Permission is no proble, i will completly redraw, my point was to see if my 4h of work so far led to something interresting but thanks for the concern guys its really appreciated.
I will obviously try to make things clearer and search in the complete zone deployment you might be more true on that than i am. The zones are underground passages and thus downtown is a real mess to defend, but if you hold it, then it shouldnt be too hard to defend with the bonuses.
i didn't notice the BUqam dot missing i'll add it.
The crossover stations are single, you own it or not, it's not like the usa train map where several users can share a station.
I will check the size of a 88 for fit but i need to know in pixels how wide it could be... can anyone tell me the font size used on the site. if not i'll go get it.
Bonuses are all linked to the number of crossovers already present not to the number of territs to own. In a map like this, the important point is to backup the crossovers, so as lon as you got them defended then you are safe. To supplement, if you hold a crossover station such as BUqam, you get a bonus 3 armmies per turn which may be too much i think, we'll see. All other stations such as bonaventure get +2 because it's on line 2 (orange) and it has two train lines starting. Get the point? In any case, what would you guys suggest in terms of bonuses.
I'll find a way to fit everything in a small map when i remake the whole map, i might change the letter casing, size, clearness of texts, etc. the texts that are behind graphics will be redone, this is the general idea, what you see that is overlayed is what i drew over

The train lines are in purple and bus lines are in yellow, i thought it would be simple but seems not, i'll add something to differentiate them correctly.
Thanks for your input.
Later