Moderator: Cartographers
natty_dread wrote:It's way better without the colours. It's easier to read the legend, and doesn't steal the attention from the playable area.
natty_dread wrote:You probably should still lower the opacity of the knight graphics a bit, to make the text stand out better.
natty_dread wrote:Also, the title is getting lost in there. You need to make it stand out more. You could try it in white. With maybe a black stroke.
MarshalNey wrote:Well, maybe it's my eyes that are failing, I had a similiar situation when looking at Conquer Rome.... and I guess it certainly doesn't help that I look at most of these maps just before going to bed![]()
Anyway, I do like the picture a lot, it gives a good medieval feel. If others have no problem reading it, then I'll just have to get glasses
natty_dread wrote:You should try blue army numbers on those castle/city icons.
theBastard wrote:natty_dread wrote:You should try blue army numbers on those castle/city icons.
I thought to do numbers as nobodies did on Baltic Crusades map...
natty_dread wrote:There's a saying in the foundry: "function trumps form".
It means that when you have to choose between two versions, one that looks nice and one that's easy to understand, the second one should always be chosen.
theBastard wrote:natty_dread wrote:It's way better without the colours. It's easier to read the legend, and doesn't steal the attention from the playable area.
I like it more with colours. it looks more medieval...hm? so now is colour here, but very little...
Jatekos wrote:natty_dread wrote:There's a saying in the foundry: "function trumps form".
It means that when you have to choose between two versions, one that looks nice and one that's easy to understand, the second one should always be chosen.
It sounds as if all maps should be black and white...
The problem with the version you liked that it looked a very "cold" map, and not really attractive. The more colorful versions made earlier had warm colours, and made the map more attractive. Legibility wasn't a real problem on either maps.
Not to mention that the original picture had colours from a real medieval picture, unlike the other. Making the map a bit more legible and much less attractive is not a good deal.
natty_dread wrote:That looks much, much better. The text is readable now. Good job.
natty_dread wrote:I worry about the royal castles though. They're still very dark, maybe you should try the blue numbers on them too?
County towns could be a bit lighter still.
natty_dread wrote:The royal castles definitely need some work. Maybe lightening them a bit.
Although, at this point I think it would be better to start focusing on the gameplay and leave the graphical work for graphics shop.
MarshalNey wrote:I can see!
MarshalNey wrote:The legend is now legible for me, and the icons are much better too. Great work! I know that it was a sacrifice to take away some of those warm Medieval colors, but maybe later on, you could add a Medieval picture (a naval battle perhaps?) in the lower left corner where there isn't any text.
As far as gameplay goes.... I'm pretty happy with the way the whole framework supports the concept- this map is a great thematic way of showing off Losing Conditions, and the Victory Condition is a centerpiece rather than an afterthought.
MarshalNey wrote:The gameplay for the icons also looks good, not hard to understand but it has some depth.
The paragraph that says
"+2 when you hold the Oligarch Castle and its region with two adjacent County Towns and their regions. County Towns connected by bridges are adjacent."
will need some work. I understand it (after a little decoding work) but I think it can be made shorter and will be easier to understand in the process.
Instead of saying, "two County Towns and their regions", why not just call that the "County Town bonus", since you already state that you need two County Towns and their regions in the icon part of the legend? Similarly, you can use the phrase, "Oligarch Castle bonus". Then you could say,
"+2 for holding the Oligarch bonus and its adjacent County Town bonus"
As for the last sentence, "County Towns connected by bridges are adjacent," I think that it is uneeded since you already explain what bridges do elsewhere. Plus, it confused me for a second, I thought it was talking about 2 County Towns being adjacent to each other via a bridge. Then I realized that it meant "adjacent to an Oligarch Castle".![]()
So anyway, I'd cut the paragraph down to just saying "+2 for holding the Oligarch bonus and its adjacent County Town bonus" and leave off the last sentence.
MarshalNey wrote:I think the real work to be done in the gameplay workshop will be to determine which Oligarch Castles to use as starting positions, and where to put neutrals and how much. The gameplay framework I think is very workable.
MarshalNey wrote:Sorry for the long post.
Marshal Ney
theBastard wrote:natty_dread wrote:That looks much, much better. The text is readable now. Good job.
thanks. hope this is good compromise and also jatekos will like it![]()
Jatekos wrote:It is a huge compromise,
Jatekos wrote:but at least you did not pick that horrible 3rd version (the "black one").
Return to Melting Pot: Map Ideas
Users browsing this forum: No registered users