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Army base (rough sketch)

PostPosted: Tue Jan 22, 2008 12:25 pm
by Boss_oss_ss
I was maybe thinking of making a huge Army base, being attacked as a map. i was thinking of having about 40 places, and bonus's for things like the barracks and training grounds ect. I was also thinking of bombardment from tanks on other places inside and outside the base. What do you guys think.

PostPosted: Tue Jan 22, 2008 12:39 pm
by dim3wit
Sounds like a pretty good idea. The army base should have artillery and similar things for returning fire on the tanks.

PostPosted: Tue Jan 22, 2008 12:42 pm
by Lone.prophet
so you want a base under siege?

PostPosted: Tue Jan 22, 2008 12:43 pm
by Boss_oss_ss
dim3wit wrote:Sounds like a pretty good idea. The army base should have artillery and similar things for returning fire on the tanks.

Good idea!

PostPosted: Tue Jan 22, 2008 12:44 pm
by Boss_oss_ss
Lone.prophet wrote:so you want a base under siege?


Yeah, otherwise the army base wouldnt be really fighting, unless its a revolt!

PostPosted: Tue Jan 22, 2008 12:47 pm
by Boss_oss_ss
Some other rooms i may add are places like solitary confinement, posts/watchtowers and generals office, along with armories and warehouses. i was thinking of maybe a hangar or something else.

Outside i think i would have to put arteillery (dim3wit's idea), with maybe some tents as like a tempory base kinda thing.

Re: Army base

PostPosted: Tue Jan 22, 2008 1:18 pm
by bryguy
Boss_oss_ss wrote:I was maybe thinking of making a huge Army base, being attacked as a map. i was thinking of having about 40 places, and bonus's for things like the barracks and training grounds ect. I was also thinking of bombardment from tanks on other places inside and outside the base. What do you guys think.


i like this idea

PostPosted: Tue Jan 22, 2008 1:58 pm
by Boss_oss_ss
heres a rough plan of what i am planning to make:

Image
Bonuses:
Barracks (6) - 3 each
Watchtowers (4) - 2
Offices (4)- 2
Desert camp (4) - 2
Desert (5) - 3
Paths (17) - 7
Confinement - -1 per a cell (labelled r)
Artillary and camp get 1 added a turn and start neutral

Total places = 40

any other ideas?


Things i am considering:
Splitting the pathway up into 2 sections
making more places in desert
Moving territory edges
making no mans land parts
moving the key underneath, giving a bigger map.

PostPosted: Tue Jan 22, 2008 2:11 pm
by Strider24
Looks prett decent what about a kind of no mans land recently hit buy gas bombs? They could give a -1 or -2 army.

PostPosted: Tue Jan 22, 2008 3:48 pm
by Boss_oss_ss
Strider24 wrote:Looks prett decent what about a kind of no mans land recently hit buy gas bombs? They could give a -1 or -2 army.


good idea, then i could get rid of a few path places, like p1 and p12.

PostPosted: Fri Jan 25, 2008 1:11 pm
by Boss_oss_ss
im struggling to make it, can maybe someone make it for me and ill write the code for it?