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Neighborhood-style game signups... 14/14... co-mod needed

PostPosted: Sun Sep 07, 2008 10:37 pm
by Ditocoaf
People who were in the first one have preferential treatment in signups, so might other random people, so it's not neccesarily first-come first-served.

The game will start when I have full signups (however long that may take), and I have the time. More details to follow.

Signups
1. Skoffin
2. Inkl0sed
3. F1fth
4. militant
5. sam_levi_11
6. will
7. animorph
8. ace
9. cena-rules
10. Fircoal
11. pancakemix
12. Selin
13 LSU Tiger Josh
14. Flores, for some godforsaken reason


Here are the rules from last game:

Welcome to Neighborhood Mafia. Before we begin, I want to let you know that this will not be a completely typical game. I like to focus on the role play aspect of mafia, and so many unspoken "rules" of mafia will be broken. I hope this leads to a interesting, fun experience. There are three key differences that will manifest themselves in my games:

1) Rarely will a group of people gather for the age-old pastime of enraged mobbery, where the vast majority of them are complete strangers. Generally, a town knows who its doctor is.
In this game, this will be applied in this way: You will know each other's character. You might know their age, or their occupation; you will probably know what your character would know if this were real life. What you won't know, however, are the two most important things when it comes to mafia: what a person is capable of, and what their goals are. Who knows if the town mayor is really looking out for your interests? Who knows whether the paranoid conspiracy theorist actually has a direct wire to the CIA?
tl;dr: You'll know who each other are from the start, but that won't do you any good.

2) I like dynamic roles. Many roles will change under certain circumstances, though not all. Also, don't expect things to follow typical mafia rules, and lingo. Someone who's character is a doctor, might have a role that doesn't involve protecting. Knowledge of normal mafia roles will not help you in this game. Focusing on normal mafia roles will actually slow you down.

3) Win conditions are a little strange in my games. Because I'm interested in gray areas, you'll actually get a score between 0 (loss) and 1 (win). For the vast majority of roles, you'll either get a 0 or a 1, or maybe a .5. For instance, basic townie gets half a win for the destruction of the mafia, and the other half for living to see it. If you have a dynamic role, and screw up, perhaps you'll have a chance at still getting a partial win with new conditions.
Don't worry, I won't make this excessively complicated, but I did put a lot of thought into this. What's more, your score will give you priority into my future games, and may effect role assignments.


[Name To Be Announced] Rules

1. Follow my rules. Being good with the almighty Mod brings good luck in Mafia.

2. There is to be no discussing the game outside of this game except where explicitly allowed. Doing so will have consequences.

3. Do not edit your posts. If you say something scummy by accident, be a good player and explain it away. Even if you think nobody's looking, the slight chance you get caught is not worth it. Just be careful with your posts.

4. Do not quote your role PM. Quoting other PMs is acceptable, and fake quotes are awesome if you think you can imitate me well. Don't wait for me to verify what someone's saying claiming via a modkill. If they break a rule, I have subtler ways of dealing with it.

5. Once you die, you're buried. You are allowed one post after, to complain, as long as you're not posting anything of substance. Feel free to come back when the game is over and discuss what you knew.

6. Be active. Submarining will hurt you in this game.

7. Vote for a lynch in bold, or vote 'no lynch' in bold. Unvotes are not necessary, unless you plan on retracting your vote completely.

8. There are no set deadlines, but if things are taking too long I will instate one as needed.

9. If you have any questions PM me. I'd much rather answer questions than have players who don't fully understand their role. Unless you're not supposed to understand.

10. As well as voting, each day you may PM me once to "observe" a character. This gives you a small piece of information you will notice or hear via gossip, which may or may not give you some clue towards their character's secret life. The vast majority will not necessarily tell you what you want to know; very often it will just be a random observation about that character. I have a large cache of unimportant facts about each character lined up. Occasionally, though, you can discover something about the character, that gives a clue as to their role.

11. Role play. Example: If your character is too good-natured to vote someone, you cannot post, "I have a restriction so I cannot vote." Say that you're too good-natured to vote anyone. Make it obvious that you're just playing your role, but don't say it out loud. This rule mostly applies in the realm of restrictions you may have, although if you're up for discussing the entire game without referring to OOC concepts, you'll make me very happy. You need to pretend there are no rules; only life and it's limitations.

12. A few of you have received "Character Updates", a few of you will receive them shortly. I will send these out periodically, so that you will stay up-to-date as your character fleshes out.
A key aspect of this game is that some plot-holes from your perspective actually are important, and have relevant information in them. Some plot-holes don't, however, and I will make up stuff to fill them as the game goes on. I am prepared to write entire biographies. :)
An important thing to note is that when you receive these, you now have more true facts about your characer that you can use--the same sort of information you will get form observations. Furthermore, if you find yourself BSing your way through a discussion, because you don't actually know some things about yourself, the stuff you make up about yourself may become true, if I feel it fits in to the story. You'll receive a character update confirming that this is now officially part of your persona.
If you feel there is something about yourself you want to know, PM me, and I'll send an answer back.

13. After lynch, everyone starts walking home. During this time, there will be a short window where alive players are allowed to freely discuss what just happened. I will say how long this window is at that time; afterwards, you're all asleep, and no more discussion is allowed.

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Sun Sep 07, 2008 10:38 pm
by InkL0sed
Dito! You're officially back???

YAYY

Also, in, of course.

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Sun Sep 07, 2008 10:43 pm
by F1fth
So in.

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Sun Sep 07, 2008 11:01 pm
by Ditocoaf
I am not officially back... I just really want to run this, so I'm going to run it. I might get a co-mod to do some of the daily work while I just drop in when I have a lot of free time. And expect delays whenever I have to write scenes (and they'll be as in-depth as last time), because I have a lot of stuff to write that actually matters.

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Sun Sep 07, 2008 11:20 pm
by Fircoal
in

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Mon Sep 08, 2008 6:28 am
by Selin
I was not in the first part, but I would like to play this one.

.

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Mon Sep 08, 2008 7:30 am
by Skoffin
Dito I hope you don't expect me to stop nagging you now.

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Mon Sep 08, 2008 10:41 am
by militant
In please :D

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Mon Sep 08, 2008 11:21 am
by sam_levi_11
in again please!

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Mon Sep 08, 2008 2:50 pm
by william18
Wow this came out of the the blue. In!

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Mon Sep 08, 2008 2:51 pm
by william18
looks like we almost have the original cast from the last game(not including people who left).

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Mon Sep 08, 2008 3:03 pm
by pancakemix
You're so predictable, Dito.

I'm in.

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Mon Sep 08, 2008 3:25 pm
by animorpherv1
I want to get farther this time, maybe to the top?

IN!

YAY! Your back!

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Mon Sep 08, 2008 3:50 pm
by Ditocoaf
Skoffin wrote: Dito I hope you don't expect me to stop nagging you now.

I wouldn't want you to stop nagging me, skoffin. Something would be wrong with the world if it stopped.

william18 wrote:looks like we almost have the original cast from the last game(not including people who left).

well, hopefully that'll make room for others who would want in. Who left?

pancakemix wrote:You're so predictable, Dito.


Shhh

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Mon Sep 08, 2008 4:01 pm
by cena-rules
*raises hand*

in?

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Mon Sep 08, 2008 5:15 pm
by william18
Ditocoaf wrote:
william18 wrote:looks like we almost have the original cast from the last game(not including people who left).

well, hopefully that'll make room for others who would want in. Who left?


Well theres me animorpherv1, LSU Tiger Josh,Macalaster ,F1fth ,FloresDelMal,cmckinney
,mr. incrediball ,ace ,DRoz,sam_levi ,militant and InkL0sed

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Tue Sep 09, 2008 7:35 am
by ace1217
I'm so not gonna pass this up. /in

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Thu Sep 11, 2008 8:57 pm
by Ditocoaf
okay, I'm throwing all the non-repeat customers onto the list... I think there's been enough time for anybody to take advantage of their preferred status.

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Thu Sep 11, 2008 11:43 pm
by LSU Tiger Josh
Ditocoaf wrote:People who were in the first one have preferential treatment in signups, so might other random people, so it's not neccesarily first-come first-served.

The game will start when I have full signups (however long that may take), and I have the time. More details to follow.

Signups
1. Skoffin
2. Inkl0sed
3. F1fth
4. militant
5. sam_levi_11
6. will
7. animorph
8. ace
9. cena-rules
10. Fircoal
11. pancakemix
12. Selin
13
14.


Here are the rules from last game:

Welcome to Neighborhood Mafia. Before we begin, I want to let you know that this will not be a completely typical game. I like to focus on the role play aspect of mafia, and so many unspoken "rules" of mafia will be broken. I hope this leads to a interesting, fun experience. There are three key differences that will manifest themselves in my games:

1) Rarely will a group of people gather for the age-old pastime of enraged mobbery, where the vast majority of them are complete strangers. Generally, a town knows who its doctor is.
In this game, this will be applied in this way: You will know each other's character. You might know their age, or their occupation; you will probably know what your character would know if this were real life. What you won't know, however, are the two most important things when it comes to mafia: what a person is capable of, and what their goals are. Who knows if the town mayor is really looking out for your interests? Who knows whether the paranoid conspiracy theorist actually has a direct wire to the CIA?
tl;dr: You'll know who each other are from the start, but that won't do you any good.

2) I like dynamic roles. Many roles will change under certain circumstances, though not all. Also, don't expect things to follow typical mafia rules, and lingo. Someone who's character is a doctor, might have a role that doesn't involve protecting. Knowledge of normal mafia roles will not help you in this game. Focusing on normal mafia roles will actually slow you down.

3) Win conditions are a little strange in my games. Because I'm interested in gray areas, you'll actually get a score between 0 (loss) and 1 (win). For the vast majority of roles, you'll either get a 0 or a 1, or maybe a .5. For instance, basic townie gets half a win for the destruction of the mafia, and the other half for living to see it. If you have a dynamic role, and screw up, perhaps you'll have a chance at still getting a partial win with new conditions.
Don't worry, I won't make this excessively complicated, but I did put a lot of thought into this. What's more, your score will give you priority into my future games, and may effect role assignments.


[Name To Be Announced] Rules

1. Follow my rules. Being good with the almighty Mod brings good luck in Mafia.

2. There is to be no discussing the game outside of this game except where explicitly allowed. Doing so will have consequences.

3. Do not edit your posts. If you say something scummy by accident, be a good player and explain it away. Even if you think nobody's looking, the slight chance you get caught is not worth it. Just be careful with your posts.

4. Do not quote your role PM. Quoting other PMs is acceptable, and fake quotes are awesome if you think you can imitate me well. Don't wait for me to verify what someone's saying claiming via a modkill. If they break a rule, I have subtler ways of dealing with it.

5. Once you die, you're buried. You are allowed one post after, to complain, as long as you're not posting anything of substance. Feel free to come back when the game is over and discuss what you knew.

6. Be active. Submarining will hurt you in this game.

7. Vote for a lynch in bold, or vote 'no lynch' in bold. Unvotes are not necessary, unless you plan on retracting your vote completely.

8. There are no set deadlines, but if things are taking too long I will instate one as needed.

9. If you have any questions PM me. I'd much rather answer questions than have players who don't fully understand their role. Unless you're not supposed to understand.

10. As well as voting, each day you may PM me once to "observe" a character. This gives you a small piece of information you will notice or hear via gossip, which may or may not give you some clue towards their character's secret life. The vast majority will not necessarily tell you what you want to know; very often it will just be a random observation about that character. I have a large cache of unimportant facts about each character lined up. Occasionally, though, you can discover something about the character, that gives a clue as to their role.

11. Role play. Example: If your character is too good-natured to vote someone, you cannot post, "I have a restriction so I cannot vote." Say that you're too good-natured to vote anyone. Make it obvious that you're just playing your role, but don't say it out loud. This rule mostly applies in the realm of restrictions you may have, although if you're up for discussing the entire game without referring to OOC concepts, you'll make me very happy. You need to pretend there are no rules; only life and it's limitations.

12. A few of you have received "Character Updates", a few of you will receive them shortly. I will send these out periodically, so that you will stay up-to-date as your character fleshes out.
A key aspect of this game is that some plot-holes from your perspective actually are important, and have relevant information in them. Some plot-holes don't, however, and I will make up stuff to fill them as the game goes on. I am prepared to write entire biographies. :)
An important thing to note is that when you receive these, you now have more true facts about your characer that you can use--the same sort of information you will get form observations. Furthermore, if you find yourself BSing your way through a discussion, because you don't actually know some things about yourself, the stuff you make up about yourself may become true, if I feel it fits in to the story. You'll receive a character update confirming that this is now officially part of your persona.
If you feel there is something about yourself you want to know, PM me, and I'll send an answer back.

13. After lynch, everyone starts walking home. During this time, there will be a short window where alive players are allowed to freely discuss what just happened. I will say how long this window is at that time; afterwards, you're all asleep, and no more discussion is allowed.


i'll take it to tell townies when the screw up again lmao

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Fri Sep 12, 2008 7:07 am
by FloresDelMal
oh what the hell, im in :lol:

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Fri Sep 12, 2008 2:05 pm
by Ditocoaf
FloresDelMal wrote:oh what the hell, im in :lol:

I thought you hated the last game? You were pissy at me for a month because I delayed the game for my high school graduation.

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Fri Sep 12, 2008 2:09 pm
by FloresDelMal
Ditocoaf wrote:
FloresDelMal wrote:oh what the hell, im in :lol:

I thought you hated the last game? You were pissy at me for a month because I delayed the game for my high school graduation.


i wasnt pissy at you for delay the game, i was pissy at you for undo a lynch, seem your memory have issues, and then you asked apologies and asked me if i hated you, and i apologized you and i said i didnt hate you and i joined your flawed game of UeO or something like that before you had an existential crisis and left CC for good, i hope this will refresh your memory.

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Fri Sep 12, 2008 2:13 pm
by Ditocoaf
FloresDelMal wrote:
Ditocoaf wrote:
FloresDelMal wrote:oh what the hell, im in :lol:

I thought you hated the last game? You were pissy at me for a month because I delayed the game for my high school graduation.


i wasnt pissy at you for delay the game, i was pissy at you for undo a lynch, seem your memory have issues, and then you asked apologies and asked me if i hated you, and i apologized you and i said i didnt hate you and i joined your flawed game of UeO or something like that before you had an existential crisis and left CC for good, i hope this will refresh your memory.

Someone (on your side) had already unvoted when I checked; I simply allowed it to go through for then. It's not my fault if you couldn't keep the bandwagon going. And trying to regulate how I spend my time does not count as an "existential crisis"... but now I remember that you took my metaphor and decided to call me insane by way of a goodbye. Why the hell are you signing up for this game? I really don't think you want to play. Thank you, though.

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Fri Sep 12, 2008 3:31 pm
by FloresDelMal
i didnt call you insane but i was honestly concern by your mental health, anyway, obviously in the time you were retired you managed to develop mind reading skills and you managed to determine that i dont want to play, so your time off was well used :P (and even if you were insane, a possibility that i cant leave out, does that directly mean that you are impaired for run mafia games? is not brain surgery you know *giggles) anyway somehow i think you wont take my kind words as flattering :P so see you the next time you pull a ditocoaf

Re: Neighborhood Mafia II [name to be announced] signups!

PostPosted: Sat Sep 20, 2008 4:23 pm
by william18
Is this happening?