My idea is basically a map that is based on pollution and saving the earth. It is a map of the world where The territories are divided into three types: the rain forests/the polluted areas/extreemly polluted areas. Rain forests receive +2 auto-deploy. The polluted areas receive a bonus of -1 per turn while the extreemly polluted receive -3 per turn. There bonuses will be in addition to the continent bonuses.
Victory is gained by holding all of the rain forests. (The Rain forests should be where they are in real life which is the entire equator making them open to attack from both the North and Southern Hemisphere while keeping them relatively hard to obtain since they are spread out across the whole map) [there will be at least one rain forest territory per continent]
The map should be about the same size in the # of territories as the World 2.1 map (probably a little smaller, but not as small as the classic map)
I don't know how to make a map myself and probably won't figure it out so I need someone to take over the idea if they really like it.
Comments/Opinions?