As you can see, when naming the territories, the map becomes very cluttered, and due to the size of the smaller stores, the text is hard to read. It's like this no matter what I do with the text -- it's just too tiny and too cramped. Of course, this is the map scaled to meet CC's size restrictions. At original size, about 400 pixels over the limit in both directions, it looks much better:
As you can see, it's much more readable (I know positioning and coloring of the text would need to be changed for aesthetic reasons, but you can see that it would work). I know that exceptions to the size rules are allowable (as in World 2.1), so is there a way this map could be allowed to go over the limit? If not, what can be done about the text? I haven't even begun to attempt fitting army circles in...
This is a VERY rough draft of Monroeville mall from the original Dawn of the Dead. It is based on the floor plans from here: http://mallofthedead.netTerritories and continent bonuses were done by intuition, and will probably need major tweaks. I haven't done any graphical work or even named the 79 territories. I just want to see if you guys think the idea is tenable, and receive suggestions on the direction to take it from here. There are 13 continents and 5 neutral regions.
Some ideas for how play might occur:
-There are various escalators, as you see. These attack their equivalent regions on the other floor.
-As noted on the map, holding two or three of the three administrative areas gives you the Keys to the Castle, and allows you to attack past locked doors. Is this a good idea? If so, which doors should be locked?
-Since the map is based on a zombie movie, I wanted to incorporate zombies somehow. I thought of a couple ways to do this: a) keep the big central regions contigious, ie, make them each one big region that can basically attack any other from the center, but which is then "taken over" by ten or more neutral (zombie) armies at the end of the player's turn. b) Chop the neutral center regions into many smaller regions, make certain regions throughout the map "zombie-infested," inflicting a troop penalty for holding them each turn.
Thoughts? I haven't done any graphical work or anything like that on the map yet, since I'm likely to need to make major changes as I progress, but I was wondering how you guys felt about the overall at this point.
Rough Draft 1: http://img243.imageshack.us/img243/9232/monroevillepossibleon0.png