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whitestazn88 wrote:Ok, to get some people interested, there will be dinosaurs involved in my map.
3mp3r0r wrote:whitestazn88 wrote:Ok, to get some people interested, there will be dinosaurs involved in my map.
woot dinosaurs! lol
ok, first try getting some sort of image up (even a "it sort of vaguely looks something similar to this" picture from google would do) and give a little more details in gameplay
because right now im imagining a big forest with a few orchards and a house in the centre that cooks apple pies, and the forest has a few dinosaurs guarding the orchards incase someone tries to steal the apples and a few people near the house trying to get out to steal the apples to make the pies
...i know, but being up 4 days and drinking a lil too much will make you come out with things as crazy as this from a description like "hold 2 apples before you can claim the pie bonus" and "there will be dinosaurs"![]()
.....actually, could i suggest what i just described as a new map?![]()
whitestazn88 wrote:Can we get back on topic please?
Are conditional bonuses allowed?
Would a more experienced map maker help w/ XML?
bryguy wrote:I know that this is only a draft, but i feel like commenting![]()
1) what time period is this? if your gonna have dinosaurs in it, then it makes me think that its towards the end of the dinosaurs, in which case the houses would either be caves or maybe wooden with straw roofs.
2) what exactly is the main objective? maybe something like "get to the other side of the river and capture the dinosaur nest"?
3) are you gonna have the river twist at all? it seems pretty bland to me like that, just going straight through the map. Why not have it a little thinner and break off two different directions at the top?
4) i suggest making the houses more sparse, or if you have them all close to each other, maybe have this another objective only map? where you cant attack starting points at all? IGNORE IF HOUSES ARE NOT STARTING POINTS
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