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Easter Island map - version 1.1 - page 2

PostPosted: Wed Jun 11, 2008 7:47 am
by moonarus
i think that easter island would be a cool map.

Big:
Image

small:
Image

Ver. 2
Image
#of territs: 21
# of contenents: 4

now, i know that i need to work on the graphics, but this is just the rough planning. and i've got photoshop, so all the graphics are in-check. so tell me what you think :D

Re: Easter Island map

PostPosted: Wed Jun 11, 2008 8:27 am
by johnners
like it, looking at it from a bonus point, the Purple patch is only worth 2 bonus and each area within purple has at least two borders attached would raise to 4 and red decrease to 3 as it contains mountains, cant wait to play

Re: Easter Island map

PostPosted: Wed Jun 11, 2008 8:32 am
by MrBenn
For starters, your small map is too big; and the title is as big as the playable area.

What is Easter Island famous for? It's statues. Where are they?

I'm sure you can do a lot better than this.

Re: Easter Island map

PostPosted: Wed Jun 11, 2008 8:42 am
by seamusk
MrBenn wrote:For starters, your small map is too big; and the title is as big as the playable area.

What is Easter Island famous for? It's statues. Where are they?

I'm sure you can do a lot better than this.

Which I think he acknowleged in his post.

I think incorporating the statues is a good idea. I don't know much about Easter Island but I'd love to learn while playing a map!

As I said before, I like more territories. But that is a personal preference. I do worry that maps on the doodle earth scale have a limited demand. What I mean that is a few will be very popular, but more than a few will see popularity flatten out. Not sure if this is correct and there is only one way to find out. But just a thought to consider as you decide on scale and gameplay details.

Re: Easter Island map

PostPosted: Wed Jun 11, 2008 8:47 am
by RjBeals
I find it hard to believe that you are skilled in photoshop, if this is what you've done for planning purposes. Either way, i think it's worth pursuing.

Re: Easter Island map

PostPosted: Wed Jun 11, 2008 5:51 pm
by moonarus
johnners wrote:like it, looking at it from a bonus point, the Purple patch is only worth 2 bonus and each area within purple has at least two borders attached would raise to 4 and red decrease to 3 as it contains mountains, cant wait to play

i'll be happy to chage that around, now that i look at it, it makes sense.

MrBenn wrote:For starters, your small map is too big; and the title is as big as the playable area.

What is Easter Island famous for? It's statues. Where are they?

I'm sure you can do a lot better than this.


i'll add the statues and make the small map smaller, but could you elaborate on how i can fix the title and why?

seamusk wrote:
MrBenn wrote:For starters, your small map is too big; and the title is as big as the playable area.

What is Easter Island famous for? It's statues. Where are they?

I'm sure you can do a lot better than this.

Which I think he acknowleged in his post.

I think incorporating the statues is a good idea. I don't know much about Easter Island but I'd love to learn while playing a map!

As I said before, I like more territories. But that is a personal preference. I do worry that maps on the doodle earth scale have a limited demand. What I mean that is a few will be very popular, but more than a few will see popularity flatten out. Not sure if this is correct and there is only one way to find out. But just a thought to consider as you decide on scale and gameplay details.


ok, i also think i should add more territs, but where? the map n both sizes can't acomodate for any new addititions to the island, but i'll think about what i can do.

RjBeals wrote:I find it hard to believe that you are skilled in photoshop, if this is what you've done for planning purposes. Either way, i think it's worth pursuing.


don't judge a book by it's cover.....

------------------------------------------------------------

i plan to make all chages this weekend, so expect the update in a few days.

Re: Easter Island map

PostPosted: Wed Jun 11, 2008 6:34 pm
by MrBenn
moonarus wrote:i'll add the statues and make the small map smaller, but could you elaborate on how i can fix the title and why?

Use a smaller font for the title, to make it smaller.

Re: Easter Island map

PostPosted: Wed Jun 11, 2008 6:39 pm
by moonarus
MrBenn wrote:
moonarus wrote:i'll add the statues and make the small map smaller, but could you elaborate on how i can fix the title and why?

Use a smaller font for the title, to make it smaller.

okay, i'll do that

Re: Easter Island map

PostPosted: Thu Jun 12, 2008 1:37 pm
by zimmah
are you serious :shock:

Re: Easter Island map

PostPosted: Thu Jun 12, 2008 5:13 pm
by moonarus
zimmah wrote:are you serious :shock:



serious about what?

Re: Easter Island map

PostPosted: Thu Jun 12, 2008 5:17 pm
by ZeakCytho
moonarus wrote:
zimmah wrote:are you serious :shock:



serious about what?


I'd assume the graphical quality (or lack thereof) of this draft. It's bad. Really bad. If you can do better like you say, then do it. This idea looks good, but obviously in need of a major graphical revamp.

Re: Easter Island map

PostPosted: Thu Jun 12, 2008 5:25 pm
by moonarus
------------------------------------------------------------

i plan to make all chages this weekend, so expect the update in a few days.


this weekend i will make the changes, i have photoshop on my other computer and i will fix it.

Re: Easter Island map

PostPosted: Thu Jun 12, 2008 7:32 pm
by zimmah
ZeakCytho wrote:
moonarus wrote:
zimmah wrote:are you serious :shock:



serious about what?


I'd assume the graphical quality (or lack thereof) of this draft. It's bad. Really bad. If you can do better like you say, then do it. This idea looks good, but obviously in need of a major graphical revamp.


both the graphics and the idea. the map is way too small, and we already have a doodle earth map, we don't need a doodle island also. wha'ts next, doodle empire? age of the doodles?

Re: Easter Island map

PostPosted: Thu Jun 12, 2008 7:34 pm
by *manimal
zimmah wrote:
ZeakCytho wrote:
moonarus wrote:
zimmah wrote:are you serious :shock:



serious about what?


I'd assume the graphical quality (or lack thereof) of this draft. It's bad. Really bad. If you can do better like you say, then do it. This idea looks good, but obviously in need of a major graphical revamp.


both the graphics and the idea. the map is way too small, and we already have a doodle earth map, we don't need a doodle island also. wha'ts next, doodle empire? age of the doodles?

age of the doodles sounds awesome :!:

Re: Easter Island map

PostPosted: Thu Jun 12, 2008 7:37 pm
by moonarus
i'll do AoD

Re: Easter Island map

PostPosted: Thu Jun 12, 2008 8:06 pm
by zimmah
moonarus wrote:i'll do AoD


ok deal.

Re: Easter Island map

PostPosted: Fri Jun 13, 2008 8:09 am
by zimmah
wha't i'm basicly trying to say though is, we already have quite a few 'small' maps. since we have the 8 player option now, only a few maps truly support this (unless you're happy with 3 starting territories or so), and most of them are non-standard or semi-standard) maps.

i'd like to see a bigger map instead of a smaller map. besides, there is also another small map in FF (it's still a bit larger then this one, but not by much)

we do have a lot of 'normal sized' standard maps, we do have a few smaller ones, now come one and make us a big one instead. what about 12*8=96 territories?

96/8 = 12
96/7 = 13.7 (13 and a few neutrals)
96/6 = 16
96/5 = 19,2 (19 and a few neutrals)
96/4 = 24
96/3 = 36
96/2 = 48 (though i think this will be 36 territs each and 36 neutrals)

anyways 96 territs work out pretty well for any ammount of players, so pick some other location instead of a remote island (which we also have already, archipellago, iceland, madagascar, and maybe some more) and make it a nice large map which is not too difficult for the mayority to understand. it might have some nice additions to gameplay, but it has to have some standard feel to it and it shouldn't have as many bonnusses and semi-bonusses as world 2.1 i think.

i'm sorry but i see no reason why you're making this map at all. no matter how great your graphics will be, i just don't see the point in a map like this one.

and i guess just like with doodle earth there might be random 'easer assasin 8 player games' each starting with 2 territories, hmmm sounds familiar doesn't it? :roll:

Re: Easter Island map

PostPosted: Fri Jun 13, 2008 8:53 am
by moonarus
i agree with you zimmah now that i think about it. maybe i should abandon this and just stick with the palm reading map then.

Re: Easter Island map

PostPosted: Fri Jun 13, 2008 9:49 am
by RjBeals
96 territs on a a classic straightforward map would be nice. Now the only option is world 2.1. I'm with Zimmah on this. I'm still waiting to see your graphic / photoshop skills ;)

Re: Easter Island map

PostPosted: Fri Jun 13, 2008 10:39 am
by ZeakCytho
I disagree with the general sentiment against small maps. Luxembourg didn't get any comments like that. I enjoy small maps and would like to see more. Easter Island is also a great setting for a nice themed map. If the graphics can be done well, I can see this idea going places.

Re: Easter Island map

PostPosted: Fri Jun 13, 2008 10:54 am
by zimmah
ZeakCytho wrote:I disagree with the general sentiment against small maps. Luxembourg didn't get any comments like that. I enjoy small maps and would like to see more. Easter Island is also a great setting for a nice themed map. If the graphics can be done well, I can see this idea going places.


we now have doodle (18 territories), luxembourg (19 territories), san marino (36 territories), gulf of st. laurent (34 territories), iceland (36 territories), madagascar (24 territories), switzerland (30 or so), indian subcontinent (30), mexico (30), cyprus (28 of which 8 start neutral), haiti (28)

and what large maps (96+ territs, since that's what you basicly need for a truly 'normal' game with 8 players) do we have besides World 2.1 and i don't think there's anything wrong with world 2.1 but:

1) 1 map for this purpose isn't a lot. since there are a lot of 8 player games nowadays and there isn't much variation on "8player supporting maps" (and no, pacman isn't really 8 player supporting either, even though it's a big map)
2) sometimes i'd like to play a big map with less 'easy bonnusses' like World 2.1 especialy given the fact that like if you hold the horn of africa, and someone else holds the bigger part of africa, gets a bigger bonus and overruns you cuz you want whole africa, and you stand no change against him. for example. i'd like to see bigger maps without this kind of issues. i love to play world 2.1 sometimes but i'd like to so more maps with a differnt style. and i think there are for the time being already more then enough small maps, and since we now have the option to play with 8 players, i think most op the maps don't support this many players yet.

if you like this map you might as well just play doodle earth, luxemburg, st. laurent, iceland, switzerland, madagascar, indian sub, mexico, cyprus, haiti or san marino, they are all basicly the same. we don't need another atm. (i might have even missed some but i can't look them all up)

that's 11 small maps to chooce from! (36 or less territories)

Re: Easter Island map

PostPosted: Fri Jun 13, 2008 11:07 am
by ZeakCytho
zimmah wrote:we now have doodle (18 territories), luxembourg (19 territories), san marino (36 territories), gulf of st. laurent (34 territories), iceland (36 territories), madagascar (24 territories), switzerland (30 or so)

and what large maps (96+ territs, since that's what you basicly need for a truly 'normal' game with 8 players) do we have besides World 2.1 and i don't think there's anything wrong with world 2.1 but:

1) 1 map for this purpose isn't a lot. since there are a lot of 8 player games nowadays and there isn't much variation on "8player supporting maps" (and no, pacman isn't really 8 player supporting either, even though it's a big map)
2) sometimes i'd like to play a big map with less 'easy bonnusses' like World 2.1 especialy given the fact that like if you hold the horn of africa, and someone else holds the bigger part of africa, gets a bigger bonus and overruns you cuz you want whole africa, and you stand no change against him. for example. i'd like to see bigger maps without this kind of issues. i love to play world 2.1 sometimes but i'd like to so more maps with a differnt style. and i think there are for the time being already more then enough small maps, and since we now have the option to play with 8 players, i think most op the maps don't support this many players yet.

if you like this map you might as well just play doodle earth, luxemburg, st. laurent, iceland, switzerland, madagascar or san marino (maybe i missed 1 or two maps but i'm not gunna name them all), they are all basicly the same. we don't need another atm.


I still disagree with you in principle. I don't think there are any two maps on this site that are "the same." They may use similar strategies, but not identical ones. And the issue of having too many small maps is separate from not having enough large maps.

I know there are plenty of maps on this site that I don't play. In fact, I probably only play on about 30% of the maps here. That's just personal preference. Do I think the other 70% should not exist just because I don't like them? No. If this map is made, there's no one forcing you to play it. If this map stalls in development due to a dearth of popular support, then it isn't fit to be put into play. But I think there are plenty of routes that can be taken with this idea that will look good and generate support.

As to your other concern (a lack of large maps), that's not moonarus' problem. If he wants to make a small map, then he can. If you want to see more large maps, then you should either make them yourself or ask other people to. But it's perfectly possible for both a small map and a large one to be developed at the same time. There's no reason to throw this out because you want a large map - just make a larger map in addition to this small one.

Re: Easter Island map

PostPosted: Fri Jun 13, 2008 11:15 am
by zimmah
i have shown you 11 similar maps, they all have less then 36 territories (so only quite suitable for 6 players max, some even only for 4 players max since it makes no sence to compete over 20 territories with 8 players) and they all have classic gameplay! no fancy different gameplay here.

we don't need another one. i think 11 is already too much actually.

CC keeps getting flooded with maps that are small. and there is nothing wrong with a handfull of small maps, but we need some bigger ones too. so get the big ones comming first.

it's harder to get original nowadays but still there is a lack of big maps. that's not right.

Re: Easter Island map

PostPosted: Fri Jun 13, 2008 11:18 am
by zimmah
ZeakCytho wrote:
As to your other concern (a lack of large maps), that's not moonarus' problem. If he wants to make a small map, then he can. If you want to see more large maps, then you should either make them yourself or ask other people to. But it's perfectly possible for both a small map and a large one to be developed at the same time. There's no reason to throw this out because you want a large map - just make a larger map in addition to this small one.


like i said, we don't need 12 maps that have identical gameplay. what's so different about easter island gameplay then let's say cyprus? it might have different borders and differnt continents, but that's it. it's basicly the same. we don't need another 60 classic maps, at least not medium and small ones. half of the maps is already a classic small or a classic medium one, but we only have 1 or 2 larger maps that are really playable for 8 persons out of all those maps, there are just a few playable for 8 persons.

Re: Easter Island map

PostPosted: Fri Jun 13, 2008 11:23 am
by ZeakCytho
There are two problems with your line of reasoning:

1) Not all small maps are identical. Yes, they all have classic gameplay. This does not mean they have identical strategies. Because of different continent and territory layouts, they are different in strategy. For someone like me who only plays classic gameplay maps, these seemingly small differences stand out more.

2) You ignored my point about how developing a small map =/= not developing a large map. If you're so desperate for larger maps, then you should make them! I don't mean to sound mean, but there's no reason to derail someone else's map because you'd rather see a larger one. There's no reason that both this small map AND a larger one can be quenched. They're not mutually exclusive - they're not exclusive at all!