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[Vacation] Allegheny Forest,PA,USA. [I]

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Re: Allegheny Forest, PA, USA. [I] 6/28 MAP UPDATE p.13

Postby gimil on Sat Jun 28, 2008 10:22 am

I got some more things but ill wait for an update.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


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Re: Allegheny Forest, PA, USA. [I] 6/28 MAP UPDATE p.13

Postby seamusk on Sat Jun 28, 2008 10:22 am

gimil wrote:I got some more things but ill wait for an update.

you can go ahead and slam them down if you want. I haven't really done anything since that update last night. thanks for the input!
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Re: Allegheny Forest, PA, USA. [I] 6/28 MAP UPDATE p.13

Postby gimil on Sat Jun 28, 2008 10:26 am

Ill wait, id rather comment the latest image and give feedback in bitesize chuncks./
What do you know about map making, bitch?

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Re: Allegheny Forest, PA, USA. [I] 6/28 MAP UPDATE p.13

Postby rocky mountain on Sat Jun 28, 2008 4:07 pm

the mini map is more readable now. gimils idea is really good for the bonuses #-o ...
i think on the minimap there should be borders between the watersheds. i think it will look better.
the town Russell looks kinda like Rossell. maybe shift the text down slightly?
the letters for the shared terits are too big. shrink them a bit and they won't look so crowded in the sign.
would putting an arrow from the towns/cities to its only terit it can attack be helpful? or some other thing that is easy to note which territories can attack/be attacked by them...
what is that coming out of tidioute? it looks like a banana... :|
the legend down in that corner looks too crowded. the downstream arrow is too close to the canoe explanation. i liked it better where it was the last update.
for tunungwant color, how about this? (its colour #008040 by the way...) it more of a richer, evergreen green... you can't see it very well on the text.... it looked better in the little box thingy. you could still try it though...
i think the trail would look better over the borders instead of under them...

gimil wrote:Does really need to be so many +1 bonuses all over the map?

I think you should spread the trees out a bit more so each starting point has an equal chance to get the bonus. its time to stretch reality a bit now for the sake of gameplay.

gimil wrote:Graphics are a far way off but they are much better than the lasttime I looked.

i agree that they are much better than before, but why still a far way off? :shock:

gimil wrote:Rather than naming contients watersheds people would find it easier to undrstand if they where simply called regions./

i agree
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Re: Allegheny Forest, PA, USA. [I] 6/28 MAP UPDATE p.13

Postby seamusk on Sat Jun 28, 2008 5:01 pm

I think I'm going to have to give you designer credits Rocky! Thanks again for the great comments... =D>

rocky mountain wrote:the mini map is more readable now. gimils idea is really good for the bonuses #-o ...
i think on the minimap there should be borders between the watersheds. i think it will look better. ...
the legend down in that corner looks too crowded. the downstream arrow is too close to the canoe explanation. i liked it better where it was the last update.

OK, I'll add borders. Now, the reason I moved the legend to that corner was because there wasn't room for the bigger mini-map. And I wanted it bigger. I might be able to rearrange things one more time (I have a few pixels on the right) but I'm already damn close to the size limit on the map. As I need to be for a map like this.

the town Russell looks kinda like Rossell. maybe shift the text down slightly?

ok.
the letters for the shared terits are too big. shrink them a bit and they won't look so crowded in the sign.

I'm gonna change the font too. That isn't a good font for that role.

would putting an arrow from the towns/cities to its only terit it can attack be helpful? or some other thing that is easy to note which territories can attack/be attacked by them...

I thought about this but was adding any new graphics on an already complex map.

what is that coming out of tidioute? it looks like a banana... :|

something I never bothered fixing because it was behind Tidioute until now. Will fix.

for tunungwant color, how about this? (its colour #008040 by the way...) it more of a richer, evergreen green... you can't see it very well on the text.... it looked better in the little box thingy. you could still try it though...
i think the trail would look better over the borders instead of under them...

I'll try the color, thanks! And i'll move the trail on top of the borders.

I think you should spread the trees out a bit more so each starting point has an equal chance to get the bonus. its time to stretch reality a bit now for the sake of gameplay.

ok. I don't mind breaking with reality but there is at least 1 or 2 modifications I can make and still respect the real conditions.

gimil wrote:Rather than naming contients watersheds people would find it easier to undrstand if they where simply called regions./

i agree

ok. given this serious consideration...
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Re: Allegheny Forest, PA, USA. [I] 6/28 MAP UPDATE p.13

Postby seamusk on Sat Jun 28, 2008 5:06 pm

Also, if I standardize the bonus as gimil suggested, I can put less info on the mini-map and that may allow me to make the map smaller but maintain text size.
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Re: Allegheny Forest, PA, USA. [I] 6/28 MAP UPDATE p.13

Postby rocky mountain on Sat Jun 28, 2008 5:45 pm

seamusk wrote:Also, if I standardize the bonus as gimil suggested, I can put less info on the mini-map and that may allow me to make the map smaller but maintain text size.

that is true

seamusk wrote:I think I'm going to have to give you designer credits Rocky!

:D
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Re: Allegheny Forest, PA, USA. [I] 6/28 MAP UPDATE p.13

Postby PLAYER57832 on Sat Jun 28, 2008 8:34 pm

LOVE the idea!!

A small suggestion.

To keep in theme, rather than having cities and villages, what about towns and villages or hamlets? That would be more in tune with the actual population totals.

Also, what about changing the icons to a small victorian or brick stone "main street" type bldg for the town and either a shack (complete with missing boards or patches on the roof) or a log cabin for the smaller? And perhaps the oil derricks could use a couple of crossbars or even a smal "fountain" of oil at the top. Right now they look a lot like arrowheads at first glance.

These are only small suggestions, take or leave them.




Were the Ranger stations deleted? I could not look through all 14 pages, but it was there at the start and now seems missing. Is that intentional.
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Re: Allegheny Forest, PA, USA. [I] 6/28 MAP UPDATE p.13

Postby seamusk on Sat Jun 28, 2008 9:28 pm

PLAYER57832 wrote:LOVE the idea!!

A small suggestion.

To keep in theme, rather than having cities and villages, what about towns and villages or hamlets? That would be more in tune with the actual population totals.


sure would. I originally was gonna have towns and villages. I can do that. It certainly is more appropriate.

Also, what about changing the icons to a small victorian or brick stone "main street" type bldg for the town and either a shack (complete with missing boards or patches on the roof) or a log cabin for the smaller? And perhaps the oil derricks could use a couple of crossbars or even a smal "fountain" of oil at the top. Right now they look a lot like arrowheads at first glance.

Well, the towns and villages are difficult unless I decide to get rid of the 3d icons. I like them and others do too. A few folks hate them. If I switched I think i'd draw them myself this time.

The oil derricks are actually just oil drops. Initially I was looking to use derricks and at some point I decided these would be smaller and would work better. But perhaps an old fashioned derrick would in fact work best.

Were the Ranger stations deleted? I could not look through all 14 pages, but it was there at the start and now seems missing. Is that intentional.

Yes, I deleted them. Honestly, they were the only part of the gameplay that I was never too crazy about. I did it for a reason but I think they were unnecessary and broke up the flow too much. Also, less icons on the map is good.

Thanks for your input. All very good!
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Re: Allegheny Forest, PA, USA. [I] 6/28 MAP UPDATE p.13

Postby PLAYER57832 on Mon Jun 30, 2008 1:50 pm

seamusk wrote:
PLAYER57832 wrote: perhaps the oil derricks could use a couple of crossbars or even a smal "fountain" of oil at the top. Right now they look a lot like arrowheads at first glance.


The oil derricks are actually just oil drops. Initially I was looking to use derricks and at some point I decided these would be smaller and would work better. But perhaps an old fashioned derrick would in fact work best.

If derricks too much, maybe make the drops all black and more like a traditional water drop. (sort of curved)

Also, referring to comments on the Tionesta Wildernesses, what about combining the two or, doing something "funny" like putting one in that is not really a wilderness. A third possibility is to add in the Drummer Area to Spring Creek instead. Granted, its not precisely wilderness, but for game play ....
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Re: Allegheny Forest, PA, USA. [I] 6/28 MAP UPDATE p.13

Postby MrBenn on Mon Jun 30, 2008 6:59 pm

The arrows on the rivers are not that clear, and like Andy, I'm not sure that the 'downstream canoes' idea makes for balanced gameplay.

Getting rid of the multitude of orange dots was a good move, but the map still feels cluttered and I still think there is way too much going on.

The dual-region territories could do with some work - I dislike the abrupt colour-change mid-territory - perhaps you could try and make the colour change more gradual?
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Re: Allegheny Forest, PA, USA. [I] 6/28 MAP UPDATE p.13

Postby seamusk on Mon Jun 30, 2008 8:16 pm

MrBenn wrote:The arrows on the rivers are not that clear, and like Andy, I'm not sure that the 'downstream canoes' idea makes for balanced gameplay.


Well, it makes it more challenging to ensure balanced gameplay. So yeah, hard to tell yet if I will succeed with it or not.

Getting rid of the multitude of orange dots was a good move, but the map still feels cluttered and I still think there is way too much going on.

I'm not sure what to do with this besides continue to analyze and hope that continued revisions to graphics and gameplay help with that.

The dual-region territories could do with some work - I dislike the abrupt colour-change mid-territory - perhaps you could try and make the colour change more gradual?

I understand what you are saying here. I will work on seeing what I can do. Thanks again for the input!
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Re: Allegheny Forest, PA, USA. [I] 6/28 MAP UPDATE p.13

Postby PLAYER57832 on Sat Jul 05, 2008 10:55 am

MrBenn wrote:The arrows on the rivers are not that clear, and like Andy, I'm not sure that the 'downstream canoes' idea makes for balanced gameplay.


Though I can definitely understand why you would want to use canoes, they do seem a bit confusing to me, also. Maybe just make them docks and call them "canoe launches" instead? It would be more consistant with other maps. Or maybe you could make the canoes a smaller graphic???

I rather like "complicated" game play, but whether it will work here or not ... I leave to the "experts".


Again, looking good!
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Re: Allegheny Forest, PA, USA. [I] 6/28 MAP UPDATE p.13

Postby conquerAce on Sat Jul 05, 2008 3:14 pm

I like the update... haven't looked in some time now...

I see that you added the "fence" around the private land but there are some thickness and shading differences. Take a look it might just be me.

I'll look in much more detail later but it's progressed so much since your early draft
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Re: Allegheny Forest, PA, USA. [I] 6/28 MAP UPDATE p.13

Postby whitestazn88 on Tue Jul 15, 2008 12:49 am

when are we going to get an update on this thing?

i've been quietly following this maps progress, and i've gone from not wanting to even see it in the foundry to waiting to play it.

the improvements have been vast, and i can't wait to see what else is in store
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Re: Allegheny Forest, PA, USA. [I] 6/28 MAP UPDATE p.13

Postby seamusk on Tue Jul 15, 2008 2:09 am

whitestazn88 wrote:when are we going to get an update on this thing?

i've been quietly following this maps progress, and i've gone from not wanting to even see it in the foundry to waiting to play it.

the improvements have been vast, and i can't wait to see what else is in store

I appreciate the post friend. I'm sorry to say that all my maps are suffering delays due to some real life stuff. I keep expecting to get back on track with them but then another thing comes up. I do appreciate the interest and I do hope to get some kind of update up this week.
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Re: Allegheny Forest, PA, USA. [I] 6/28 MAP UPDATE p.13

Postby PLAYER57832 on Sat Jul 19, 2008 7:50 pm

Life happens ... and definitely comes first! Let us know when you are ready for more input!
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Re: Allegheny Forest, PA, USA. [I] 6/28 MAP UPDATE p.13

Postby seamusk on Tue Jul 29, 2008 8:21 pm

OK, I was hoping my real life issues would be just a temporary blip but I've gotta put all my maps on vacation. I'll be back but I have to take care of things here first.
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Re: Allegheny Forest, PA, USA. [I] 6/28 MAP UPDATE p.13

Postby mibi on Tue Jul 29, 2008 10:05 pm

seamusk wrote:OK, I was hoping my real life issues would be just a temporary blip but I've gotta put all my maps on vacation. I'll be back but I have to take care of things here first.


we await your triumphant return.
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