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Map Idea. Bermuda Triangle

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Re: Map Idea. Bermuda Triangle

Postby random num2 on Fri Apr 22, 2011 1:13 pm

Riskismy wrote:
random num2 wrote:Then I'll go with a more abstract idea. How about making continents as follows:
Area of sea monsters, 1 killer neutral territory (killer sea monster, DUH!)
Area of sunken planes, 1 killer neutral territory of zombies
Area of sunken ships, 1 killer neutral territory of zombies
Area of lost islands, 1 killer neutral territory of cannibals.


Yeah, ok. But it's rather vague, not much to comment on.

How about another Paint draft of the abstract implementation, while you learn to drive (I'm still running down old ladies myself)?


Ok here is my new draft:
Click image to enlarge.
image


45 regions, plus 4 treasure chests and 6 regions of killer neutrals
Sea monster heads have 3 killer neutrals, as well as anything bright green.
I know the Plane icons need to be replaced.
Killer sea monster heads give a one way border to the sea monster parts to the far right.
Corners of the trinagle start with 3 neutrals, borders of the corners start with 2.
Objective: Hold all corners of the Bermuda Triangle
Bonuses:
1 per treasure chest
3 for all 7 ships left of zombie ship
2 for all 7 ships right of zombie ship
5 for the 9 territory Lost Bahamas
4 for the 8 territory Sea monsters
4 for the 11 territory Plane region.

Not bad for paint, eh? What do you think?

If the gameplay is inadequate, I need to know why, because this is my first map.

EDIT:
The map has been updated to include instructions on the map. Bonuses may not be the same as listed above.
Click image to enlarge.
image

If I want to submit the gameplay for approval, what do I need to do? This is my first map
Last edited by random num2 on Fri Apr 29, 2011 3:02 pm, edited 2 times in total.
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Re: Map Idea. Bermuda Triangle

Postby Riskismy on Sat Apr 23, 2011 11:08 am

Not bad at all! I'm partial to the heads of the sea monsters :-)

What are those unconnected circles?

sorry if I'm a bit short, easter and all.
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Re: Map Idea. Bermuda Triangle

Postby random num2 on Sat Apr 23, 2011 12:51 pm

Riskismy wrote:Not bad at all! I'm partial to the heads of the sea monsters :-)

What are those unconnected circles?

sorry if I'm a bit short, easter and all.


The unconnected circles are supposed to be whirlpools.
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Re: Map Idea. Bermuda Triangle

Postby random num2 on Fri Apr 29, 2011 3:07 pm

Riskismy wrote:Not bad at all! I'm partial to the heads of the sea monsters :-)

So I finished the next draft: The gameplay hasn't changed much from the last one, just some bonuses here and there. The instructions are now on the map. If my map is inadequate, note that this is my first map and let me know what is wrong with it, so that I can fix it. If the map is perfect, alert me as to how to submit the gameplay for review, so that the map making stage may advance.
Click image to enlarge.
image


So, what do you think?
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Re: Map Idea. Bermuda Triangle

Postby random num2 on Thu May 05, 2011 5:09 pm

Hello? What do you guys think? What is bad about the gameplay? If the gameplay is fine, how do I submit the map for review?
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Re: Map Idea. Bermuda Triangle

Postby grifftron on Thu May 12, 2011 11:02 am

random num2 wrote:Hello? What do you guys think? What is bad about the gameplay? If the gameplay is fine, how do I submit the map for review?


I think its too big atm, maybe downsize the actually size of the map to what its suppose to be, and are you using paint? might want to try something else to get peoples interest in this if that is what your going for?
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