new update-small changes.
Also i add neutral.(just for examle,i dont put in all territory)
Moderator: Cartographers
qwert wrote:by InkL0sed » Thu Feb 12, 2009 1:57 am
Why don't you make every border one-way? That would make the map a real puzzle to navigate.
I dont know,these can be then to much complicate for people,because you have 256 square,and you can make some mistakes,expecialy when you miss a right road, and i must say these can be puzzle to me if i try to create one way,and that nobody have any advantage,and that have same distance to hes colours.
But if many people wants to be one way road,i can create that.
InkL0sed wrote:Why don't you make every border one-way? That would make the map a real puzzle to navigate.
Hi, Ink. Draknor already has one way borders on every territory. I haven't played it yet but I am wondering how the gameplay would vary
if you added in starting positions / neutrals.
qwert, the special bonus was just a small idea.
If you label the map like this:
__1_2_3_4_5....
1
2
3
4
5
Then each territory is uniquely named by its numbered x-y coordinates. So the top left territory name is 11. The one to the immediate right of that is 12 etc.
So now you can give a bonus based on the numbers in these x-y coordinates (not the same as map coordinates)
For example in the above diagram
Bonus of +3 if hold all territories with x-y coordinates that add up to 5
means you must hold
14,
23,
32,
41
which is a diagonal.
(
__1_2_3_4_5....
1_______x__
2_____x____
3___x______
4_x________
5
)
Or
Bonus of +2 if hold all territories with y coordinate = double x coordinate
means you must hold
12
24
You can use any maths you like involving numbers so you can make this bonus simple or complicated and the xml will still
be a fixed list of territories per bonus.
This makes the bonus a bit more puzzle-like and will affect the gameplay.
Only one way borders are a great idea, but then this map might be used for n00b-farming, which isn't allowed
how about if the outer 2 rows are all 2 way, and the rest are 1 way? (excluding of course the colors)
by MrBenn » Sat Feb 21, 2009 3:27 am
Perhaps rather than having ALL one-way attacks, you could use them a bit more sparsely?
qwert wrote:by MrBenn » Sat Feb 21, 2009 3:27 am
Perhaps rather than having ALL one-way attacks, you could use them a bit more sparsely?
well these look very comlex gameplay,if you have some sugestions i will happy to add.
by mibi » Sat Feb 21, 2009 9:52 pm
Will this map be enjoyable to play?
bryguy
How about some two way attacks? or half two way half 1 way?
btw, idk if I ever said it, but how about if like the first 3 rows were all 2 way (except colors) and everything else was 1 way? that way, the farther in you go, the harder it is?
qwert wrote:Well i know that you very fast MrBenn when need to kick something so Move these to recycle bin, im finish with these idea.
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