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1756106628 Conquer Club • View topic - The Tinycube [Abandoned]
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The Tinycube [Abandoned]

PostPosted: Sat May 10, 2008 1:33 pm
by Tieryn
Okay, so, The big cube hasn't made it off the ground yet, and I still want to get it going (cmon paulk, lets mop this thing up). But while that's happening, I've had another flash... Super-minimalist CC.

The concept is the Tinycube. a 1x1x1 cube, looking something like
Code: Select all
    88------88
    /       /|
  /       /  |
88~~88--88___8
 |  /     |  /
 |/       | /
88------88


Where there are 8 territories. 8 starting positions for 8 player. <4 player gets 2 spots each (but not together in a line).

Bonuses are for holding 2 adjacent territories in a line, and for holding 4 adjacent territories in a square. Not sure of bonus levels yet, but this, and deployment levels will be drasticly unique and designed to this map.

My idea for starting territories is everybody starts with 50 armies on each territory. You could not take out one opponent first, without leaving yourself vulnerable. Attacks must be made with consideration and care. Neutrals would start with the same size of armies as each territory. 50 is not a set number, and is just a start to show a significant number. in a 2 player game, you would have 2 territs each with 4 neutrals.

Deployments will be something like +10 per Territory, with a +10 extra bonus for a line and a further +10 for a square.

This is possibly taking the gameplay of cc-mogul and applying it to the concept of a doodle earth/etc map. I'm not sure if this breaks any rules/regs. it probably does, but hey... what an idea? don't tell me you're not at least -partially- interested in trying a few games on this map?

Re: The Tinycube

PostPosted: Sat May 10, 2008 2:04 pm
by TaCktiX
A gameplay crapshoot. You have better things to do with your time, Tieryn, I hope you're joking.

Re: The Tinycube

PostPosted: Sat May 10, 2008 10:46 pm
by Tieryn
yeah, perhaps.. it was early in the morning :P I dunno. I still kind of like the idea, but yes, I can envisage multiple crap instances of gameplay that I didn't look at last night, so perhaps you're right. Still, if anyone actually does like the idea, feel free to say so :)

Re: The Tinycube

PostPosted: Sat May 10, 2008 11:03 pm
by AndyDufresne
I've a feeling a "map" like this would simply be "abused" (in one sense of the term) to drive up points, pray upon newbies, and generally disrupt the site! :) I think there are countless other better ideas to pursue, surely.

(Though I like your drawing in code.)


--Andy

Re: The Tinycube

PostPosted: Sun May 11, 2008 3:56 am
by Tieryn
hmm, well, how about a possible extension then. Still looking at the small map concept, but not wanting to expand past the 8 corner simple cube, adding in a territory along each edge would add 12 more territories, giving 20 total.

Code: Select all
    A----I----B
   /|        /|
  J |       K |
'/  M      /  N
D---+L----C   |
|   |     |   |
|   E----Q+---F
O  /      P  /
| R       | S
|/        |/
G----T----H


Cube ABCDEFGH with bisectors at IJKLMNOPQRST

We could possibly add other geometric shapes inside that cube... A sphere or an octohedron? Perhaps we could create a "Platonic Solids" map, along the same lines as king of the mountain? What do people think of that idea? instead?

5 continents: the Tetrahedron (triangular pyramid 4 faces), Hexahedron (cube 6 faces), Octahedron (diamond 8 faces) Dodecahedron (dodecahedron 12 faces) and Icosahedron (20 faces). Each face would be a territory. Shapes would either be wire frame, or coloured/matched with a folded out net. Connections would be as per the shape, with some links going between shapes. The icosahedron and dodecahedron could possibly be split into halves continent wise? maybe even further for the icos? 20 is a large continent...

For people who don't know the platonic solids... they are the 5 (yes there's only 5) 3 dimensional shapes that are made up entirely of equal, regular 2d shapes (equilateral triangle or square or regular pentagon, same side length and angles)

Could be an interesting map?

Re: The Tinycube

PostPosted: Sun May 11, 2008 1:49 pm
by TaCktiX
Honestly, playing on geometry alternately bores me to tears, or brings up bad memories of how little teaching went on in Geometry class (and the grades suffering as a result). If you're going to go platonic solids, spice it up and act like it's a game of D&D, with 20-sided, 10-sided, 8-sided, and even 4-sided dice strewn about a game table.