The Century Game [1.0]

Okay here is a draft of an idea i had. It consists of 100 places, everyone has a lane they start out in.
Gaining a lane gets you a bonus of + TBD.
Outside the lane are bonuses of + 2 , they will be neutrals 2 forces strong
The ends connect to allow for attacking your opponents weak side.
Want to add an auto deploy of 2-5 (dependent on your suggestions)
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Original Draft

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New Draft
added an angle and like the way it is presented, but I know I need to fine tune the graphics of it. I like the curve and would continue with the curve but make it more than a quick distortion of the draft.

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Numbers
I went a little crazy with neutrals as was pointed out below. This is a toned down version, but it can still be revised. My idea is that people are more likely to head the shorter way, if they want to break out, but then they would be facing those who are also heading the shorter way, as the longer way has an extra 5 to break through. This will make it turn into a 4 way fight for the each side, you could sit back or rush out, but generally it would balance as those who rush out could get more than one bonus.

Gaining a lane gets you a bonus of + TBD.
Outside the lane are bonuses of + 2 , they will be neutrals 2 forces strong
The ends connect to allow for attacking your opponents weak side.
Want to add an auto deploy of 2-5 (dependent on your suggestions)
---------------
Original Draft

----------
New Draft
added an angle and like the way it is presented, but I know I need to fine tune the graphics of it. I like the curve and would continue with the curve but make it more than a quick distortion of the draft.

-----------
Numbers
I went a little crazy with neutrals as was pointed out below. This is a toned down version, but it can still be revised. My idea is that people are more likely to head the shorter way, if they want to break out, but then they would be facing those who are also heading the shorter way, as the longer way has an extra 5 to break through. This will make it turn into a 4 way fight for the each side, you could sit back or rush out, but generally it would balance as those who rush out could get more than one bonus.
