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Sir. Ricco wrote:I don't think the always foggy would work, but other then that sounds like solid idea.
natty_dread wrote:Sure, why not.
L M S wrote:The black and white look is cool and the maze type look you have there fits the theme well.
grifftron wrote:It was an OK sketch idea i think, but what i was thinking would be of just the water area of the B Triangle.. none of the surrounding countries... just water with ships, sea monsters, maybe tiny islands, storms and what not... just an idea
Riskismy wrote:As for the gamplay, you can't 'spawn' neutrals. They remain at the number they start at.
Take that away, and it's pretty bland, to be blunt (!).
Riskismy wrote:I think I would prefer the more abstract implementation, and someone mentioned killer neutrals?
grifftron wrote:It was an OK sketch idea i think, but what i was thinking would be of just the water area of the B Triangle.. none of the surrounding countries... just water with ships, sea monsters, maybe tiny islands, storms and what not... just an idea
tkr4lf wrote:GIMP or Photoshop are normally used. I have no experience with Photoshop, and only minor experience with GIMP. All I can say is, it's freaking complicated.
random num2 wrote:THANKS! I may go get gimp later, but from what I've read here, it seams that a lot of features in GIMP have analogous features in MS paint, or analogous capabilities.
natty_dread wrote:random num2 wrote:THANKS! I may go get gimp later, but from what I've read here, it seams that a lot of features in GIMP have analogous features in MS paint, or analogous capabilities.
I'm sorry, but that sentence you just typed is so wrong that my monitor just exploded. You owe me $200.
Seriously though, ms paint doesn't come even close to gimp. It's like comparing a tricycle with training wheels to a Formula-1 race car. Sure, they both go forward, but... I'll let your imagination complete the analogy.
random num2 wrote:I had always thought that things like Photoshop and GIMP automatically recognized difference in color, but they don't. Just like in ms paint, you need to trace something first to move it around. Yeah, it's easier in advanced programs, but I'm used to Paint, and enjoy it's simplicity.
I didn't read enough to have a real opinion though.
grifftron wrote:natty is right here, but lets go back to the Bermuda Tri. map... discussions on how good MSpaint is, isthat way... under my ***
random num2 wrote:Riskismy wrote:As for the gamplay, you can't 'spawn' neutrals. They remain at the number they start at.
Take that away, and it's pretty bland, to be blunt (!).
By spawning neutrals, I meant killer neutrals.Riskismy wrote:I think I would prefer the more abstract implementation, and someone mentioned killer neutrals?
I mentioned killer neutralsIf you read on, you will read that I completely scrapped the first idea in favor of another comment I read before yours, though it was posted after yours.
grifftron wrote:It was an OK sketch idea i think, but what i was thinking would be of just the water area of the B Triangle.. none of the surrounding countries... just water with ships, sea monsters, maybe tiny islands, storms and what not... just an idea
Then I'll go with a more abstract idea. How about making continents as follows:
Area of sea monsters, 1 killer neutral territory (killer sea monster, DUH!)
Area of sunken planes, 1 killer neutral territory of zombies
Area of sunken ships, 1 killer neutral territory of zombies
Area of lost islands, 1 killer neutral territory of cannibals.
random num2 wrote:Then I'll go with a more abstract idea. How about making continents as follows:
Area of sea monsters, 1 killer neutral territory (killer sea monster, DUH!)
Area of sunken planes, 1 killer neutral territory of zombies
Area of sunken ships, 1 killer neutral territory of zombies
Area of lost islands, 1 killer neutral territory of cannibals.
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