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Pre-Hysteria (Whitestazn88's first map idea..)

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Pre-Hysteria (Whitestazn88's first map idea..)

Postby whitestazn88 on Tue Oct 07, 2008 4:12 pm

Here is a basic concept of the map that i poorly did in gimp....

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image


It is a conquest style map.

I am attempting to use a certain type of bonus that requires players to attain lower level bonuses before they can get better bonuses. I am not sure if that is possible yet, and if its not, then I'll figure a way around that.

There will be 16 start points, or 8, depending on how the conditional thing works.
Rest of the territs will be determined later.
Continents is up in the air right now because i'm not sure of the capability of XML.

If people actually like the idea, then the biggest problem will be imaging.... which i am currently shit at.
I think that i have a decent gameplay idea, and if people want more details on neutrals, where exactly the start points are, what the bonuses are, etc. i can provide them very soon.

I think that's all for now.
Last edited by whitestazn88 on Wed Oct 08, 2008 12:01 am, edited 1 time in total.
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Re: whitestazn88's first forray into mapmaking

Postby whitestazn88 on Tue Oct 07, 2008 4:36 pm

Ok, to get some people interested, there will be dinosaurs involved in my map.
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Re: whitestazn88's first forray into mapmaking

Postby 3mp3r0r on Tue Oct 07, 2008 8:07 pm

whitestazn88 wrote:Ok, to get some people interested, there will be dinosaurs involved in my map.


woot dinosaurs! lol

ok, first try getting some sort of image up (even a "it sort of vaguely looks something similar to this" picture from google would do) and give a little more details in gameplay :D

because right now im imagining a big forest with a few orchards and a house in the centre that cooks apple pies, and the forest has a few dinosaurs guarding the orchards incase someone tries to steal the apples and a few people near the house trying to get out to steal the apples to make the pies

...i know, but being up 4 days and drinking a lil too much will make you come out with things as crazy as this from a description like "hold 2 apples before you can claim the pie bonus" and "there will be dinosaurs" :lol:


.....actually, could i suggest what i just described as a new map? :P :lol:
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Re: whitestazn88's first forray into mapmaking

Postby brandoncfi on Tue Oct 07, 2008 8:22 pm

3mp3r0r wrote:
whitestazn88 wrote:Ok, to get some people interested, there will be dinosaurs involved in my map.


woot dinosaurs! lol

ok, first try getting some sort of image up (even a "it sort of vaguely looks something similar to this" picture from google would do) and give a little more details in gameplay :D

because right now im imagining a big forest with a few orchards and a house in the centre that cooks apple pies, and the forest has a few dinosaurs guarding the orchards incase someone tries to steal the apples and a few people near the house trying to get out to steal the apples to make the pies

...i know, but being up 4 days and drinking a lil too much will make you come out with things as crazy as this from a description like "hold 2 apples before you can claim the pie bonus" and "there will be dinosaurs" :lol:


.....actually, could i suggest what i just described as a new map? :P :lol:

Thanks for the laugh i needed it
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Re: whitestazn88's first forray into mapmaking

Postby whitestazn88 on Tue Oct 07, 2008 10:22 pm

downloading gimp now

will put up a draft made in paint tomorrow hopefully....

but its not worth making if conditional bonuses aren't possible
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Re: whitestazn88's first forray into mapmaking

Postby whitestazn88 on Tue Oct 07, 2008 10:23 pm

ps. the actual map will not have pies as bonuses, but i dont wanna give away my ideas yet... i wanna try for myself once
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Re: whitestazn88's first forray into mapmaking

Postby Kingdroid on Tue Oct 07, 2008 10:23 pm

i fully support this apples and dinosaurs idea
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Re: whitestazn88's first forray into mapmaking

Postby whitestazn88 on Tue Oct 07, 2008 10:37 pm

Can we get back on topic please?

Are conditional bonuses allowed?
Would a more experienced map maker help w/ XML?
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Re: whitestazn88's first forray into mapmaking

Postby InkL0sed on Tue Oct 07, 2008 10:41 pm

Conditional bonuses are a no-go :(
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Re: whitestazn88's first forray into mapmaking

Postby bryguy on Tue Oct 07, 2008 10:43 pm

whitestazn88 wrote:Can we get back on topic please?

Are conditional bonuses allowed?
Would a more experienced map maker help w/ XML?


im up to helping with xml if you need me (i may be a bit rusty tho, havent done xml in a while), and no, it is not. (i may be wrong, but also could you make it clearer what you mean by that?)
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Re: whitestazn88's first forray into mapmaking

Postby whitestazn88 on Tue Oct 07, 2008 10:52 pm

in my map there are gonna be 16 starting points....

so lets say in an 8 player game everyone gets 2 starting points.

there is a bonus that is right next to you, you can only acquire it if you control 2 starting points
there is an even greater bonus near that, but you must own meet the conditions of the ^first bonus^ and have 2 more starting points

i dunno if thats actually conditional, but i think it is... and thats what i'm trying to do, although i could probably figure out a way to get around that if i need to
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Re: Pre-Hysteria (Whitestazn88's first map idea..)

Postby whitestazn88 on Wed Oct 08, 2008 12:07 am

and the dinosaurs are food resources based on this map...
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Re: Pre-Hysteria (Whitestazn88's first map idea..)

Postby asl80 on Wed Oct 08, 2008 7:12 am

sounds like there could be some interesting gameplay ... but lose the dinosaurs! hehe, keep it all in one setting

firstly, i know absoloutely nothing about xml and did not spell absolutely correctly.

fourthly, a possible solution to your gameplay quandary;
you said you wanted a [starting position], [one bonus territory] next to it, [another bonus territory] next to it, and the the requirement of a [third] or even [fourth] to make either (or respectively), each of these bonus territories be activated?

If this is how you said, then, what you could possibly do is have an individual bonus for holding [one bonus territory] of -1, and have another bonus for holding [starting position] + [one bonus territory] + [third] of say + 5, as well as another separate bonus for holding [starting position] + [another bonus territory] + [fourth] of + 10.

Now, it seems there would be no need for conditional bonuses here, only that you would have a bonus, i.e. [starting position] + [one bonus territory] + [third] = +5 ... which when you hold it, you are also holding the individual bonus of [one bonus territory] = -1.
... so effectively the group bonus would equal +4.

(this concept, without the -1 but with individual and group crossover, is i think incorporated in a very fine, but often misunderstood map; WW2 Battle of Gazalla ... though i have yet to see it actually used, as there are many smaller bonuses that are fought over instead - i do only play 1v1 though) ... here, for instance, the territory of "Airfield Rotunda Segnali" contributes both to the airfields bonus of +4 (if you hold four airfields), and also to the "Axis Partners" bonus of +8 which requires "Airfield Rotunda Segnali" as well as some other territories.

Hope this helps.
Anyway, good luck.
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Re: Pre-Hysteria (Whitestazn88's first map idea..)

Postby bryguy on Wed Oct 08, 2008 10:43 am

I know that this is only a draft, but i feel like commenting :D

1) what time period is this? if your gonna have dinosaurs in it, then it makes me think that its towards the end of the dinosaurs, in which case the houses would either be caves or maybe wooden with straw roofs.
2) what exactly is the main objective? maybe something like "get to the other side of the river and capture the dinosaur nest"?
3) are you gonna have the river twist at all? it seems pretty bland to me like that, just going straight through the map. Why not have it a little thinner and break off two different directions at the top?
4) i suggest making the houses more sparse, or if you have them all close to each other, maybe have this another objective only map? where you cant attack starting points at all? IGNORE IF HOUSES ARE NOT STARTING POINTS



if you need any help with graphix or anything, just give me a call and i can help you learn the basics+some of GIMP :)
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Re: Pre-Hysteria (Whitestazn88's first map idea..)

Postby whitestazn88 on Wed Oct 08, 2008 11:52 am

bryguy wrote:I know that this is only a draft, but i feel like commenting :D

1) what time period is this? if your gonna have dinosaurs in it, then it makes me think that its towards the end of the dinosaurs, in which case the houses would either be caves or maybe wooden with straw roofs.
2) what exactly is the main objective? maybe something like "get to the other side of the river and capture the dinosaur nest"?
3) are you gonna have the river twist at all? it seems pretty bland to me like that, just going straight through the map. Why not have it a little thinner and break off two different directions at the top?
4) i suggest making the houses more sparse, or if you have them all close to each other, maybe have this another objective only map? where you cant attack starting points at all? IGNORE IF HOUSES ARE NOT STARTING POINTS


1)The time period is like end of the dinosaurs... it's kinda fake in that humans weren't around in the time of dinosaurs.... but its my map, i can do what i want

2) The main objective will be to obtain "the wheel" or some other sort of primitive tool that allowed humans to become more societal than nomadic or something...

3) The look will be changed once i decide on exact gameplay

4) I was planning on making it objective only, but i don't know how i'd do that with the bonus structure i want
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Re: Pre-Hysteria (Whitestazn88's first map idea..)

Postby TaCktiX on Wed Oct 08, 2008 11:58 am

If you want to mandate that a BONUS be picked up for owning 2 start points and one other, you can chain all 2-starting-point and easy bonus to override each other, similar to how USApocalypse does it Radiation bonus. If you want conditional auto-deploy, that's a no-go.

If you're going for a comic dinosaur setting, be aware that the requirements are high as everyone is expecting some sort of Jurassic Park look to the dinos.
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Re: Pre-Hysteria (Whitestazn88's first map idea..)

Postby whitestazn88 on Wed Oct 08, 2008 12:06 pm

I need to know if this bonus structure works:

16 starting points, so lets use an 8 man game as an example.
Everyone starts with 2 starting points. There first bonus, which will be water/food is nearby. YOU MUST OWN 2 START POINTS TO HOLD THIS BONUS
The next bonus is going to be rocks/fire (or something similar). But to get this bonus you MUST HAVE WATER AND 4 START POINTS
Then another where you have to hold WATER, FIRE, AND 6 START POINTS
This continues a little bit, where the last bonus, which is the objective, is HOLD 10 START POINTS, ONE BONUS OF EACH TIER, AND WINNING CONDITION/TERRIT
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Re: Pre-Hysteria (Whitestazn88's first map idea..)

Postby iancanton on Thu Oct 09, 2008 6:34 pm

this sounds similar to the bonuses in treasures of galapagos, so yes, such a bonus structure is possible. someone more experienced in xml will be able to tell u whether there is a practical way of coding the bonuses so that u don't have to enter the thousands of different possible combinations.

as an example of how u can reduce the number of combinations and make the xml less cumbersome, u can make two different types of start point, which we can call male and female, then specify that u must hold water, fire, 3 male start points and 3 female start points. i believe it's possible to allocate 1 male and 1 female start point to each player, since cairnswk managed to do something similar in das schloss; if u can't, then players who start with a "homosexual" couple are at a disadvantage.

ian. :)
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