Riskismy wrote:random num2 wrote:Then I'll go with a more abstract idea. How about making continents as follows:
Area of sea monsters, 1 killer neutral territory (killer sea monster, DUH!)
Area of sunken planes, 1 killer neutral territory of zombies
Area of sunken ships, 1 killer neutral territory of zombies
Area of lost islands, 1 killer neutral territory of cannibals.
Yeah, ok. But it's rather vague, not much to comment on.
How about another Paint draft of the abstract implementation, while you learn to drive (I'm still running down old ladies myself)?
Ok here is my new draft:
45 regions, plus 4 treasure chests and 6 regions of killer neutrals
Sea monster heads have 3 killer neutrals, as well as anything bright green.
I know the Plane icons need to be replaced.
Killer sea monster heads give a one way border to the sea monster parts to the far right.
Corners of the trinagle start with 3 neutrals, borders of the corners start with 2.
Objective: Hold all corners of the Bermuda Triangle
Bonuses:
1 per treasure chest
3 for all 7 ships left of zombie ship
2 for all 7 ships right of zombie ship
5 for the 9 territory Lost Bahamas
4 for the 8 territory Sea monsters
4 for the 11 territory Plane region.
Not bad for paint, eh? What do you think?
If the gameplay is inadequate, I need to know why, because this is my first map.
EDIT:
The map has been updated to include instructions on the map. Bonuses may not be the same as listed above.
If I want to submit the gameplay for approval, what do I need to do? This is my first map