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CC World Domination!

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CC World Domination!

Postby icedagger on Wed Oct 22, 2008 3:02 pm

Alrighty. The world domination community is dying. Much like the rest of the in-no-way-affiliated-to hasbro games at the moment, but it's conquer club, and we cannot let that die, because it would just lose even more world dominaters.

This is an advertisement thread, for CC games, obviously. Located on the menu to the left "my games", many of you may not of been in there before, or have any idea how conquer club works.

To get an understanding, you can go here. Most "normal" games include the game types stated on that Newbie guide, except for the multiple accounts thing.
If you are too lazy to go to the website, just read these.

Basic Rules from CC Instructions Guide wrote: Conquer Club is a turn-based strategy game. Opponents engage in combat and the last remaining player wins.

The game is played on a map (there is a wide variety of maps to choose from), divided into regions, which are grouped into zones. To start, three troops are placed on each region and they are randomly divided amongst the players. Any of the remaining regions that do not divide equally are made neutral.

Players then take turns deploying troops, assaulting opponents and reinforcing their regions.

Each player always gets 24 hours to take his turn. This means you only need to play once a day, but games progress quicker if players take their turns more often. If a player misses a turn, he forfeits his turn for that round, however he will still get credited with the troops that are due to him.


Basic Game Types from CC Instructions Guide wrote: Map

To spice things up, you can play on various maps, each having its own configuration of regions and zones.
Game Type

In a standard game each player fends for himself and there is only one winner.

In a terminator game you get points for the players that you eliminate. When players are auto-kicked in a terminator game their troops remain on the map, and you can still get points (and spoils) from them if you eliminate the deadbeat before the game is over (otherwise their points are awarded to the game winner).

In an assassin game each player is assigned a secret target, designated in-game with crosshairs Assassin Target next to the username. You win the game if your target is killed - whether it be by you or another player! When a player is auto-kicked in an assassin game, the game continues and whomever had the deadbeat now has to kill the deadbeat's target.

To play a team game, try doubles, triples and quadruples. Quadruples games must be played with 8 players, triples games with 6 players, doubles games with 4 or 6 or 8. Teammates are determined by the sequence of players, for example the first two players and second two players make up two teams in a doubles game. In team games, you can deploy on and reinforce your teammate's regions. The score is calculated per team. When a player is auto-kicked in a team game, the first surviving teammate inherits the troops and spoils.
Play Order

In a freestyle game it doesn't matter in which order players take their turns. Players can even play simultaneously! After the last player takes his turn, a new round begins immediately. The player who triggers a new round is blocked from taking a second back-to-back turn and must wait until either an opponent begins their turn or half of the round passes.

In a sequential game player 1 is first, then player 2, then player 3, etc. Sequential games are slower but straightforward. When playing a sequential game with teams the order is staggered, alternating between teams.
Spoils

Escalating groups are worth 4,6,8,10,12,15,20... (i.e. the first group of spoils turned in by any player is worth 4 troops, the second group is worth 6, etc.)

Flat Rate groups are worth 4 for red, 6 for green, 8 for blue and 10 for mixed.
Reinforcements

With chained reinforcements, you can reinforce once and from a region connected by regions you own.

With adjacent reinforcements, you can reinforce once and only from a direct neighbour. This requires you to plan your deployment and advances more carefully.

With unlimited reinforcements, you can reinforce as many times as you like from regions connected by regions you own. This makes the game easier and more flexible.



The CC World Domination community enjoy spicing things up in their games though. Most have a map, and most have secret alliances in them. I think there is at least one "normal" game without secret alliances at all times. If not, there should be. There should also be a noob farming game in the "join game" screen as well.


Most CC world domination community people are strange, twisted, too serious and laughed at. We're arrogant and we play hard. It's normally hard for newbies of world domination to get in. Some games are invites only, making it even harder for newbies to be accepted into the community. Luckily, some game creators have decided to make a private forum dedicated to helping newbies of World Domination to get the hang of it. It's called the Klobber Games. To join, go to Join Games, Scroll to the very top of the page, and then click on "Circus Maximus" and hit join!

So what are you waiting for? If you're interested and want to have a go at it, then go to Klobber Games, or ask for a Newbie game to be started in the subforum.

I.D
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Re: CC World Domination!

Postby william18 on Wed Oct 22, 2008 3:12 pm

Hey, the World domination is fine. But mafia is starting to grab it's last strings.
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Re: CC World Domination!

Postby icedagger on Wed Oct 22, 2008 3:26 pm

On reflection, this should probably be moved to GD where it will be more useful
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Re: CC World Domination!

Postby ga7 on Wed Oct 22, 2008 3:31 pm

:roll:
Anarkistsdream wrote:If you guys can't tell that Doom is being forced to post this drivel, you are fools...
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Re: CC World Domination!

Postby Skoffin on Thu Oct 23, 2008 12:36 am

The parody's will kill us all!

And nice sig, ga7 :D
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