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}:D Conquer Club RIOT! }:D [Abandoned]

PostPosted: Thu May 08, 2008 9:58 pm
by water_foul
This map would introduce some interesting game play so before you dismiss it please read the whole thread

Heres are some initial sketchs (I will be using them for explination):
ImageImage

Keep in mind that IS a sketch, the final product will have a different layout

OK so heres how it works:
  • Every 1 starts with a "cop" (blue guys) and must take rioter in order to grow
  • There will be "islands" of cops as if they got surrounded along with cops around the edges
  • When taking "rioters" (the red guys) you must take an entire area (separated by black lines in the sketch) IN 1 TURN or else all of your guys will be DESTROYED and a pre-set amount of neutrals will be put in their place
  • Other aspects could be added like tear gas or batons


Pros:
  • Would cause people to need to save up troops in order to attack each other
  • puts a whole new meaning on neutral buffer :twisted:

Cons
  • Would require a lot of territories

So what do ya think? I will try to keep the pros-cons lists updates

Re: }:D Conquer Club RIOT! }:D

PostPosted: Thu May 08, 2008 10:07 pm
by rocky mountain
it's kindof like prison riot, but not quite... i'm not sure if it will work. it's kindof on luck though: hope the dice will be kind to be able to get the areas of rioters. there's not much strategy to it that i can see.
i shoudn't really vote because i'm more of a maybe, not definate yes or no :)

Re: }:D Conquer Club RIOT! }:D

PostPosted: Thu May 08, 2008 10:15 pm
by water_foul
I actually saw prision riot and tried to make sure I did something different :)

Re: }:D Conquer Club RIOT! }:D

PostPosted: Fri May 09, 2008 11:33 am
by TaCktiX
Reasons why I'm just not seeing this map happening:
- The XML can't selectively be killer neutral
- Even if it was, dice would dictate victors on this game (bad idea)
- The concept is barebones (and no, doesn't have anything to do with the sketch)

Is there any chance you could focus on the Berlin Blockade map you proposed? That one has some promise behind it. Keep in mind that there are only so many projects a mapmaker can do at once (unless you're cairns, he's superhuman or something).

Re: }:D Conquer Club RIOT! }:D

PostPosted: Sat May 10, 2008 1:09 pm
by wcaclimbing
I agree with the other posters.
The dice would play a HUGE part in this map, and many people just don't like that.
imagine using 30 armies to try and take a section of rioters that your opponent owns, only to come up 1 or 2 armies short, and have everything you worked for turn back to neutrals. it seems like that would get frustrating very quickly.

Also, you wouldn't be able to hold a section easily. If your opponent even takes just one of the places you own, all the others in that section will turn to neutrals, destroying all of the armies you had built up to defend. (unless I don't understand how the neutral thing will work on this map...)

Re: }:D Conquer Club RIOT! }:D

PostPosted: Mon May 12, 2008 8:36 am
by bryguy
I cant really understand this map, could u make it clearer?

also, i agree with wca, the dice would play a huge part in the map, which most of the time nobody likes the dice