Page 1 of 1

cross the bridge if u can.

PostPosted: Sat May 01, 2010 10:20 am
by psycomantis
hi,everyone.

this is a map idea. i hope someone like it enough to convert it into a map we can play.if this happen even after million years plz give me notification.

here is an image illustrating the idea.i can do a very good work in photoshop but i am busy so i used paint.
http://img72.imageshack.us/img72/4363/bridgeo.png
Image


explanation:

1- circles is where armies will be.
2- red circles is a sniper or a sniper moving position.
the red circle with "S" ,this is the sniper primary position.the sniper can only attack from this position.
other red circles without "s" is just the pathway a sniper can follow to reach the other sniper position.
the sniper can attack all positions or circles on the map except yellow circles and the blue circles near missile silos of his side.
the sniper kills the other circles by converting them into neutral with 1 army.
the sniper army only can move to other sniper position through 3 red circles.
the sniper begin army is 100.and 20 army deposited on sniper position automatically every round plus a 3 army bonus for holding the spy position given at the beginning of each round.
holding the 3 sniper moving position gives 1 army bonus at the beginning of each round.
the only circles that can attack sniper 1ry position is the other sniper 1ry position or the yellow circles (missile silo guards).


3- yellow circles are missile silo guards. the main goal of the map is holding all missile silos.(if u hold all missile silos u win).
yellow circles start army is 10 and they are the only circles that can attack the sniper beside the other sniper.
at the beginning of every round 5 armies deposited automatically in missile silos. and holding 1 missile silo gives 10 army bonus each round.the only circles that can attack the yellow circles is the blue circles guarding the door of the missile silo.

4- blue circles are infiltration and guarding regular soldiers.they are the link between every part of the map.
blue circles start armies is 3 and holding 4 blue circles gives 3 bonus armies every round.

5- dark green circles.this is the machine gunner circles.there is 2 types of machine gunners. the ones on the bridge they can only attack the brown circles (bridge holding positions) and blue circles just near the bridge on their side.the other machine gunners attack other blue circles on their side as shown by pink lines and arrows.
there is only 1 blue circle on each side that no machine gunner can attack it(check the map).
machine gunners can be attacked by blue circles that he can attack them(2 way attacks).
machine gunner start army is 50 and 5 armies deposited automatically to machine gunner position each round.holding a machine gunner gives 1 bonus army at the beginning of each round.holding all machine gunners give a bonus of 12 armies at the beginning of each round.

6- brown circles are bridge holding positions.brown circles can only attack each other and nearby blue circles. and they are the key to cross the bridge.
start army is 5 and 5 bonus armies added automatically at the beginning of each round.holding all 4 brown circles gives a bonus of 50 armies.


all these are thoughts.and i am waiting for more suggestions and discussion.
hope u like it.

Re: cross the bridge if u can.

PostPosted: Sun May 02, 2010 8:04 pm
by Industrial Helix
Well, the key thing that a map needs in order to progress is some graphical integrity, ie no paint, and a readable map. I look at the map and it seems straightforward but the giant block of text beneath the map scares me. You should make the map so that we have a good idea of what you intend based on the image alone.

I'd also suggest putting the bridge in some sort of context. Perhaps pick a historical bridge battle, such as Pegasus Bridge:
http://en.wikipedia.org/wiki/Operation_ ... te_Brigade

Re: cross the bridge if u can.

PostPosted: Mon May 03, 2010 8:10 am
by skello496
It looks like it has some potential, but I don't get the sniper thing. The snipers can attack other red circles and move to them but cannot attack units on the ground from them? that seems kind of strange. Also, you seem to want to distribute a LOT of units at first. it looks like you may start off with too many to be able to make it last very long.

Re: cross the bridge if u can.

PostPosted: Sat May 08, 2010 8:23 pm
by TaCktiX
The sniper functionality you propose (unit to 1 neutral on attack) is not possible with the present XML. Perhaps a large auto-deploy instead? I also concur with Industrial Helix's comments.

Re: cross the bridge if u can.

PostPosted: Fri Jun 11, 2010 7:09 pm
by psycomantis
ok,thanks
i will try to work on this map once i have sometime with photoshop.