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natty_dread wrote:I was wrong
gimil wrote:I got some more things but ill wait for an update.
natty_dread wrote:I was wrong
gimil wrote:Does really need to be so many +1 bonuses all over the map?
gimil wrote:Graphics are a far way off but they are much better than the lasttime I looked.
gimil wrote:Rather than naming contients watersheds people would find it easier to undrstand if they where simply called regions./
rocky mountain wrote:the mini map is more readable now. gimils idea is really good for the bonuses...
i think on the minimap there should be borders between the watersheds. i think it will look better. ...
the legend down in that corner looks too crowded. the downstream arrow is too close to the canoe explanation. i liked it better where it was the last update.
the town Russell looks kinda like Rossell. maybe shift the text down slightly?
the letters for the shared terits are too big. shrink them a bit and they won't look so crowded in the sign.
would putting an arrow from the towns/cities to its only terit it can attack be helpful? or some other thing that is easy to note which territories can attack/be attacked by them...
what is that coming out of tidioute? it looks like a banana...
for tunungwant color, how about this? (its colour #008040 by the way...) it more of a richer, evergreen green... you can't see it very well on the text.... it looked better in the little box thingy. you could still try it though...
i think the trail would look better over the borders instead of under them...
I think you should spread the trees out a bit more so each starting point has an equal chance to get the bonus. its time to stretch reality a bit now for the sake of gameplay.
gimil wrote:Rather than naming contients watersheds people would find it easier to undrstand if they where simply called regions./
i agree
seamusk wrote:Also, if I standardize the bonus as gimil suggested, I can put less info on the mini-map and that may allow me to make the map smaller but maintain text size.
seamusk wrote:I think I'm going to have to give you designer credits Rocky!
PLAYER57832 wrote:LOVE the idea!!
A small suggestion.
To keep in theme, rather than having cities and villages, what about towns and villages or hamlets? That would be more in tune with the actual population totals.
Also, what about changing the icons to a small victorian or brick stone "main street" type bldg for the town and either a shack (complete with missing boards or patches on the roof) or a log cabin for the smaller? And perhaps the oil derricks could use a couple of crossbars or even a smal "fountain" of oil at the top. Right now they look a lot like arrowheads at first glance.
Were the Ranger stations deleted? I could not look through all 14 pages, but it was there at the start and now seems missing. Is that intentional.
seamusk wrote:PLAYER57832 wrote: perhaps the oil derricks could use a couple of crossbars or even a smal "fountain" of oil at the top. Right now they look a lot like arrowheads at first glance.
The oil derricks are actually just oil drops. Initially I was looking to use derricks and at some point I decided these would be smaller and would work better. But perhaps an old fashioned derrick would in fact work best.
MrBenn wrote:The arrows on the rivers are not that clear, and like Andy, I'm not sure that the 'downstream canoes' idea makes for balanced gameplay.
Getting rid of the multitude of orange dots was a good move, but the map still feels cluttered and I still think there is way too much going on.
The dual-region territories could do with some work - I dislike the abrupt colour-change mid-territory - perhaps you could try and make the colour change more gradual?
MrBenn wrote:The arrows on the rivers are not that clear, and like Andy, I'm not sure that the 'downstream canoes' idea makes for balanced gameplay.
whitestazn88 wrote:when are we going to get an update on this thing?
i've been quietly following this maps progress, and i've gone from not wanting to even see it in the foundry to waiting to play it.
the improvements have been vast, and i can't wait to see what else is in store
seamusk wrote:OK, I was hoping my real life issues would be just a temporary blip but I've gotta put all my maps on vacation. I'll be back but I have to take care of things here first.
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