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Behold GODZILLA 700 new map.

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Re: Behold GODZILLA 700 new map.

Postby paulk on Mon Nov 16, 2009 3:07 pm

hahaha :lol:

so...... instead of saying that this map is no good because it has no theme, try to come up with one.

what do you guys think people said about edison (or was it tesla?) if/when he said that he would create light in a little bulb? without oil?
or bell when he said that he was creating something that would make it possible to talk to someone on the other side of the world, as if they were in the same room?

I am sure they got to hear it! imagine they would have listened.

or the guy that said that 5 PC's would be enough for the world population? what if people had listened to him?

or lackattack, if everybody would have said to him that creating a successful game site based on user contributed maps - impossible!!! it will never work!!! who's ass would I beat in World 2.1 then???

it's damn easy to say it's not possible. don't make it easy on yourselves.
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Re: Behold GODZILLA 700 new map.

Postby paulk on Mon Nov 16, 2009 3:09 pm

By the way WM, I like your hex map. Mostly because of the appealing graphics. There are too many god damn ugly maps here on CC.
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Re: Behold GODZILLA 700 new map.

Postby Evil DIMwit on Mon Nov 16, 2009 9:40 pm

As much as I would not like to play this map at all, from personal experience I gotta say you can't know how a map is going to end up. Doodle Earth, during its development, caught quite a bit of flak -- some of it from highly respected members of the community -- and it's turned out surprisingly popular. So I can tell you that it's hard to predict where a map will go.

That said, I can also tell you from intuition that from both a gameplay and graphical perspective this map looks absolutely awful. I find it hard to believe a mostly uniform 10x10 grid would be anything but bothersome to play; something just like that but nine times bigger would be exponentially worse.

Also the name Godzilla is a copyright issue.
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Re: Behold GODZILLA 700 new map.

Postby porkenbeans on Mon Nov 16, 2009 11:13 pm

Evil DIMwit wrote:As much as I would not like to play this map at all, from personal experience I gotta say you can't know how a map is going to end up. Doodle Earth, during its development, caught quite a bit of flak -- some of it from highly respected members of the community -- and it's turned out surprisingly popular. So I can tell you that it's hard to predict where a map will go.

That said, I can also tell you from intuition that from both a gameplay and graphical perspective this map looks absolutely awful. I find it hard to believe a mostly uniform 10x10 grid would be anything but bothersome to play; something just like that but nine times bigger would be exponentially worse.

Also the name Godzilla is a copyright issue.
Yeah, about the copyright,well I think that it may be free domain, but I would need to check. I threw it up on the spur of the moment, as basically an eye catcher.
Your point about Doodle is right on. When I first saw it, I said wtf ? why would anyone want to play that. It looks like a 6 year old drew it. But then one day I was looking to play a quick speed game, and tried it. Guess what ?, It is NOT a bad map at all. As a matter of fact, It is my second map in points earned. Listen, we already know that there is a big market for large maps at CC. And although I am not a big fan of large maps, I can see and recognize that the market IS there. So, This thread is for those big map lovers that could NOT care less about theme-shmeme, to develop something from this possible template. The end result could be much different than the starting template that I have worked out.
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Re: Behold GODZILLA 700 new map.

Postby Evil DIMwit on Mon Nov 16, 2009 11:45 pm

porkenbeans wrote:The end result could be much different than the starting template that I have worked out.


If this thread lasts long enough, I don't doubt it one bit. ;)
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Re: Behold GODZILLA 700 new map.

Postby ender516 on Tue Nov 17, 2009 12:15 am

Godzilla might be copyrighted or trademarked, but what about Mapzilla?

And for those concerned about the tremendous first player advantage given by the large number of troops available for deployment each turn: the XML need not provide 1 troop for every 3 regions. That could be changed as described in the XML Tutorial:

Lets say we want to change it so you are only guaranteed 2. Then for the first 12 territories you gain 1 for every 2 you own. After that we want to make it so that you gain 1 for every 6. Now we can! It sounds complex but the code is easy:

Code: Select all
    <minreinforcement>2</minreinforcement>
    <reinforcements>
       <reinforcement>
          <lower>1</lower>
          <upper>12</upper>
          <divisor>2</divisor>
       </reinforcement>
       <reinforcement>
          <lower>13</lower>
          <upper>42</upper>
          <divisor>6</divisor>
       </reinforcement>
    </reinforcements>


The minimum reinforcement must be a number greater than zero.


The divisor can be tuned to prevent runaway troop deployments.
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Re: Behold GODZILLA 700 new map.

Postby paulk on Tue Nov 17, 2009 12:36 am

theme-shmeme, I love it. :lol:

continuing on this impossible quest for the biggest meanest map of CC, I come with the 12500 territory map! No freaking theme! Just KILL or BE KILLED, lol.

With a starting territory bonus of 1250/3/3=138 armies in a 2 or 3 player game!!! WOWOWOW!

Hahaha, I can hear the whining already.

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Re: Behold GODZILLA 700 new map.

Postby porkenbeans on Tue Nov 17, 2009 12:40 am

ender516 wrote:Godzilla might be copyrighted or trademarked, but what about Mapzilla?

And for those concerned about the tremendous first player advantage given by the large number of troops available for deployment each turn: the XML need not provide 1 troop for every 3 regions. That could be changed as described in the XML Tutorial:

Lets say we want to change it so you are only guaranteed 2. Then for the first 12 territories you gain 1 for every 2 you own. After that we want to make it so that you gain 1 for every 6. Now we can! It sounds complex but the code is easy:

Code: Select all
    <minreinforcement>2</minreinforcement>
    <reinforcements>
       <reinforcement>
          <lower>1</lower>
          <upper>12</upper>
          <divisor>2</divisor>
       </reinforcement>
       <reinforcement>
          <lower>13</lower>
          <upper>42</upper>
          <divisor>6</divisor>
       </reinforcement>
    </reinforcements>


The minimum reinforcement must be a number greater than zero.


The divisor can be tuned to prevent runaway troop deployments.
MAPZILLA ! =D>
Wonderful idea. It is actually BETTER than Godzilla. It is more descriptive, and no copyright issues there.

I am glad to see that you are taking this project a little more seriously than some. From the looks of it, you have certainly shown that the game play CAN be worked out.
Keep those ideas coming. Soon I hope to have enough ideas to try for V2. :D
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Re: Behold GODZILLA 700 new map.

Postby porkenbeans on Tue Nov 17, 2009 12:44 am

paulk wrote:theme-shmeme, I love it. :lol:

continuing on this impossible quest for the biggest meanest map of CC, I come with the 12500 territory map! No freaking theme! Just KILL or BE KILLED, lol.

With a starting territory bonus of 1250/3/3=138 armies in a 2 or 3 player game!!! WOWOWOW!

Hahaha, I can hear the whining already.

Image
My first idea for WM on his hive map was to do this same thing. But it was nixed because it was thought that people could not converge two lines without making a mistake. My thoughts are, well if they can't, then they would not be very good at this map is all. oh well, better stick to Doodle. :lol:
THIS IS A BIG MAP FOR THOSE WITH BIG BRAINS.

I think I will reconsider this issue. To tell the truth, I really do NOT like putting All that extra text on the inside of the playing area.
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Re: Behold GODZILLA 700 new map.

Postby captainwalrus on Fri Nov 20, 2009 3:34 pm

There isn't much strategy in a map with no bonus regions or whatever. It really comes down to who has better dice, and since it is so big, and dice even out eventually, games would take a really long time. Like a really long time.
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Re: Behold GODZILLA 700 new map.

Postby paulk on Sat Nov 21, 2009 2:51 am

captainwalrus wrote:There isn't much strategy in a map with no bonus regions or whatever. It really comes down to who has better dice, and since it is so big, and dice even out eventually, games would take a really long time. Like a really long time.

In my latest suggestion there are bonus regions.
50 bonus regions worth 10 each.
Divided by borders.
Each one containing 25 territories and possibly held by a maximum of 4 entry points and a minimum of 3.
I don't see why it would be so impossible to have a reasonably long game on it?
The bonuses produce a maximum of 500 armies (50*10), so it will be a "take bonus game", since the territories produce less (1250/3=416).

I just noticed a big flaw though. The bonuses can only be accessed from one color... so that map is ready to scrap. Oh well.
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Re: Behold GODZILLA 700 new map.

Postby captainwalrus on Sat Nov 21, 2009 12:35 pm

Yours also didn't seem like 888 would fit. 700 is kinda the limit. 300-400 would be best. Then you could actually make interesting gameplay instead of just entirely luck based. You would have room to make it like the hive, where there are bonus regions and such.
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Re: Behold GODZILLA 700 new map.

Postby paulk on Sun Nov 22, 2009 2:51 am

captainwalrus wrote:Yours also didn't seem like 888 would fit. 700 is kinda the limit. 300-400 would be best. Then you could actually make interesting gameplay instead of just entirely luck based. You would have room to make it like the hive, where there are bonus regions and such.

Please, show me a map suggestion of what you are talking about? Let's come together! It is not my map. And frankly I don't care that much. I just think it is fun to see how far you can set the upper limit of territories. :twisted:
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Re: Behold GODZILLA 700 new map.

Postby captainwalrus on Sun Nov 22, 2009 3:04 pm

I am working on a geographical map which I hope to get a lot of territories on, but not like 700.
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Re: Behold GODZILLA 700 new map.

Postby GrimReaper. on Sun Nov 22, 2009 3:10 pm

My god... what have we done?
Now we are all sons of bitches
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Re: Behold GODZILLA 700 new map.

Postby paulk on Sun Nov 22, 2009 3:58 pm

captainwalrus wrote:I am working on a geographical map which I hope to get a lot of territories on, but not like 700.

like 1000 ? =D> :lol: :roll: O:)
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Re: Behold GODZILLA 700 new map.

Postby captainwalrus on Sun Nov 22, 2009 4:02 pm

ideally 200, but we could go to 1000 if they would allow maps to be bigger!
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Re: Behold GODZILLA 700 new map.

Postby paulk on Mon Nov 23, 2009 2:08 am

captainwalrus wrote:ideally 200, but we could go to 1000 if they would allow maps to be bigger!

who should I beat up?
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Re: Behold GODZILLA 700 new map.

Postby captainwalrus on Tue Nov 24, 2009 4:14 pm

It is really lack's fault I think. He would have to fix or change a few small things and he has better things to do.
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