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Red vs. Blue [Abandoned]

Posted:
Tue Apr 29, 2008 8:19 pm
by Kaplowitz
well i had little hw tonight, and i got kinda bored so i fooled around with a map.
- Click image to enlarge.

Basically you start at the Recruitment Center, and the rest are neutrals. Bunks have 1 neutral and others vary.
I was just wondering if you would actually play a map like this, conquest style, but more modern and symmetrical. Im not necessarily going to make this map, i was just bored and wondering.
Re: Red vs. Blue

Posted:
Tue Apr 29, 2008 8:21 pm
by InkL0sed
If you're basing this off the show, DO IT
But also make it funny.
PS. Also, it would be cool to have a 1v1 map. And I mean ONLY 1v1. If this was conquest, it would fit that description, and would have my undying support.
Re: Red vs. Blue

Posted:
Tue Apr 29, 2008 8:23 pm
by Kaplowitz
InkL0sed wrote:If you're basing this off the show, DO IT
But also make it funny.
I wasnt really planning on it. YOu mean the Halo one right?
- Click image to enlarge.

OH YEA! I forgot to mention: Could this be a 2 player only map? Theres no room for others...
Re: Red vs. Blue

Posted:
Tue Apr 29, 2008 8:24 pm
by InkL0sed
See my edit

And yes, the Halo-machinima one.
http://en.wikipedia.org/wiki/Red_vs._Blue
Re: Red vs. Blue

Posted:
Tue Apr 29, 2008 8:26 pm
by Kaplowitz
Yea, but im not sure if im allowed to do that....ik that Feudal and AoR cant be more than 6, but that might be an exception because it was made before 7 + 8 player games....
Re: Red vs. Blue

Posted:
Tue Apr 29, 2008 8:28 pm
by InkL0sed
Kaplowitz wrote:Yea, but im not sure if im allowed to do that....ik that Feudal and AoR cant be more than 6, but that might be an exception because it was made before 7 + 8 player games....
But it would be so cool... certainly we could get mod support if we had popular support? I'll go check the guidelines to see what it says on the matter.
EDIT: The only thing I can see is the requirement for the gameplay stamp that says maps cannot be designed with specific settings in mind. But I'm sure the rules can be bent a little here.
Re: Red vs. Blue

Posted:
Tue Apr 29, 2008 8:31 pm
by ZeakCytho

This just doesn't interest me. I don't really have anything constructive to say, but good luck with this.
Re: Red vs. Blue

Posted:
Tue Apr 29, 2008 8:34 pm
by Herakilla
do it! i would love to see a map geared solely for 1v1 play. i think some of the cartos said something sometime about wanting a larger variety of maps which would include those for 1v1. plus this would really be a step forward for duels
Re: Red vs. Blue

Posted:
Tue Apr 29, 2008 8:39 pm
by tubaman
I like the idea, try to make it work with just 2 players. I think if you add more bases to fit 6 to 8 players it will just look like a remake of feudal war or AoR.
Re: Red vs. Blue

Posted:
Tue Apr 29, 2008 9:22 pm
by TaCktiX
A great idea for a duel map, though I'd say cap out how many bonus armies for pressing into enemy territory. You could own just 5 of the enemy's bunkers and have a sizable advantage over him that would only be amplified per bunker. Perhaps some Conquerman territory adjustment idea?
Definitely continue this map, I think we need duel maps on CC, regardless if it limits its playability.
Re: Red vs. Blue

Posted:
Tue Apr 29, 2008 10:56 pm
by edbeard
I think this map would be better if not made into a 1v1 map where you start on recruitment centers
I'd rather see players start on bases (except the grey ones which would start neutral)
Then maybe add and/or change around a few of the 'special territories' which would also start neutral.
These changes would make the map kinda like arms race where you start on non-special territories, you're fighting over special territories and maybe trying to win half of the map before moving to the other half. It'd probably be best to get rid of the airforce if you follow my idea.
Re: Red vs. Blue

Posted:
Tue Apr 29, 2008 11:54 pm
by oaktown
I have just one word to say about this map: plasagna.

Re: Red vs. Blue

Posted:
Wed Apr 30, 2008 10:29 am
by yeti_c
This map wouldn't work.
No territories would be assigned as the engine looks for groups of 3 territories to randomly assign 1 Red, 1 Green, 1 White.
Also - bearing in mind that you'd be looking at Red vs Green... it'd be probably be better to make it 2 different colours away from Red Vs Blue.
C.
Re: Red vs. Blue

Posted:
Wed Apr 30, 2008 2:00 pm
by RjBeals
Re: Red vs. Blue

Posted:
Wed Apr 30, 2008 2:04 pm
by bryguy
I like it, the wording makes it funny

Re: Red vs. Blue

Posted:
Wed Apr 30, 2008 6:51 pm
by Kaplowitz
edbeard wrote:I think this map would be better if not made into a 1v1 map where you start on recruitment centers
I'd rather see players start on bases (except the grey ones which would start neutral)
Then maybe add and/or change around a few of the 'special territories' which would also start neutral.
These changes would make the map kinda like arms race where you start on non-special territories, you're fighting over special territories and maybe trying to win half of the map before moving to the other half. It'd probably be best to get rid of the airforce if you follow my idea.
Im not really sure what you mean. ARe you saying make it with 8 bases? Or have Red and Blue, but have seperate bases within each color and have people fight for the color? The only problem with that is like in 5 player games, where 4 people start in Red and 1 starts in Blue.
Re: Red vs. Blue

Posted:
Wed Apr 30, 2008 6:53 pm
by Kaplowitz
yeti_c wrote:This map wouldn't work.
No territories would be assigned as the engine looks for groups of 3 territories to randomly assign 1 Red, 1 Green, 1 White.
Also - bearing in mind that you'd be looking at Red vs Green... it'd be probably be better to make it 2 different colours away from Red Vs Blue.
C.
1-I realize that, but if Lack is willing to make this a 1v1 map only, couldnt he also just eliminate the third neutral person too? or is that part of the game engine?
I can change the colors with a click of a button. Any suggestions?
Re: Red vs. Blue

Posted:
Wed Apr 30, 2008 6:54 pm
by Kaplowitz
TaCktiX wrote:A great idea for a duel map, though I'd say cap out how many bonus armies for pressing into enemy territory. You could own just 5 of the enemy's bunkers and have a sizable advantage over him that would only be amplified per bunker. Perhaps some Conquerman territory adjustment idea?
Definitely continue this map, I think we need duel maps on CC, regardless if it limits its playability.
Well then protect yourself!! Or i can just change it....
Re: Red vs. Blue

Posted:
Wed Apr 30, 2008 10:19 pm
by bryguy
Kaplowitz wrote:TaCktiX wrote:A great idea for a duel map, though I'd say cap out how many bonus armies for pressing into enemy territory. You could own just 5 of the enemy's bunkers and have a sizable advantage over him that would only be amplified per bunker. Perhaps some Conquerman territory adjustment idea?
Definitely continue this map, I think we need duel maps on CC, regardless if it limits its playability.
Well then protect yourself!! Or i can just change it....
how about having a neutral area and an inner neutral area/sanctum? and the neutral area between the blue and the red is all killer neutrals? with the sanctum being -2 for each territory you hold in it? that way you could get to the sanctum so that your closer to attacking the other person, but have a bad effect for u