natty_dread wrote:The mapmaker has said he doesn't want to do an election map... and rightly so, I think.
That's perfectly fine. I wish more mapmakers had the guts to just say 'no'.
However, it's an interesting discussion, so...
Politics is something that's best left to the offtopics forum, it creates way too much controversy.
Oh, i see. Like whether Macedonia is Greek or not, or how the swastika isn't controversial. Even the most innocuous elements of a map may create controversy, and as long as those elements aren't blatant attempts at provocation I see no reason to take this into account when deciding what kind of map to make.
Without a theme that is an integral part of both gameplay and graphics, the map falls apart. The gameplay and graphics must both support the theme and be consistent with it. If theme wasn't important, we could all just make flow diagrams of non-descript, generic stick'n'ball - territories for maps. Notice how we don't have any of those in CC?
I never said it wasn't important. I said it had no bearing on whether or not the map is fun. Assuming of course that the graphics makes clear what the gameplay is, it really doesn't mean a thing whether it has pretty graphics or is simply a black/white flow diagram.
The reason CC doesn't just use flow diagrams for graphics, is that we have very high standards for how the gameplay is expressed through the graphics. While that may increase the players' appreciation of the map, it does not in any way make the map more fun to play. They may 'like it better' - but it does not make the map more entertaining or increase replayability.
Both theme and graphics are merely the veneer of the map mechanics - the medium in which the real game is expressed.