Moderator: Cartographers
3mp3r0r wrote:yeah, but im not sure the xml is up to that yet
3mp3r0r wrote:i was talking about making the circles rotate but yeah lol
Try Again wrote:you should have borders because maps like honeycombs people complained that it should have borders. maps without borders are not praised about being a good map like crosswords. all i say is add borders!
drake_259 wrote:Try Again wrote:you should have borders because maps like honeycombs people complained that it should have borders. maps without borders are not praised about being a good map like crosswords. all i say is add borders!
add boarders, how is it possible to add boarders for a free for all map
if you had said just scrap the thought it would have been better
drake_259 wrote:a few maps have been going on now where anybody can attack anybody but theres no map where you can actually freely attack anybody without some sort of the normal stuff
so a whole map to attack who ever you like bonus could be random spaces pretty much or there could be no bonuses at all
rabbiton wrote:drake_259 wrote:a few maps have been going on now where anybody can attack anybody but theres no map where you can actually freely attack anybody without some sort of the normal stuff
so a whole map to attack who ever you like bonus could be random spaces pretty much or there could be no bonuses at all
hello drake_259 and congratulations for coming up with a superb map idea. i recently suggested just such an idea in private conversation with, i think, a gold plated dog wearing a conqueror hat. in any case, my extrapolation is this:
-15x15 grid, 225 terits, each of which can attack each other
-no bonus areas
-altered territory bonus, conquerman style, so that you get 1 bonus army each 16 territories (say).
why is this a great idea?
in 1v1 (or team v team) the map becomes a pure test of attack control - knowing how to deploy and attack in a way that maximize your odds. no issues with the drop, and first go benefit is minimized due to the altered bonus structure. large numbers of armies, low initial drop and altered territory bonus mean that dice luck will average out.
it's almost like a tutorial in one important aspect of the game.
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