now for example i can take Aifel Tower picture,and put tittle " Aifel tower map".
Give something more original,and some yours artwork.
If you take something what you not work,let say 10-15% and rest is your work,then its ok,but take something what is famous, its not good.

Re: The Death of Julius Caesar

PostPosted: Sun Nov 16, 2008 5:40 pm
by jnd94
I'm gonna be frank here. This is the stupidest idea I've ever heard. Sorry mate :(

Re: The Death of Julius Caesar

PostPosted: Mon Nov 17, 2008 7:53 pm
by Gurg
Was trying to use the mechanics in an interesting way. I'm not sure why it's necessarily a bad idea to appropriate a masterpiece for a risk game instead of doing some variation of the country/continent idea.

Re: The Death of Julius Caesar

PostPosted: Mon Nov 17, 2008 7:56 pm
by Gurg
The theory was to take the idea of using people for the countries that was developed in the Supermax map and use it on a micro scale. I mean I understand if you don't like it, but at least read it. (Plus this is just the idea post, why would you expect me to have my own completed artwork already? I'd be happy to have the help of an artist who thought they could build on my idea.)

Re: The Death of Julius Caesar

PostPosted: Tue Nov 18, 2008 4:00 pm
by el-presidente
I don't like it in general but here are some major problems:
THe bonuses are terrible. THe largest one with the most borders is only +2 and purple which has 2 territories and 2 borders is +6! Who ever gets purple wins by default. Also 15 territories is nowere near enough. THe games would last 3 rounds tops and would be entirely based on luck.
Each game would have 3 possible outcomes
Player A starts with purple, therefore wins.
Both players don'y have purple, whoever gets the better dice wins
Player B starts with purple, therefore wins.

There is no stratagy involved.

Re: The Death of Julius Caesar

PostPosted: Tue Nov 18, 2008 6:48 pm
by Gurg
Ok. So, tell me if this would be a move in the right direction:

Click image to enlarge.
image


New rules being:
"K"s can attack "H"s
"K"s can bombard any purple.
C can one way attack the blue H.
Yellow continent bonus is increased by 2.
Any "country" of the same color can attack other "countries" of that color.

(25 "countries" now).

Re: The Death of Julius Caesar

PostPosted: Tue Nov 18, 2008 7:00 pm
by Gurg
One other option could be to not give Caesar an H so that he could still permanently become neutral (I'm kind of attached to that idea).