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Postby DiM on Thu Sep 18, 2008 7:50 pm

edited....the foundry is not worth it anymore :cry:
Last edited by DiM on Wed Sep 24, 2008 5:41 pm, edited 4 times in total.
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Re: RPG Map - new gameplay concept

Postby Kaplowitz on Thu Sep 18, 2008 8:03 pm

This could be really good...or really bad.
Im sure you can make it good though ;)

I'd also like to see more characters, but a maximum of 8 per game. (maybe like 14/15). Just so that you dont always start with the same people. Also (if possible) to not start with multiple characters in 1v1 games, that just ruins the map IMO. Ik this would take a LOT of room....but it would be pretty awesome.
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Re: RPG Map - new gameplay concept

Postby DiM on Thu Sep 18, 2008 8:10 pm

edited
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Re: RPG Map - new gameplay concept

Postby e_i_pi on Thu Sep 18, 2008 9:02 pm

I currently have a map in my behind-the-scene offices that uses this concept. The characters all start equally footed in their own little base, and conquer the same area. I'm glad someone else is thinking along these lines. I love Classic-style maps, but I'd like to see a lot more concept based ones :)
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Re: RPG Map - new gameplay concept

Postby Incandenza on Thu Sep 18, 2008 9:45 pm

DiM, it's precisely for concepts like these that I'm glad to see ya back around the foundry.

Unfortunately, though, the size restriction has yet to be lifted... :(
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Re: RPG Map - new gameplay concept

Postby DiM on Thu Sep 18, 2008 10:04 pm

edited
Last edited by DiM on Wed Sep 24, 2008 5:39 pm, edited 1 time in total.
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Re: RPG Map - new gameplay concept

Postby ZeakCytho on Thu Sep 18, 2008 10:20 pm

I like this idea a lot, but I just don't see how it can be done with the size restriction the way it is...
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Re: RPG Map - new gameplay concept

Postby DiM on Fri Sep 19, 2008 6:29 am

edited
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Re: RPG Map - new gameplay concept

Postby DiM on Fri Sep 19, 2008 7:29 am

edited
Last edited by DiM on Wed Sep 24, 2008 5:39 pm, edited 1 time in total.
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Re: RPG Map - new gameplay concept

Postby yeti_c on Fri Sep 19, 2008 7:35 am

3 digits total is fine...

But the army circle doen't have to cover the 3 - just that 3 digits aren't meant to clash.

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Re: RPG Map - new gameplay concept

Postby MrBenn on Fri Sep 19, 2008 7:48 am

DiM wrote:damn size i've been playing around photoshop for almost an hour and i just can't find something to satisfy my needs :(

i have found a graphic theme i want to do and it will look nice but the size is killing me. i just can't squeeze so many terits :(

can anybody tell me what the bare minimum size for army circles is?
i'm under the impression that while i was gone something changed. when i left you were required to fit 3 digits (88 plus letter for colourblind) but i saw in some threads that CAs requested 4 digits (888 plus letter for colourblind)
can i get some clarification on this one?

I'm not aware of any CAs asking for 4 digits, although I'm sure I've seen the comment you're referring to :-)
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Re: RPG Map - new gameplay concept

Postby DiM on Fri Sep 19, 2008 7:58 am

edited
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Re: RPG Map - new gameplay concept

Postby yeti_c on Fri Sep 19, 2008 8:03 am

DiM wrote:well i've seen somebody requesting 4 digits and i think it was a CA but i'm not sure.
anyway, i have the following idea for terits, would this be suitable?

Image

each rectangle is a terit connected by lines to other terits. don't mind the grid it's just for guiding purposes. focus on the terit size. all i need to fit there is the army digits. will it be good enough?


Should be fine.

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Re: RPG Map - new gameplay concept

Postby DiM on Fri Sep 19, 2008 8:07 am

edited
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Re: RPG Map - new gameplay concept

Postby DiM on Fri Sep 19, 2008 10:45 am

edited
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Re: RPG Map - new gameplay concept - IMAGE page 1

Postby ZeakCytho on Fri Sep 19, 2008 11:15 am

I like option B better, but you may need to do A just to have enough territories.

I love the graphics, but isn't the LOTR ring copyrighted?
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Re: RPG Map - new gameplay concept - IMAGE page 1

Postby spiesr on Fri Sep 19, 2008 12:59 pm

You say that bonuses would vary depending which character you have. What happens when you have more than 1?
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Re: RPG Map - new gameplay concept - IMAGE page 1

Postby DiM on Fri Sep 19, 2008 1:02 pm

edited
Last edited by DiM on Wed Sep 24, 2008 5:37 pm, edited 1 time in total.
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Re: RPG Map - new gameplay concept - IMAGE page 1

Postby Incandenza on Fri Sep 19, 2008 1:05 pm

I prefer Option B, seems like it'll make the gameplay more interesting...

As far as the ring, well, it's 100% made by you, sure, but all you're doing is rewriting an existing concept. Plus everyone will assume it's a LOTR map. Why not try coming up with something more, I dunno, Dimish? :D
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Re: RPG Map - new gameplay concept - IMAGE page 1

Postby DiM on Fri Sep 19, 2008 1:21 pm

edited
Last edited by DiM on Wed Sep 24, 2008 5:37 pm, edited 1 time in total.
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Re: RPG Map - new gameplay concept - IMAGE page 1

Postby DiM on Fri Sep 19, 2008 2:42 pm

edited
Last edited by DiM on Wed Sep 24, 2008 5:36 pm, edited 2 times in total.
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Re: RPG Map - V2 - page 2

Postby MrBenn on Fri Sep 19, 2008 3:12 pm

It's looking good, even though there isn't much there yet ;-)

My two thoughts are:

1. Will this fit onto the small map? I'm guessing you've thought of that already, but just wanted to make sure.
2. The q looks a bit like a j

Other than that, I'm looking forward to seeing this one develop ;-)
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Re: RPG Map - V2 - page 2

Postby DiM on Fri Sep 19, 2008 3:24 pm

edited
Last edited by DiM on Wed Sep 24, 2008 5:36 pm, edited 1 time in total.
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Re: RPG Map - V2 - page 2

Postby MrBenn on Fri Sep 19, 2008 3:30 pm

DiM wrote:
MrBenn wrote:2. The q looks a bit like a j
2. are you sure? the q is made like a reversed p while the j doesn't hve the round shape on top and also has the dot.

I think I was referring to the S... whooops :oops:
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Re: RPG Map - V2 - page 2

Postby DiM on Fri Sep 19, 2008 3:37 pm

edited
Last edited by DiM on Wed Sep 24, 2008 8:34 pm, edited 1 time in total.
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