Thanks for reply Andy,
Have done what you said. Map is here:
It is based on an event in FFVII where a huge WEAPON attacks the city of Midgar. In the game the Shinra company assembles a massive cannon powered by the city's six remaining reactors. The cannon is used to defeat the creature.
just a concept drawing to see if it could be developed/has potential. I put area bonuses on the map idea but number of territories as well? Er, top of my head equal numbers on the WEAPON and on the City, 30 apiece?. I'll need to redraw it to accommodate these but obviously it can be scaled down if too big:
30 on different parts of Weapon.
5 on Cannon
3 on each reactor so 21
4 for Shinra HQ (central city)
1 on Highwind - not part of area bonuses.
2 killer neutral spots separate each reactor from every other reactor (not on map)
So I had the idea of a player 'occupying' the reactor zones and the company HQ in the centre insodoing 'activating' the cannon thereby either winning the game or gaining access to WEAPON's player spots.
Other zones are the raised 'plates' between the reactors and the HQ into which barriers can be incorporated. The cannon itself can also be a zone and possibly the area around the city. Possibly one way attack from the 'Highwind' a large airship overhead.
First thoughts?