Page 1 of 1

Europe (With Gameplay Twist)

PostPosted: Mon Sep 08, 2008 10:01 am
by Androidz
This map is from a danish repluicate site of risk. Why i would suggest to use thier maps is cause their gameplay is awsome:P.

Image

Gameplay:

I Tought 2 options:

A. How i tought this gameplay should since "We cant use the same of them since its quite diffrent rules"
Now each terretorie is worth 1. menn or 2 menn.(The 2 menn start neatruals (more borders)

Now when you've conquered an adjecent terretorie you can't start conquering a new terretorie from the newly aquired land before next round. So there will just be adjacent battles.

B. Instead of make each terretorie worth menn, we can make the terretorie give gold each and even continents. This way you must PAY the soliders. lets say 2 Gold coins give menn.

Now how should we count up the money and such? With the same idea i suggested to the people behind Conquerpoly. Seriously think about the gameplay we can gain by this!

http://freelogs.com/type.php (Useing Site Counters, which count money!)

Now why could this work on this map but no other?

Cause of the number of Borders to each continent.(More to deffend, if you deffend you wont get bonus) Its quite impossible to have the continent in first turn and this will make it a border war from each continent. Most person will put their men in the borders and build up before getting even close attacking enemy player cause he might be backfucked by some1 else.

Now Borderwars seem intresting right?

Re: Europe (With Gameplay Twist)

PostPosted: Mon Sep 08, 2008 10:47 am
by Androidz
Wow Great idea androidz, your so amazing.


Its fun talking to myself:P

Re: Europe (With Gameplay Twist)

PostPosted: Mon Sep 08, 2008 11:00 am
by Mjinga
I'm pretty sure that the xml for this doesn't exist, and won't be created any time soon, if ever. Just saying. 8-)

Re: Europe (With Gameplay Twist)

PostPosted: Mon Sep 08, 2008 11:02 am
by Androidz
Mjinga wrote:I'm pretty sure that the xml for this doesn't exist, and won't be created any time soon, if ever. Just saying. 8-)


Hehe i know it isint, but if we make the map then people will show intrest and then it might be a marked for it right?

Getting the marked will sooner or later make lack fix it:D

Re: Europe (With Gameplay Twist)

PostPosted: Thu Sep 11, 2008 7:21 pm
by DarthBlood
besides the fact that you cant spell worth shit, i think this idea is kinda interesting, if impossible to implement...

Re: Europe (With Gameplay Twist)

PostPosted: Thu Sep 11, 2008 11:03 pm
by Androidz
DarthBlood wrote:besides the fact that you cant spell worth shit, i think this idea is kinda interesting, if impossible to implement...


:P my english sucks;)

Atm its impossible yes.