hello fellows,
i wud like to know what bounds do we have while thinking on a new map ?
i have an idea about a map, in which there will be resources such as petrolium, gold, silver and any resource pairs maybe which are gonna be convertible to money in each or a few turns (here it is just an idea right now but wud be named later) then money can be casted on two or three thypes os units which has different capabilities. Lets say units are horsemen, private, and maybe third one is a cannon. There we have private is only capable to hit adjacent regions, where horsemen is capable to hit adjacent regions + the regions which are adjacent to those... 2 level of neighboorhood can be bombarded by horsemen. The ones who play waterloo will know what i say. And finally the cannon can bombard 3 level neighboorhood. Of course their costs are different. Lets say a priavte costs 20 bucks where a cannon is 50...
Any player in the game will take +40 bucks at the starting of any turn... The resources aer additions and are going to convert in money and will be added in the player's cash box. Therefore is important to go for them as well. Map wud loook like somthing, i duunno yet, but idea seems to be sweet to me.
I want to hear from you ppl about this. Lets talk a bit.