by killed2 on Mon Oct 26, 2009 4:45 pm
hey guys, im totally new at this... I was just kind of wondering if you'd like this idea...
there is a defender and an attacker. the defender starts with the city, and the attacker starts with a large territory area, and he starts with x number of that area.
he has to "break camp" in which he needs to defeat one of the 6 or 7 territories with x number of troops on them
after this then each of said territories would turn to ones. there is a number of special areas that get auto deployments that can bombard (and be bombarded) to/from the city walls. they would be like the "forge" and the "workshop" or similar. the defenders job is to get a to set location on the map that has x number of troops on it. once the defender has this location, he must keep it for x amount of turns. once he has kept this territory for x number of turns, then he would win the game. the attackers job is to hold the city "capital area" that gets an auto deployment of 5 per turn. he would have to go through the main castle gate that would start with x number of troops on it. the defender would be able to leave through a side gate that the attacker cannot pass through. the defender would then have to assualt the "camp" that is said territory that the defender must hold for x number of turns. it would have only small defenses around it, for ill tell you why: the nuetral "borders" of the camp would turn into the attacker's territories and would start with x number of troops that could only be used to assualt the camp. the camp itself would not get an auto deployment, as to make the game fair for the attacker.
there is a city with walls, turrets, and everything... each turret would get an additional auto-deploy of 3 per turn. each wall area would start as the defenders troops, but would not get bonuses to turn. the turrets would start as nuetrals with x number of troops on them. there would be a main gate that has a large number of nuetrals on it to begin. there would also be a side gate that the defender could use and the attacker could not. the defender would use this to get to said area that he must hold to win. the city would have one or two "farms" scattered around that would get an auto-deploy of 2-3 a turn. these farms would, of course, be able to auto-deploy on the enemy as well if the attacker were to control one of the farms. the turrets would be able to bombard to the outside of the wall, but not directly attack. the turret would be able to attack up to 2 country distances away. there would only be 2-3 turrets in a game. this game would be possible to play with either 2 people (1v1) or 4 people (2v2) it would not be able to have 4 players in 1v1v1v1, as 2 players would have to start out in the city, and only one of them would be able to keep the "stronghold" of their city, which is the area that the attacker must attack and hold for one turn to win.
If there are any questions or suggestions or complaints ar absolutely ANYTHING about this idea that you would like to tell me, then please feel free to post. I will try to answer all questions and complaints, and will keep suggestions in my mind, as I am very new at this.