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Chess

PostPosted: Mon Nov 07, 2011 8:03 am
by Genaraln7
I dont know if someone already got the idea for a chess map. (i dont know if this is copie wright though and if it is are there loopholes to make a map like it maybe i could change it so it has 8 sides instead of 2...?)

It will be a chess game in the middle of the (chess) game so the pieces wont be in the starting positions.
All pieces will have the same movement as in real chess (with one way attacks or maybe bombardments for some pieces so that they are not to overpowerd).
All squares without pieces will just be territories without bonuses, as for the pieces ill have the about the bonuses as they are worth in real chess:
Two (of the same side) of pawns 1,
Two (of the same side) Knights 3
Two (of the same side) Bishops 3,
Two (of the same side) rooks 5,
Queen + king 9 or something like it...

Just brainstorming here and if its aloud ill try and make it;).

Re: Chess

PostPosted: Mon Nov 07, 2011 8:22 am
by Geger
already suggested long time ago, I dunno why they stopped

viewtopic.php?f=63&t=5574&p=88536&hilit=chess#p88536

Re: Chess

PostPosted: Mon Nov 07, 2011 9:54 am
by Genaraln7
Oke but my map gives bonuses to the pieces and not colored spaces;) and the pieces attack just like in real chess the other spaces can can attack attack any space next to them in all directions.

This map will be a little diffident but if noone likes it i will try something als...

Re: Chess

PostPosted: Mon Nov 07, 2011 10:19 am
by koontz1973
Genaraln7 wrote:Oke but my map gives bonuses to the pieces and not colored spaces;) and the pieces attack just like in real chess the other spaces can can attack attack any space next to them in all directions.

This map will be a little diffident but if noone likes it i will try something als...


How do you propose to do this. In the current programming for the site, it cannot be done.

Re: Chess

PostPosted: Mon Nov 07, 2011 11:08 am
by Genaraln7
? why not you aready have maps with one-way-attack zones, this map will have a few more then normal thats all...

Re: Chess

PostPosted: Mon Nov 07, 2011 11:36 am
by koontz1973
Genaraln7 wrote:? why not you aready have maps with one-way-attack zones, this map will have a few more then normal thats all...


A bishop on a chess board goes diagonally, but stops when it hits the first piece. You cannot code that in. You can code in that a square can attack along a line but if a player holds a territ along that line, it will still allow that piece to attack after. That is not how that chess piece works. The same goes for all pieces.

Re: Chess

PostPosted: Mon Nov 07, 2011 1:49 pm
by Genaraln7
koontz1973 wrote:
Genaraln7 wrote:? why not you aready have maps with one-way-attack zones, this map will have a few more then normal thats all...


A bishop on a chess board goes diagonally, but stops when it hits the first piece. You cannot code that in. You can code in that a square can attack along a line but if a player holds a territ along that line, it will still allow that piece to attack after. That is not how that chess piece works. The same goes for all pieces.



Ah but the chess game will be frozen all pieces are fixed and cant be changed only difference will be that players can conquer the pieces and by doing so gain the chess piece movement.
So if you take the bishop and if say a pawn is in its diagonal path the bishop will always one way attack the pawn and everything in between weather the pawn and/or squares in between are occupied or not.

And yes you are right that the game cant be exactly like chess but it will be a cool topic to make a map of.

Re: Chess

PostPosted: Mon Nov 07, 2011 1:55 pm
by koontz1973
Genaraln7 wrote:
koontz1973 wrote:
Genaraln7 wrote:? why not you aready have maps with one-way-attack zones, this map will have a few more then normal thats all...


A bishop on a chess board goes diagonally, but stops when it hits the first piece. You cannot code that in. You can code in that a square can attack along a line but if a player holds a territ along that line, it will still allow that piece to attack after. That is not how that chess piece works. The same goes for all pieces.



Ah but the chess game will be frozen all pieces are fixed and cant be changed only difference will be that players can conquer the pieces and by doing so gain the chess piece movement.
So if you take the bishop and if say a pawn is in its diagonal path the bishop will always one way attack the pawn and everything in between weather the pawn and/or squares in between are occupied or not.

And yes you are right that the game cant be exactly like chess but it will be a cool topic to make a map of.

It has been tried and is being tried right now in the main part of the foundry. A little map called Knights is working its way through the foundry. Similar in the sense that it is a chess board map but it comes without the pieces. The opening post has a couple of articles written by thehippo for the dispatch about the maps that have been tried on this game. Give it a read and see what is good, what is bad and try and keep the bad out of your map. ;) Good luck. The foundry is a fun place to be, but be patient and do not take things to heart.