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Monbo bay

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my first Map

Postby turd on Thu Sep 25, 2008 10:42 am

this is my first map i would like to make a bigger map for more team games it still needs work but i was told to post it here to see if it gos to the next step thank you
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Re: my first Map

Postby t-o-m on Thu Sep 25, 2008 2:40 pm

Nice start.

turd wrote:this is my first map i would like to make a bigger map for more team games it still needs work but i was told to post it here to see if it gos to the next step thank you

What about the map makes it for team games?
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Re: my first Map

Postby ZeakCytho on Thu Sep 25, 2008 3:01 pm

t-o-m wrote:Nice start.

turd wrote:this is my first map i would like to make a bigger map for more team games it still needs work but i was told to post it here to see if it gos to the next step thank you

What about the map makes it for team games?


I think his point was that it will be better for team games, as all larger maps are. Compare quads World 2.1 to quads Doodle Earth...the latter is almost unplayable.
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Re: my first Map

Postby benny profane on Thu Sep 25, 2008 3:09 pm

Hey, uh...turd.
Couple questions:
Is this based on anything, or did you just kinda go to town while drawing it?
Do you plan on breaking up the continents into smaller territories and adding water connections?
I'm interested to see where this goes. I prefer large maps, but not everyone does.
And if the gameplay doesn't strike anyone as innovative, you might consider a theme in order to 'sell' it.
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Re: my first Map

Postby jiminski on Thu Sep 25, 2008 3:14 pm

Indeed a nice start, I like it!

there is something slightly 'disconcerting' perhaps not the right word.. but something not quite right about the balance of landmass and the frilled edges. - I see what you are going for and i like it but it needs to be fine-tuned slightly.

don't mistake me, i like the feel and that very feature but it needs to be modified slightly to make it more balanced.
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Re: my first Map

Postby Juan_Bottom on Fri Sep 26, 2008 8:29 pm

benny profane wrote:Is this based on anything, or did you just kinda go to town while drawing it?

?
t-o-m wrote:What about the map makes it for team games?

Is this it: ?
ZeakCytho wrote:I think his point was that it will be better for team games, as all larger maps are.


jiminski wrote:there is something slightly 'disconcerting' perhaps not the right word.. but something not quite right about the balance of landmass and the frilled edges

Yeah, I agree.
Also, I like the touch of the scary frowny face in the middle too.
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Monbo bay

Postby turd on Sun Sep 28, 2008 11:42 am

this is a map ive been working on i call it monbo bay i still need to come up with a few more names ill post the new as soon as im done but any way here it is let me know what you think i made it up as i went along so it not a real place (well in my head it is )
Image[BigImg][/BigImg]
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Monbo bay

Postby turd on Sun Sep 28, 2008 12:22 pm

this is the map i made last night i made it up in my head i still need to come up with a few more names and trees and what not just thought i would put it up and see what people think of it any way here it is[BigImg]Image[/BigImg]
Last edited by turd on Sun Sep 28, 2008 12:31 pm, edited 1 time in total.
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Re: Monbo bay

Postby foregone on Sun Sep 28, 2008 12:24 pm

Not a bad draft, could be interesting. How many territories, etc?

At a quick glance, one river goes over a white circle and add bigimg tags for the image.
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Re: Monbo bay

Postby MrBenn on Sun Sep 28, 2008 5:24 pm

<Merged a couple of turd/monbo bay threads together>
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Re: Monbo bay

Postby MrBenn on Sun Sep 28, 2008 5:28 pm

On a development note, it helps to include some detail about the area (assuming that Monbo bay is a real place?) - if people can relate to something, then you may get some more feedback. As it is, it just looks like random shapes at the moment...
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Re: Monbo bay

Postby MrBenn on Mon Oct 27, 2008 4:39 pm

This map has been moved into retirement.

It would appear that development of this map has stalled, as there have not been any updates for some time.

If the mapmaker wants to continue with the map, then one of the CAs will be able to help put the thread back into the Foundry system ;-)

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