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1756059941 Conquer Club • View topic - Amazon River Basin
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Amazon River Basin

PostPosted: Sat Jan 09, 2010 1:56 am
by sully800
Image

This project began as Huge Map/Tessellation/River Delta. I decided that a real geography would greatly improve interest in the map, and the Amazon River Basin is one of the most notable river networks in the world.

The premise for the map is a large natural landscape with no actual impassable borders. Instead, the rivers will be walls of neutral armies so they form effective barriers, but can be broken down (or bridged) by the enemy. This adds a new gameplay twist, because you can completely defend a region for a while, but your opponents may bridge the river from multiple sides and force you to plug up these breaks to defend the bonus region.

All river territories will be starting neutrals (58 total)
All other territories will be player positions (114 total)

Bonuses and neutral counts are obviously TBD. Additionally, a naming scheme needs to be developed and I want that naming scheme to distinguish between river/land. For example, river territories might be A,B,C while land territories are 1,2,3. That way no coloring of the regions will be required - you can distinguish bonus regions based on the labeling scheme. There will be no bonus for river territories.

Re: Amazon River Basin

PostPosted: Sat Jan 09, 2010 1:56 am
by sully800
(Reserved)

Re: Amazon River Basin

PostPosted: Sat Jan 09, 2010 2:09 am
by Evil DIMwit
Nice. Good to see you picking this one back up.

Re: Amazon River Basin

PostPosted: Sat Jan 09, 2010 2:30 pm
by AGJ12
looks great, hope it gets going

Re: Amazon River Basin

PostPosted: Sat Jan 09, 2010 5:35 pm
by MrBenn
I was a supporter of the concept in the other thread, and think this iteration is likely to have much wider appeal.

Re: Amazon River Basin

PostPosted: Sat Jan 09, 2010 11:17 pm
by sully800
Image

Alright, so it's super crowded but obviously you wouldn't have all 888's on the map at once. This is just to show that the maximum required coverage of army numbers will fit.

I still need a way to label the rivers which may be somewhat difficult. The Amazon is the longest one running horizontally. All rivers but two can be labeled at their end off the edge of the map, and they terminate once they intersect the Amazon. However two rivers right now terminate inside the watershed boundary so I'm not sure what to do.

As for bonus region labels, I think I'm going to place the labels directly on the map (similar to the Middle East map). It doesn't seem like there is enough room for a mini map and it might be hard to make the bonus system clear anyway. I don't have any current ideas for region names so I guess I have to do some research there. Anyway, all the CC requirements make the map look crowded but I think it is still workable.

Re: Amazon River Basin

PostPosted: Mon Jan 11, 2010 12:38 am
by whitestazn88
looks cool. good luck naming the territs tho

Re: Amazon River Basin

PostPosted: Mon Jan 11, 2010 12:45 am
by Unit_2
No offense Sully, but that kind of murders my eyes. Why are the territories so small?

Unit_2.

Re: Amazon River Basin

PostPosted: Mon Jan 11, 2010 2:57 pm
by captainwalrus
Unit_2 wrote:No offense Sully, but that kind of murders my eyes. Why are the territories so small?

Unit_2.

To fit as many in as possible, silly!

Re: Amazon River Basin

PostPosted: Mon Jan 11, 2010 4:42 pm
by Rih0
It`s good having many territories, but how you'll add their names, I mean, There must be some space so we know what territory is the one we are using

Re: Amazon River Basin

PostPosted: Mon Jan 11, 2010 5:38 pm
by sully800
Rih0 wrote:It`s good having many territories, but how you'll add their names, I mean, There must be some space so we know what territory is the one we are using


Well the green and blue numbers are the territory names. When coupled with the region names you should be able to select every territory from the drop down. Admittedly, this map will be much easier with Clickable Maps but that will always be true with such a high number of territories.

As for why so many in the first place - well many start neutral, and there are some regions where fitting in 4 non-neutrals was the limit. I didn't want to have bonus regions with less than 4 initial territories to decrease the liklihood of starting with a bonus. Beyond that, I think a map like this will be more fun with a lot of territories, and if they can all fit than why not have them? The headache will be a lot less when most of the territories have only single digit troops - you won't ever have all 3 digit numbers on the map at once like shown above.