OliverFA wrote:I agree with Industrial Helix. The idea is good, but you need to work on it. I am sure that with some effort and commitment, it can become an unique map. And above all, a funny one. Maps are supposed to be entertaining after all

yes, I can do historical but also funny maps

and therefore all ideas and upgrading is welcome...
OliverFA wrote:First, I know it's just a draft. But to me it seems difficult to see the map and get a good idea about wich territory link to wich territory. I would advise to make things a bit clearer. Like in the Age of Magic, New World and Feudal maps.
maybe I must reduce number of territories. is seems that I must enlarge font, so there will be less place to have everything clear
OliverFA wrote:Second, to me it seems like you have thrown a lot of random bonuses and maluses with no particular reason. I say you have to build on a concept. Make a concept and then bonuses and maluses will come naturally as a result of that concept.
I agree there are many sorts of bonuses. but the concept is build on historical accuracy - as is possible with XML. one type of bonuses is about power of each Duke and second is about power of King´s privilege (Palatine title...)
OliverFA wrote:Third, I'd rename "Oligarch" to "Duke". Each area is a duchy, each 3-territory area is a county and each territory is a barony. All Duchies form the Kingdom of Hungary
good point.
OliverFA wrote:Fourth, why there are so many royal castles? I thougt there was only one kingdom.
yes, one Kingdom but each King had many strongholds around Kingdom. my idea is that no Duke can rule King´s domain (historic accuracy) therefore I add -1 to King´s regions. maybe here could be better killer neutral? the Royal castles are crossing points and break for player who marching over King´s domain.
OliverFA wrote:So, here is my final suggestions (just something to start with, so you get an idea):
-Build upon the concept of Medieval Vassalage, the Lord-vassal relationship (oligarchy as you call it) and construct the map and bonuses from here.
I like your idea to build map on Feudalism - vassalage. just, Oligarchy is not "my name" for vassal relationship. it is about power/reign of rich, powerfull men (look at Russia after fall of communism for example). but vassal relationship is realy good point
OliverFA wrote:- Each player is a Duke (so you need to place 8 duchies, even if that is a bit ahistorical) and they fight to gain control of the kingdom by defeating the other Dukes.
8 duchies are in map. and the neutal ones (Lesser nobles) represents the rest of them. all this is quite historical...
OliverFA wrote:- In the map baronies = 1 territory, counties = 3 territories, duchies = 9 territories (2 counties plus duke's personal demesne). Plus the king's personal demesne (5 territories in your map) for a total of 9*8+5=79 territories.
I like this. just a little edit (for less place on the map) - barony = 2 territories (land + castle), county/duchie = 6 territories (including count´s personal demense). the nobility in Hungary was not so developed in these era. there were two levels of nobles (upper and lesser- in short).
I also want to have there "neutral" less powerfull nobles. it is historic accuracy that there were more as 8 oligarchs. and these amyous oligarchs were later ruled by strong oligarchs.
the Royal territories must be 6 minimum, I think.
so the number of territories could be: 6x8 = 48 (counties), 12 lesser nobles, 10 royal land (6 land territories + 4 castles). all = 70 territories.
OliverFA wrote:- Suggested autodeploy bonuses: Count castle +1. Duke castle +2. King Castle +3
- Suggested continent bonuses: Each county +2. Each duchy +4. King's demesne +8
- autodeploy: town/barons castle +1, duke castle +3. for king´s castle I can not have so big bonus, they were never ruled by Oligarchs. so maybe only +1? or +3 as duke´s castle?
- continent bonuses: barony +1, county/duchie +3. King´s demense nothing. I preferd something similar to Palatine bonus as I have in map. when the map is build on Duchies and player is Duke - the King´s domain was not ruled by any Duke... or is this bad idea?
OliverFA wrote:- Either each duke starts with the full duchy and has to fight the other 7 dukes, or he starts only with his demesne han has to fight not only the other dukes, but also the rebel counts which are neutral.
the starting points could be only Duke castles and towns/baron´s castles?
OliverFA wrote:- King's demesne starts as neutral.
yes. also royal castles.
OliverFA wrote:This map has big potential. I'll be happy to see it progress

thank you for ideas, interest, kind words and tips. i will work on it as I will be able
