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1756000408 Conquer Club • View topic - Tetris Map ~ New Idea! [Abandoned]
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Tetris Map ~ New Idea! [Abandoned]

PostPosted: Mon Mar 24, 2008 5:24 pm
by Plutoman
I've partnered up with a friend of mine, someone good with PS, while I plan on doing the actual mapping work. We cooperate on deciding the bonuses, and etc, but are definitely looking for balancing issues and a few ideas on specific bonuses. Note: My partner here is Psy Oct ^^

Update: Map edited. Changed slightly to more accurately reflect the actual tetris map, after quite a bit of discussion.

New plans are -

1. Approximately 30-40 terits.
2. Shapes = Territory
3. Full lines = Bonus (exact amount undecided) - Bonuses go up with amount of lines, map will most likely contain one triple, one double, and several singles for possiblities. Double and triple, if not all is taken, can count as a single line.
4. Secondary bonuses will come into play, but have yet to be decided. Updated map, a clean map, with examples, will be posted within a few days, once my partner gets to work on it.

This separates it from the crossword map in several ways. It also promotes strategy through the use of two different types of bonuses to obtain, which will overlap in several places.

~More thoughts welcome~

Early Version and Ideas
The actual image says quite a bit, but to summarize.
1 - Terits are each block in the image.
2 - Each shape would gather a +1 for holding the entire shape.
3 - Bonuses are approximated with the crude lines :P No actual numbers known for it yet, as this is a key factor of balancing and we want some input on it beforehand.
4 - Names of each teritory are based on the color, continent, and shape - Example is a pink continent, on a long shape, and the third one down or to the right in the long - would be Pink Long 3. Etc. Names and shapes would be listed down the side of the map, with the number for each block listed inside also. We are looking for ways to differentiate between different shapes inside the same continent area, and as such, we are open to naming ideas.
5 - Statistical Info - 96 teritories - Most likely 7 Continents - 24 Shapes.
6 - Unique part about it? No tetris map made, it is similar in a few ways to ConquerMan, but quite different in bonus gathering. The way it gets its bonus is slightly different than most maps. And it's tetris, for pete's sake :P Best game ever invented ^^

First preliminary image - Image

Crappy, we know :P No real work has been put into it quite yet ^^

Once some ideas are made clear, it'll start being polished up a bit. Actually made into a map, with clear instructions and map info.

What are your thoughts on it then?

PostPosted: Mon Mar 24, 2008 5:38 pm
by Psy Oct
FYI, I'm the guy that'll be doing most of the graphics work - sorry about the poor quality of the image - it's very rudimentary, just go give an idea, and I didn't realise that Pluto was actually going to post that version >.>

Tetris Map Idea

PostPosted: Mon Mar 24, 2008 5:41 pm
by laci_mae
I for one love, love, love Tetris. It was the bane of my existence for longer than I care to admit. (And, yes, it has been replaced by CC.)

Making this map work, however, will be tricky. I like the idea. The colors and shapes will be familiar to most players.

One gameplay idea I have is to add a completed line about half way up. In the real game, it would be flashing and then going away. In the map, it could be a wall that automatically resets to neutral if conquered. This idea is being implemented in the Maze Craze map.

http://www.conquerclub.com/forum/viewtopic.php?t=46602

In actuality, a Tetris map would be extremely similar to Maze Craze (even if you forego the resetting territories).

Best,
Laci

Re: Tetris Map Idea

PostPosted: Mon Mar 24, 2008 5:52 pm
by Psy Oct
laci_mae wrote:I for one love, love, love Tetris. It was the bane of my existence for longer than I care to admit. (And, yes, it has been replaced by CC.)

Making this map work, however, will be tricky. I like the idea. The colors and shapes will be familiar to most players.

One gameplay idea I have is to add a completed line about half way up. In the real game, it would be flashing and then going away. In the map, it could be a wall that automatically resets to neutral if conquered. This idea is being implemented in the Maze Craze map.

http://www.conquerclub.com/forum/viewtopic.php?t=46602

In actuality, a Tetris map would be extremely similar to Maze Craze (even if you forego the resetting territories).

Best,
Laci


Thanks for the fast feedback ^^

I for one am not sure about the line idea - it would look somewhat out of place imo, and besides, in real tetris it wouldn't actually be there >.>

I had a look at Maze Craze - I think this'll be very different - it shares the idea of square territories, but that's about it - it is a lot less regular than it, smaller, and has more interesting bonuses and such. I think it'll play very differently.

PostPosted: Mon Mar 24, 2008 5:58 pm
by FusionHalo
I still say a WoW map... but will offer my input where possible on this guys :D

Go Psy + Pluto :D

PostPosted: Mon Mar 24, 2008 6:03 pm
by InkL0sed
I think you should keep this map as small as possible -- maybe more like 40-50 territories.

PostPosted: Mon Mar 24, 2008 6:06 pm
by TehPinkEmoBunni
Fusion, shush about the WoW map. <_<

But yes, I put in my 2 cents. ^^

PostPosted: Mon Mar 24, 2008 6:06 pm
by Psy Oct
InkL0sed wrote:I think you should keep this map as small as possible -- maybe more like 40-50 territories.


Problem was, I wanted to keep the size of the real tetris board - 10 by 20. We could cut down on the number of the shapes in it, but if we did that it could start looking too empty =/

PostPosted: Mon Mar 24, 2008 6:17 pm
by InkL0sed
Psy Oct wrote:
InkL0sed wrote:I think you should keep this map as small as possible -- maybe more like 40-50 territories.


Problem was, I wanted to keep the size of the real tetris board - 10 by 20. We could cut down on the number of the shapes in it, but if we did that it could start looking too empty =/


I don't see why it should look the size of a real tetris board. Keep the proportions and go with 7 x 14 or something.

PostPosted: Mon Mar 24, 2008 6:19 pm
by Plutoman
InkL0sed wrote:
Psy Oct wrote:
InkL0sed wrote:I think you should keep this map as small as possible -- maybe more like 40-50 territories.


Problem was, I wanted to keep the size of the real tetris board - 10 by 20. We could cut down on the number of the shapes in it, but if we did that it could start looking too empty =/


I don't see why it should look the size of a real tetris board. Keep the proportions and go with 7 x 14 or something.


We'll definitely take that into consideration ^^

Right now, we're looking for as many opinions and ideas on it as possible, and we'll make the changes appropriately from the advice :D

PostPosted: Mon Mar 24, 2008 6:20 pm
by InkL0sed
Plutoman wrote:
InkL0sed wrote:
Psy Oct wrote:
InkL0sed wrote:I think you should keep this map as small as possible -- maybe more like 40-50 territories.


Problem was, I wanted to keep the size of the real tetris board - 10 by 20. We could cut down on the number of the shapes in it, but if we did that it could start looking too empty =/


I don't see why it should look the size of a real tetris board. Keep the proportions and go with 7 x 14 or something.


We'll definitely take that into consideration ^^

Right now, we're looking for as many opinions and ideas on it as possible, and we'll make the changes appropriately from the advice :D


As you should.

Colors

PostPosted: Mon Mar 24, 2008 6:20 pm
by ShikamaruorGarra
You could have a color bonus as well. Also name the squares like Chinese Checkers, Green-A-1, Green-B-1, etc. That should (and would) be much easier.

Re: Colors

PostPosted: Mon Mar 24, 2008 6:22 pm
by Plutoman
ShikamaruorGarra wrote:You could have a color bonus as well. Also name the squares like Chinese Checkers, Green-A-1, Green-B-1, etc. That should (and would) be much easier.


I think the new proposal we discussed on IRC was to do it in a manner of the lines down the board, and letters across. Conquerman, or the new maze map, style.

I'm thinking that would be ideal, but other suggestions are welcome.

PostPosted: Mon Mar 24, 2008 10:07 pm
by TaCktiX
How about a more full Tetris map, with single pieces being territories? Have line-clears made with pieces, non-line-clears, etc. If someone holds a Tetris, a Double, a Triple, a Single, have game logic to give bonuses for it. Have each piece be a different color, and collect a bonus for holding all of those colors.

The way it is right now doesn't quite catch the spirit of Tetris. It more readily has Tetris-shaped pieces and arenas, but not Tetris bonuses.

PostPosted: Mon Mar 24, 2008 10:10 pm
by hecter
Seems a bit like Crossword to me...

PostPosted: Tue Mar 25, 2008 3:56 pm
by Plutoman
hecter wrote:Seems a bit like Crossword to me...


Really? I checked them, and this seems different enough to me to warrant a new map.

Crossword is mirrored on every corner, this is most definitely not. This, you get extra bonuses for shapes, also. Different strategies, etc.

Also, we haven't decided what else to do with the map, which is why it's in map ideas ;_;

I'm confused as to what you mean, TaCktiX. Do you mean to make parts of the maps as full lines, double lines, and triple lines, which would have bonuses for them? That could be a possibility. Psy has set up a grid, with all the tetris pieces mapped, so it's really quite easy to modify the whole map.

PostPosted: Tue Mar 25, 2008 4:11 pm
by TaCktiX
Yes, that's exactly what I mean. Have a Tetris grid filled all the way to the top, with lineclears and lack of lineclears interspersed all the way through. Change territories from being single blocks to entire pieces, and change bonuses to be having all of the same piece/color and/or lineclears.

PostPosted: Tue Mar 25, 2008 4:20 pm
by Plutoman
Ok, I see what you're saying, and I'm liking the idea, but I do have a few issues I haven't thought of how to fix, and I want to make sure I'm understanding you perfectly, too >.>

First - Bonuses for same color shapes - those would be spread out, from what I would expect in tetris. They could obviously be in the same area if we needed too, but the multicolored aspect is definitely a tetris thing.

Second - lack of choke points, more of a balance issue. The only way to add in more would be to reduce the number of line clears. Possibly, what I'm thinking on this, is to put the tetris map 2/3rds, maybe 3/4ths of the way to the top (can't go all the way <_<), and only having about half, maybe even fewer, be line clears, and only one tetris (4 lines), one triple, maybe two doubles, and the rest singles, for varying bonuses depending on how it all connects. That would end up with maybe 15-16 line clears, and I'm thinking the map should actually be extended if this was done to maybe 28-30 lines up, with the map looking as if it had 40 or so. I'd have to see it done in photoshop to really get an idea, but I'm thinking that would still look alright.

Shapes as pieces would reduce the number of terits to only around the 40's to 50's, a decent medium sized map.

I am liking the idea, so don't feel like I'm criticizing it ^^ (Not saying you will, either, just from my experience on forums, better to say it first than afterwards :P)

Re: Tetris Map ~ New Idea!

PostPosted: Fri Apr 04, 2008 12:49 pm
by kerntheconkerer
That actually might work, kinda of in the sense of crossword and conquerman. if you actually did develop it, keep it small. we need more small maps in CC

Re: Tetris Map ~ New Idea!

PostPosted: Sun Apr 13, 2008 11:36 am
by shadowsteel9
Where's the next version of this map, i wanna see what u got so far

Re: Tetris Map ~ New Idea!

PostPosted: Tue Apr 15, 2008 4:27 pm
by Plutoman
shadowsteel9 wrote:Where's the next version of this map, i wanna see what u got so far


It's kinda on hold atm, as I'm currently overloaded studying for my AP exams - but once these are over (3, 4 more weeks or so) the map design will go full force. Psy is good with PS, and the map itself won't be extraordinarily complicated to make, and the XML isn't too hard - though a bit time consuming - so, once we get started, progress should move fast.

Re: Tetris Map ~ New Idea!

PostPosted: Tue Apr 22, 2008 1:15 pm
by frozen_flame
Read somewhere up there of a full tetris board - that could work, then have +1 for every line, with impassable borders ofc.

This has potential o_q