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Basics28 territories
6 continents (+1 special territory)
Vanuatu is a country situated in the South Pacific. Sparsely populated and very small, it is an obscure yet beautiful part of the world I thought might make a pretty good map. The country is composed of many tiny islands, a good portion of which contain active volcanoes. The six provinces compose the base of gameplay, and I've tried to represent most of the "major" (100+) human settlements here, as well as a couple of the non-settled areas. There's not much else to say; this is a very basic, small map, good for 2-4 player games. I understand it needs graphical work, and the borders here are tentative and far from final.
Ideas and problemsAs said, Vanuatu is small. I included army circles in my first draft because I wanted to make certain I could cram them all in. I think I've done an okay job of it, but i can always shuffle them around if need be. It still looks sort of cluttered, so if anyone has tips on how to reduce that, they'd be appreciated. Also general tips on the direction gameplay could take, and for improving the graphics. (I'd especially like to know how to do the "wake" effect around islands.)
Again, as said, I wanted this to be a pretty basic map, gameplay-wise. However, I was thinking about implementing a special sub-bonus for holding volcanic islands. A lot of the volcanic islands are also the smallest, and I'd still like them to be part of the 5 provinces, so I'm not sure how I would demarcate those if I did try it.
Anyway, this project is just beginning, so any feedback you have, feel free to share.