Hi everybody,
My brother and I thought of the idea of a map based on a heist/bank robbery. We made a (very) rough sketch of what we had in mind on PowerPoint, as seen below.
To overview the map, since it's not so clear as of now just by looking at it, I'll go over the basics:
We thought it would be cool to have a map where there are two objectives you could achieve, only needing one of them to win the game. The first is having all cops and all hostages and holding them for one turn. The other, based on the criminals' point of view, is that you win if you hold both the vault and the entire getaway truck (in the top left) for one turn. The vault is guarded by a total of four locked doors, two on either side. These will be automatically set to neutral at the start of the game, with a troop count of something like 8 or 10. You only have to go through two of the locked doors, either the top two or the side two, to reach the vault, which will also be preset to a high neutral. The locked doors are all one way attacks toward the vault.
Cop Cars 1 and 2 can access the window on the bottom left, 3 and 4 access the front entrance, and 5 and 6 access the window on the bottom right. Cop Car 1 also borders (and possibly just bombards) the driver of the getaway truck. All cop cars border each other. The front entrance and the right window both connect to the fountain in the middle of the lobby, which is the only territory in the lobby that connects to the counter/desk. All territories in the lobby can attack each other. The same goes to any of the rooms; all territories can attack each if they're in the same room.
Adjacent hallways in the back connect to each other. We haven't decided yet if everybody in each room border the hallways they are next to, or if just the criminals can, or just the hostages, or whatever the case may be. For now, we have some predefined borders from the criminals and hostages (represented on the map as of now as C# and H#) to each of the hallways.
The back door in the upper left side borders both the driver and the back part of the getaway truck.
As far as bonuses go, this is what we've thought of:
All Entryways: +4
Every 3 Hostages: +1
Entire Lobby: +6
All 4 Plants: +3
ATM: Auto-Deploy +1
Criminals:
3: +2
5: +4
7: +7
Cop Cars:
4: +2
6: +6
Comments and questions are more than welcome!
Also, we couldn't decide on calling it "Heist!" or "Cops and Robbers." Your thoughts?
Thanks,
PC9