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alright, here are some changes that i thought about,
first off, let me get the spelling errors out of the way, i do realize they are there, but i'm sure there will be more changes than just that so i was not concerned about fixing them. mainly because i had already merged the text layers by the time i caught the mistake.
i took the regular elevator out of the basement, and put a +2 auto deploy on the service elevator guarding the basement,
i did modify the first floor so if you were to go from a higher floor to the basement, you could dodge the +2 guarding the serv. elev. by going through 2 halls to the stairs.
also i stripped the basement of large bonuses and only have 3 starting spots down there. also the first floor has less than the top 3 floors, but they have more auto deploys, and i think it would play good like that. i'm not sure how that will work as i have no experience with creating balanced gameplay. which is why the foundry is here. to help me out with that.
so all the auto deploys would start neutral. as well as the stairs and elevators. i'm still not sure about having the stairs claimable, mainly because if they were, then it creates more choke points. i kind of like keeping them resetting.
anyway, that's what i have, thanks for looking it over.