The game will start when I have full signups (however long that may take), and I have the time. More details to follow.
Signups
1. Skoffin
2. Inkl0sed
3. F1fth
4. militant
5. sam_levi_11
6. will
7. animorph
8. ace
9. cena-rules
10. Fircoal
11. pancakemix
12. Selin
13 LSU Tiger Josh
14. Flores, for some godforsaken reason
Here are the rules from last game:
Welcome to Neighborhood Mafia. Before we begin, I want to let you know that this will not be a completely typical game. I like to focus on the role play aspect of mafia, and so many unspoken "rules" of mafia will be broken. I hope this leads to a interesting, fun experience. There are three key differences that will manifest themselves in my games:
1) Rarely will a group of people gather for the age-old pastime of enraged mobbery, where the vast majority of them are complete strangers. Generally, a town knows who its doctor is.
In this game, this will be applied in this way: You will know each other's character. You might know their age, or their occupation; you will probably know what your character would know if this were real life. What you won't know, however, are the two most important things when it comes to mafia: what a person is capable of, and what their goals are. Who knows if the town mayor is really looking out for your interests? Who knows whether the paranoid conspiracy theorist actually has a direct wire to the CIA?
tl;dr: You'll know who each other are from the start, but that won't do you any good.
2) I like dynamic roles. Many roles will change under certain circumstances, though not all. Also, don't expect things to follow typical mafia rules, and lingo. Someone who's character is a doctor, might have a role that doesn't involve protecting. Knowledge of normal mafia roles will not help you in this game. Focusing on normal mafia roles will actually slow you down.
3) Win conditions are a little strange in my games. Because I'm interested in gray areas, you'll actually get a score between 0 (loss) and 1 (win). For the vast majority of roles, you'll either get a 0 or a 1, or maybe a .5. For instance, basic townie gets half a win for the destruction of the mafia, and the other half for living to see it. If you have a dynamic role, and screw up, perhaps you'll have a chance at still getting a partial win with new conditions.
Don't worry, I won't make this excessively complicated, but I did put a lot of thought into this. What's more, your score will give you priority into my future games, and may effect role assignments.
[Name To Be Announced] Rules
1. Follow my rules. Being good with the almighty Mod brings good luck in Mafia.
2. There is to be no discussing the game outside of this game except where explicitly allowed. Doing so will have consequences.
3. Do not edit your posts. If you say something scummy by accident, be a good player and explain it away. Even if you think nobody's looking, the slight chance you get caught is not worth it. Just be careful with your posts.
4. Do not quote your role PM. Quoting other PMs is acceptable, and fake quotes are awesome if you think you can imitate me well. Don't wait for me to verify what someone's saying claiming via a modkill. If they break a rule, I have subtler ways of dealing with it.
5. Once you die, you're buried. You are allowed one post after, to complain, as long as you're not posting anything of substance. Feel free to come back when the game is over and discuss what you knew.
6. Be active. Submarining will hurt you in this game.
7. Vote for a lynch in bold, or vote 'no lynch' in bold. Unvotes are not necessary, unless you plan on retracting your vote completely.
8. There are no set deadlines, but if things are taking too long I will instate one as needed.
9. If you have any questions PM me. I'd much rather answer questions than have players who don't fully understand their role. Unless you're not supposed to understand.
10. As well as voting, each day you may PM me once to "observe" a character. This gives you a small piece of information you will notice or hear via gossip, which may or may not give you some clue towards their character's secret life. The vast majority will not necessarily tell you what you want to know; very often it will just be a random observation about that character. I have a large cache of unimportant facts about each character lined up. Occasionally, though, you can discover something about the character, that gives a clue as to their role.
11. Role play. Example: If your character is too good-natured to vote someone, you cannot post, "I have a restriction so I cannot vote." Say that you're too good-natured to vote anyone. Make it obvious that you're just playing your role, but don't say it out loud. This rule mostly applies in the realm of restrictions you may have, although if you're up for discussing the entire game without referring to OOC concepts, you'll make me very happy. You need to pretend there are no rules; only life and it's limitations.
12. A few of you have received "Character Updates", a few of you will receive them shortly. I will send these out periodically, so that you will stay up-to-date as your character fleshes out.
A key aspect of this game is that some plot-holes from your perspective actually are important, and have relevant information in them. Some plot-holes don't, however, and I will make up stuff to fill them as the game goes on. I am prepared to write entire biographies.

An important thing to note is that when you receive these, you now have more true facts about your characer that you can use--the same sort of information you will get form observations. Furthermore, if you find yourself BSing your way through a discussion, because you don't actually know some things about yourself, the stuff you make up about yourself may become true, if I feel it fits in to the story. You'll receive a character update confirming that this is now officially part of your persona.
If you feel there is something about yourself you want to know, PM me, and I'll send an answer back.
13. After lynch, everyone starts walking home. During this time, there will be a short window where alive players are allowed to freely discuss what just happened. I will say how long this window is at that time; afterwards, you're all asleep, and no more discussion is allowed.