Idea: "reverse" bonus

Just got an idea: what about a map where the less lands you have, the bigger bonus you get?
Would it be even possible with XML coding?
Of course, most likely my suggestion shouldn't be taken to extremes for a balanced gameplay. Maybe you should still be able to get region bonuses like +3 or +5 or whatever, but the idea would be that the losing player on the verge of elimination would get a significant boost in reinforcements.
Does my idea suck hard?
Would it be even possible with XML coding?
Of course, most likely my suggestion shouldn't be taken to extremes for a balanced gameplay. Maybe you should still be able to get region bonuses like +3 or +5 or whatever, but the idea would be that the losing player on the verge of elimination would get a significant boost in reinforcements.
Does my idea suck hard?
