by chipv » Wed Feb 11, 2009 7:07 pm
I understand you just fine, qwert, don't worry.
The gameplay is very similar to CC Mogul to me except for the excellent idea of losing bonus in the central squares.
I'm not sure what is the point of making all the outside boxes one way considering how far away the SPs are from each other.
But I've been thinking - the gameplay won't vary an awful lot, especialy for a large number of players.
People always start from the same positions.
They always have to carry on attacking the one way borders in the jump zone to get into the centre.
They always have to avoid their colour to get to the Final Boxes.
What amount of neutrals did you have in mind for the grey squares in the middle ?
I think maybe it's not so obvious that you can attack from all directions in the grey boxes, but only an opinion.
I have a small idea. If you number the territories instead of name them you could give bonus points for specific combinations of numbers like a puzzle. (So top left territory name = 11, then 12... etc. Second row is 21, 22, etc...)
So if the numbers add up to....= bonus
Something like (Territory names add up to 10 = 4 bonus)
Just thinking out aloud, here, probably not making sense.
I think that its not similar to City mogul.
Amount of neutral? still not create these,its open for any sugestion.
Interesting idea,for special bonuses, maybe you can clarify more?
by LED ZEPPELINER » Wed Feb 11, 2009 7:11 pm
i will jsut say that you should make sure that nobody has an unfair advantage from where they start, make sure they are all equally as far away from the center as the others
one or two squares is not any advantage,because worth only +1.
by Androidz » Wed Feb 11, 2009 7:20 pm
Qwert as they mentioned before why dont you try to make a labyrint seen from above with nice graphics to it. We got enough square maps like conquer 4...
The idea is good, but i really don't feel that i'm playing in a labyrint.
Im look conquer 4,and these map(or something) have 90% black colour,and gameplay is very poor,you can attack in all direction,and bonuses is very strange(well for me).
Any way, real Labyrint map its open for some other to try,i will continue with puzzle labyrint.
Main problem with any kind of labyrint,its that labyurint need to be map with secret,and these is not possible to create,because when you look map,and when you see where is your opponent,then you know what to do(only in fog games you have fell that you are in labyrint)Also labyrint have only one real road to centre,and again its dificulty to create when you need 8 roads,instead one.
Labyrint sheme its big mistery.
