Now i am no artist but i had an idea .. i have put a couple of very weak images below, just as an guide and to capture imagination.
I do have a fair idea of gameplay and so forth:
Resources and equipment (linked by a rough track/transport network) are the sole goal, instead of traditional territory boundaries. Each resource give the ability to survive in a particular way and is a link in the chain to greater success and survival.
just some thoughts, i have not formulated all but i think the general concept (as well as being based upon bonus's for groups of resources/equipment) should be based around the idea of time running out for the terraformers.
i.e. if you do not have means to produce food you will run out of rations and die. (or perhaps taken down to a 1 troop per territory minimum)
Some of the concepts/territories i have developed, some not yet but i have left them listed.
see if you can understand what i mean and of course some of this may not be possible:
Communication centre: Only one territory is un-fogged to each player on game commence; once communication centre is captured your own troops become visible
Biosphere:
- food production - If Biosphere is not captured player will lose 1 troop from every territory after round 3. 1 troop lost each round thereafter
- life support components: - If life support system is not gained within 3 rounds 1 troop from each territory dies and again each 3 more rounds.
- health facilities - 1 troop will be lost for each territory if health territory not captured after round 8 - 1 more troop lost each round thereafter
- development of a local logistic system
- construction industry
- a second or many mobile manned bases
- maintenance - if maintenance unit and equipment not owned 1 troop from each electrical or mechanical territory is lost commencing round 6 and 1 troop per territory lost each round thereafter.
- basic material manufacturing
- utilities
- support facilities
- local roads/rail track
- vehicles - vehicles can travel to/attack to adjacent non-adjacent territories (similar to cavalry in Waterloo)
- space port - Domestic planet surface travel from port to port (enables maintenance to various sectors etc.)