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Chart wars

PostPosted: Sat Mar 31, 2012 2:18 pm
by dakky21
Map Name: Chart wars
Mapmaker(s): dakky21
Number of Territories: 58
Special Features: none
What Makes This Map Worthy of Being Made: Good idea?

Map Image:
Click image to enlarge.
image


So i've used paint and created my vision of "graph Wars map", though someone could create more beautiful map. The idea I have is to create map completley based on work charts, flow charts, etc. Something like shown on pic below (from Wikipedia)

Click image to enlarge.
image


As far as I remember we don't have any map purely designed on flow charts or similar....
For example this my version will "ask" you, do you want to kill all players, your target, or win by holding the objective. There are lot of maps that outline that but there is not a single one straight forward like my idea.

Let's discuss, and maybe somone pick the idea...

Re: Chart wars

PostPosted: Sun Apr 01, 2012 2:17 am
by Gillipig
I thought it read "charity wars" :). That would be a good idea actually. Having charities battle it out on a map :).

I'm having problem understanding the theme of the map. Chart wars and then wikipedia somehow comes into it??

Re: Chart wars

PostPosted: Mon Apr 02, 2012 5:39 pm
by dakky21
I thought of making a map which looks like a big flow chart, with many different options, like go left or right, or both, going left will lead you to +x bonus and going right to +y bonus, you can have them both but both can be bombarded, so go for a better one... and all should be drawn like that picture from Wikipedia, so it is then a Chart war :-D

Re: Chart wars

PostPosted: Mon Apr 02, 2012 6:22 pm
by Gillipig
dakky21 wrote:I thought of making a map which looks like a big flow chart, with many different options, like go left or right, or both, going left will lead you to +x bonus and going right to +y bonus, you can have them both but both can be bombarded, so go for a better one... and all should be drawn like that picture from Wikipedia, so it is then a Chart war :-D

Okay now I see. You want to make a map based on decisions. Some territory names are questions/statements and others are the solutions/options to the questions. Well It's creative. We don't have a map like that. The theme can't be Wikipedia though. Wikipedia is copyrighted. You can't use Wikipedia's trademark like this without consent from them. And getting consent is often very hard. So you'll have to think of a different theme. And then there's the question about gameplay. How could you come up with a working gameplay for a map like this. This structure presents a lot of issues with limited movement on the map. There are two big obstacles you need to overcome.
How to create an enjoyable and fair gameplay. And how to come up with an interesting theme that people will want to play on.

Re: Chart wars

PostPosted: Mon Apr 02, 2012 6:33 pm
by crazymilkshake5
I like it.

Re: Chart wars

PostPosted: Wed Apr 04, 2012 7:10 pm
by army of nobunaga
Gillipig wrote:
dakky21 wrote:I thought of making a map which looks like a big flow chart, with many different options, like go left or right, or both, going left will lead you to +x bonus and going right to +y bonus, you can have them both but both can be bombarded, so go for a better one... and all should be drawn like that picture from Wikipedia, so it is then a Chart war :-D

Okay now I see. You want to make a map based on decisions. Some territory names are questions/statements and others are the solutions/options to the questions. Well It's creative. We don't have a map like that. The theme can't be Wikipedia though. Wikipedia is copyrighted. You can't use Wikipedia's trademark like this without consent from them. And getting consent is often very hard. So you'll have to think of a different theme. And then there's the question about gameplay. How could you come up with a working gameplay for a map like this. This structure presents a lot of issues with limited movement on the map. There are two big obstacles you need to overcome.
How to create an enjoyable and fair gameplay. And how to come up with an interesting theme that people will want to play on.



At first view I was like Uggg... then I read gillipigs explaination. I like that sort of idea. This could be something.